dck the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +13,+4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a box of beasts (63, 1, D) a +1,+3 dagger of protection (67, 1, D) a disc of storms (68, 1, D) the ring "Empu" {rF+ Str-4 Int+2} [ring of protection from fire] It affects your strength (-4). It affects your intelligence (+2). (69, 1, D) a lamp of fire (74, 1, D) Xerosh's Tome of Arcane Weapons Spells Type Level Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Bolt of Cold Conjuration/Ice 6 (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 cutlass a +5,+5 dagger (62, 2, D) a +1,+0 mace of draining (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (61, 5, D) a +1,+2 great mace (62, 5, D) a +0,+0 giant spiked club a +0,+0 giant club (10, 6, D) an uncursed staff of energy (unseen) (62, 6, D) 2 large rocks (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of earth (62, 9, D) a +2,+2 spear of dragon slaying (63, 9, D) an uncursed amulet of stasis (70, 9, D) a -1,+1 orcish dagger (72, 10, D) the Tome of Arcane Weapons and Sinister Secrets Spells Type Level Animate Skeleton Necromancy 1 Pain Necromancy 1 Throw Frost Conjuration/Ice 2 Mephitic Cloud Conjuration/Poison/Air 3 Fulminant Prism Conjuration/Hexes 5 (70, 12, D) a -1,+1 orcish dagger the +10,+6 sling "Siruetir" {velocity, +Fly rElec rF+ Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It lets you fly. (71, 12, D) a cursed +0 orcish leather armour a +0,+1 orcish flail (72, 12, D) a +0,+1 orcish club (59, 13, D) a +0,+0 giant club a +0,+0 giant club (61, 13, D) a +0,+0 giant club a +0,+0 giant spiked club a +0,+0 giant club a +0,+0 giant spiked club (62, 13, D) a large rock (70, 13, D) an uncursed staff of death a +1 orcish robe (60, 14, D) 3 large rocks (61, 17, D) a book of Flames (62, 17, D) a book of Battle the ring of Ghoah {Ice Dam-5 Stlth--} [ring of ice] It affects your damage-dealing abilities (-5). It makes you much less stealthy. (63, 17, D) a +0 leather armour (64, 17, D) a +0,+1 bow of frost (61, 18, D) a book of Burglary (62, 18, D) Leffeemn's Handbook of Displaced Boosts Spells Type Level Infusion Charms 1 Control Teleport Charms/Translocation 4 Iskenderun's Battlesphere Conjuration/Charms 4 Warp Weapon Charms/Translocation 5 (63, 18, D) a +5,+5 mace of pain (64, 18, D) an uncursed amulet of conservation (72, 18, D) a +0,+2 short sword of venom (60, 21, D) the +4,+2 glaive of Oruahoim {vamp, +Rage Dex+2 Stlth++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It lets you go berserk. It makes you much more stealthy. a +2,+2 bow of frost a +2,+1 bow 36 arrows (59, 22, D) 4 large rocks a +0,+0 crossbow 9 bolts of frost (60, 22, D) a +0,+0 crossbow 20 bolts (70, 22, D) a +0,+0 long sword a +0 robe (72, 23, D) a +1,+2 hand axe (60, 24, D) a +0,+0 crossbow a +0,+0 bow 22 bolts a large rock 21 arrows (61, 24, D) an arrow (62, 24, D) 2 bolts (63, 24, D) a bolt (61, 27, D) a book of Conjurations (62, 27, D) a +4,+2 flail of protection (63, 27, D) an uncursed staff of fire (64, 27, D) a book of Debilitation (65, 27, D) a +0,+0 halberd of holy wrath (73, 27, D) a box of beasts (62, 28, D) a +1,+2 flail of holy wrath (64, 28, D) the Reference Book on Attacks and Heat Spells Type Level Flame Tongue Conjuration/Fire 1 Fire Brand Charms/Fire 2 Sticky Flame Conjuration/Fire 4 Bolt of Draining Conjuration/Necromancy 5 (71, 28, D) an uncursed staff of cold (73, 28, D) a +2 plate armour of poison resistance (60, 29, D) an uncursed staff of power (60, 30, D) a +1 dwarven buckler of protection (72, 32, D) an uncursed staff of death a +6,+1 whip of electrocution (73, 33, D) a +0,+0 hand axe (69, 37, D) an uncursed staff of energy (70, 37, D) a scroll of brand weapon (71, 37, D) a cursed ring of hunger (72, 37, D) a plain deck of war (73, 37, D) a +3 plate armour of fire resistance (71, 38, D) a +2,+0 elven long sword (72, 38, D) a +0,+0 elven cutlass (73, 38, D) an uncursed staff of fire (67, 42, D) a cursed -1,+0 elven short sword (unseen) (67, 43, D) 4 arrows (68, 44, D) a cursed +1,-2 elven long sword