Dungeon Sprint DCSS version 0.13-a0-2657-gc1edc70 (webtiles) character file. 50 dck the Chucker (level 1, -1/16 HPs) Began as a Centaur Assassin on Aug 10, 2013. Slain by a green rat (3 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:29 (25 turns). dck the Chucker (Centaur Assassin) Turns: 25, Time: 00:00:29 HP -1/16 AC 5 Str 13 XL: 1 Next: 0% MP 0/0 EV 9 Int 10 God: Gold 50 SH 0 Dex 10 Spells: 0 memorised, 0 levels left Res.Fire : . . . See Invis. : . a - +2 dagger {=f} Res.Cold : . . . Warding : . c - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . d - +0 cloak Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no barding) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: very quick, not resistant to hostile enchantments, unstealthy A: hooves 3, deformed body, herbivore 1, speed 2, fast metabolism 1, tough skin 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2,+2 dagger (weapon) {=f} b - a +0 blowgun Missiles e - 5 poisoned needles f - 2 curare-tipped needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) Comestibles g - 2 bread rations Scrolls m - a scroll of blinking Potions h - a potion of curing i - a potion of heal wounds j - a potion of speed k - 2 potions of magic l - a potion of berserk rage Skills: - Level 2.0 Fighting + Level 1.7 Short Blades - Level 2.6 Throwing - Level 0.6 Dodging - Level 2.6 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You digest meat inefficiently. You cover ground very quickly. You have a fast metabolism. You have extremely tough skin (AC +3). Message History There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Firing (i - inventory. (,) - cycle): e - 6 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (heavily wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the grey rat. The grey rat is poisoned. The grey rat is moderately wounded. The grey rat barely misses you. a - a +2,+2 dagger (weapon) {=f} The grey rat bites you. * * * LOW HITPOINT WARNING * * * You hit the grey rat but do no damage. Your kick misses the grey rat. The grey rat is moderately wounded. You closely miss the green rat. The green rat is heavily wounded. You barely miss the green rat. Your kick misses the green rat. The green rat is heavily wounded. The green rat bites you. You die... ############ #@rrf#.....# #ff.('.!...+ #ffff#.....# ############ You could see a green rat and a grey rat. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dck, the Centaur Assassin, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 0/0 25 | D | Slain by a green rat Action || total -------------------------++------- Melee: Dagger || 11 Fire: Blowgun || 3