demivan Level 1 of the Dungeon (0, 0, D:1) 21 sling bullets (1, -5, D:1) a +0 hand axe (10, -7, D:1) a +0 whip (11, -31, D:1) 6 boomerangs (13, -28, D:1) a +0 dagger (still there?) 3 stones (still there?) (13, -3, D:1) a +0 hand axe (14, -16, D:1) a +0 robe (25, -21, D:1) a +0 dagger (56, 14, D:1) a +0 dagger a stone Level 2 of the Dungeon [Shop] Lyggudwi's Weapon Shop a +0 hand axe (39 gold) a +0 dagger (26 gold) a +0 whip (32 gold) a +0 short sword (39 gold) a +0 spear (39 gold) a +0 mace (39 gold) 4 sling bullets (26 gold) 24 stones (31 gold) 25 sling bullets (162 gold) 15 bolts (39 gold) [Shop] Qenk's Assorted Antiques a +0 leather armour (50 gold) a +6 ring of dexterity (1462 gold) 3 scrolls of enchant weapon (562 gold) a potion of attraction (75 gold) a scroll of magic mapping (87 gold) a ring of magical power (500 gold) a potion of haste (250 gold) a +0 quarterstaff (100 gold) a +0 ring mail (100 gold) a potion of curing (75 gold) a scroll of amnesia (87 gold) a scroll of identify (50 gold) a scroll of teleportation (75 gold) a scroll of teleportation (75 gold) [Shop] Sienkil's Book Shop a book of Sloth (432 gold) a book of Armaments (432 gold) a book of Debilitation (264 gold) a book of Flames (240 gold) Sif Muna's Guide on Poisoning and Translocation (504 gold) Spells Type Level Known a - Spider Form Transmutation/Poison 3 yes b - Olgreb's Toxic Radiance Poison 4 no c - Passage of Golubria Translocation 4 no d - Dispersal Translocation 6 yes a book of Power (504 gold) a book of the Senses (384 gold) a book of Rime (336 gold) a book of Rime (336 gold) a book of Geomancy (264 gold) [Shop] Vate's General Store the +5 ring mail "Cesomni" {*Slow +Inv rN+ Int+6} (758 gold) Int: It affects your intelligence (+6). rN: It protects you from negative energy. +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. a potion of berserk rage (70 gold) a scroll of identify (28 gold) a potion of lignification (42 gold) a scroll of acquirement (728 gold) 3 boomerangs of dispersal (63 gold) a potion of cancellation (112 gold) 14 arrows (39 gold) (0, 1, D:2) a +0 chain mail (4, 2, D:2) 16 arrows (18, 23, D:2) a scroll of enchant armour (18, 24, D:2) a potion of mutation (18, 25, D:2) a +0 ring mail (18, 27, D:2) a +0 spear (19, 23, D:2) a +0 leather armour (19, 24, D:2) a potion of lignification (19, 25, D:2) a +0 robe (20, 23, D:2) a +0 ring mail (20, 24, D:2) 13 stones (20, 25, D:2) 13 gold pieces (24, 3, D:2) a +0 mace (26, -9, D:2) a +0 hunting sling (30, 35, D:2) 24 sling bullets (39, 21, D:2) a +0 club (39, 23, D:2) 13 arrows Level 3 of the Dungeon (3, -32, D:3) a +1 short sword of venom a +0 club (4, -33, D:3) a +0 dagger of holy wrath a +0 club 3 stones (4, -10, D:3) a +0 leather armour (15, -30, D:3) a +0 dagger a +0 hunting sling 22 sling bullets (16, -30, D:3) a +0 club (16, 6, D:3) a +0 falchion a +0 animal skin a +2 helmet a +0 dagger a +0 club (17, 4, D:3) a +0 club a +0 dagger a +0 club (17, 6, D:3) a +0 club a +0 hunting sling 12 stones a +0 club (19, -21, D:3) 31 stones (24, -21, D:3) a +0 short sword (40, -8, D:3) a +0 whip (41, -25, D:3) a +0 dagger a +0 whip (41, -8, D:3) a +0 hand axe (42, -25, D:3) a +0 club (53, -12, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, -8, D:4) 23 sling bullets (19, 7, D:4) a +0 dagger 2 stones (21, 12, D:4) a +0 dagger (24, -6, D:4) 13 stones (31, 27, D:4) a +0 club (31, 28, D:4) a +0 whip a +0 flail a +0 short sword (33, 18, D:4) a +0 hand axe (45, 16, D:4) a +0 whip (50, -16, D:4) a +0 mace 2 boomerangs (55, 26, D:4) a +0 spear (58, -17, D:4) a +0 trident a +0 robe (60, -9, D:4) a +0 falchion (69, -16, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour a +0 short sword (14, 9, D:5) a +0 giant club (22, 27, D:5) a +0 long sword (27, 19, D:5) a +0 quarterstaff (32, -2, D:5) a +0 flail (42, 0, D:5) a +0 trident (45, -12, D:5) a +0 whip a +0 leather armour (48, 7, D:5) a +0 robe (50, -9, D:5) 23 bolts (52, 10, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) 26 stones (2, -15, D:6) a +0 leather armour (3, 7, D:6) a +0 dagger a +0 robe (4, 7, D:6) a +0 short sword a +0 scale mail (5, -14, D:6) a +0 club a +0 leather armour (11, 2, D:6) a +0 hunting sling (12, -15, D:6) 10 arrows (16, -14, D:6) a +0 rapier a +0 leather armour (19, -1, D:6) 2 boomerangs of dispersal (20, -1, D:6) 4 boomerangs of dispersal (21, -2, D:6) 2 boomerangs of dispersal (21, -1, D:6) 2 boomerangs of dispersal (21, 0, D:6) 2 boomerangs of dispersal (25, -12, D:6) 15 arrows (36, 4, D:6) a +0 war axe (50, -2, D:6) 19 arrows (52, 17, D:6) a +0 dagger (56, 19, D:6) 24 stones Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (10, 34, D:7) the +1 short sword of Noon {freeze, rElec rF+ rCorr Int-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (11, 35, D:7) 18 stones (12, 28, D:7) a +0 club (14, 32, D:7) a +0 dagger a +0 robe (15, 3, D:7) a +0 pair of boots (15, 34, D:7) a +0 dagger a +0 ring mail (15, 35, D:7) a +0 dagger 3 boomerangs (16, 14, D:7) a +0 leather armour (16, 33, D:7) a +0 mace (16, 34, D:7) a +0 short sword (19, -4, D:7) 12 poisoned darts (25, 14, D:7) 15 stones (30, 13, D:7) a +0 trident a +0 chain mail (38, 10, D:7) a +0 falchion (39, 7, D:7) 4 curare-tipped darts (45, 37, D:7) a +4 battleaxe a +0 robe (46, 33, D:7) a +0 falchion a +0 robe a +2 spear of freezing a +0 robe (49, 8, D:7) a +4 ring of evasion (50, -3, D:7) a +0 whip a +1 dagger of holy wrath a +0 robe a +0 dagger a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 spear (0, 1, D:8) a +0 spear (1, 1, D:8) a +0 club a +0 spear (2, 1, D:8) a +0 club a +0 robe (3, 1, D:8) a +0 club 18 stones (29, 6, D:8) a +0 club a +0 trident (29, 19, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 robe a +0 dagger a +0 robe a +0 dagger (29, 20, D:8) a +0 falchion (30, -2, D:8) a +0 scale mail a +0 club (31, -3, D:8) a +0 scale mail a +0 dagger (32, -4, D:8) a +0 club (34, -4, D:8) a +0 ring mail (40, 37, D:8) 13 stones Level 9 of the Dungeon (3, -6, D:9) a +0 club (4, 27, D:9) a +0 robe (5, 14, D:9) 15 sling bullets (5, 32, D:9) 29 bolts (6, 0, D:9) a tin of tremorstones (2/2) (7, -2, D:9) a lightning rod (4/4) (7, -1, D:9) a potion of mutation (8, -2, D:9) 24 sling bullets (8, -1, D:9) 21 gold pieces (8, 34, D:9) 18 stones (9, -3, D:9) a staff of air (10, 4, D:9) a +0 trident (10, 5, D:9) a +0 leather armour a +0 hand axe (11, 4, D:9) a +0 dagger (14, 4, D:9) a +0 mace (15, 4, D:9) a +0 quarterstaff a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (15, 45, D:9) 21 stones (19, 19, D:9) a +0 ring mail (21, 24, D:9) a +2 robe of cold resistance (28, 48, D:9) a +0 ring mail (30, 32, D:9) a +0 giant spiked club a +0 giant spiked club (31, 21, D:9) 22 bolts (38, 33, D:9) a +1 whip of flaming Level 10 of the Dungeon (0, 0, D:10) 31 arrows (11, 22, D:10) a +0 scale mail (12, 25, D:10) a +0 hand axe (18, 21, D:10) a +0 ring mail (20, 6, D:10) a +0 short sword (20, 11, D:10) a +0 shortbow 49 arrows (20, 12, D:10) a +0 shortbow 14 arrows (23, 7, D:10) a +0 flail (23, 13, D:10) 2 poisoned darts a +0 short sword (23, 15, D:10) a +2 vorpal battleaxe 6 silver javelins (25, 14, D:10) a +0 club a +0 animal skin a +1 spear (27, 16, D:10) 4 curare-tipped darts a +1 dagger of distortion (31, 1, D:10) 21 stones (34, 8, D:10) a +0 leather armour 29 sling bullets a +0 quarterstaff a +0 hunting sling (38, -5, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) 17 stones (1, 1, D:11) 11 stones (1, 5, D:11) a +0 long sword a +0 chain mail (11, 21, D:11) a +0 plate armour (12, 1, D:11) a +0 war axe (29, 1, D:11) a +0 kite shield (38, 15, D:11) a +0 kite shield (40, -10, D:11) 19 stones (42, 3, D:11) 31 arrows (46, 27, D:11) 11 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (1, -1, Lair:1) a +0 leather armour (3, -41, Lair:1) a +0 ring mail of poison resistance (6, -48, Lair:1) a +0 hand crossbow (8, -4, Lair:1) a +4 dagger of pain a +0 robe (8, -3, Lair:1) the +0 hat "Hagimpot" {Harm rPois rF- MP+9} rF: It makes you vulnerable to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (11, -9, Lair:1) a +0 falchion (11, -7, Lair:1) 11 stones (11, 0, Lair:1) a +0 spear (16, -27, Lair:1) a +0 mace (22, -23, Lair:1) a +2 war axe of distortion (23, -24, Lair:1) 17 arrows (24, -22, Lair:1) a potion of heal wounds (31, 3, Lair:1) a book of Minor Magic (47, -37, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (0, 0, Lair:2) 16 bolts (6, 0, Lair:2) a staff of earth (7, 3, Lair:2) 14 gold pieces (13, 13, Lair:2) 8 bolts an ice cave (0, 0, IceCv) a scroll of teleportation (1, -12, IceCv) a +0 lajatang (7, -12, IceCv) a +3 quarterstaff of freezing