decrepitue Level 1 of the Dungeon (0, 0, D:1) a +0 great sword (2, 3, D:1) 5 stones (3, -17, D:1) a +0 short sword (7, -36, D:1) 7 stones (11, -18, D:1) a +0 ring mail (15, -14, D:1) a +0 short sword (17, -21, D:1) a +0 club (17, -20, D:1) a hobgoblin corpse (skeletalised by now) (26, -35, D:1) a +0 club (26, -30, D:1) a +0 short sword (40, -38, D:1) a +0 dagger (43, -25, D:1) 3 stones (47, -18, D:1) a +0 whip 4 stones (49, -26, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Meff's Antique Weapon Boutique a +3 vorpal great mace (694 gold) a +5 vampiric short sword (936 gold) a +0 dagger (52 gold) a +0 long sword (91 gold) a +0 whip (65 gold) the +6 mace "Hoobid" {spect, rElec rF+ Str+9} (2012 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+9). rF: It protects you from fire. rElec: It insulates you from electricity. a +3 quarterstaff of draining (629 gold) a +0 mace (78 gold) (0, 0, D:2) a +0 ring mail (2, -4, D:2) a rat corpse (skeletalised by now) (7, -9, D:2) a +0 short sword a stone