docbrown the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +0,+0 Sword of Power the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +11,-4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) an uncursed staff of wizardry (68, 1, D) the cursed +1,-2 falchion of Clecael {flame, rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (69, 1, D) a +3,+2 scimitar of freezing (62, 2, D) an uncursed staff of energy (75, 2, D) a cursed ring of hunger (62, 3, D) a +2,+2 orcish flail of holy wrath a +0 orcish chain mail an orc corpse (rotten by now) (3, 4, D) 837 sling bullets (still there?) 839 sling bullets (still there?) 840 sling bullets (still there?) 845 sling bullets (still there?) 855 sling bullets (still there?) 861 sling bullets (still there?) 877 sling bullets (still there?) 880 sling bullets (still there?) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (61, 4, D) a -1,+0 orcish mace (unseen) (63, 4, D) a -1,+1 orcish dagger (unseen) (61, 5, D) a cursed -2,-1 orcish dagger (unseen) (69, 5, D) a black bear corpse (skeletalised by now) (61, 9, D) a +2 robe of cold resistance (62, 9, D) a +2 chain mail of magic resistance (71, 9, D) a lantern of shadows (61, 10, D) a +0,+0 spear (62, 10, D) a +0,+0 trident (still there?) a +1 cloak of magic resistance (still there?) (70, 10, D) a water moccasin corpse (rotten by now) the +1 chain mail "Nianuu" {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (72, 10, D) a plain deck of changes (63, 11, D) a +0,+0 trident (unseen) (64, 11, D) a merfolk corpse (rotten by now) (69, 11, D) a +1,+0 battleaxe of venom a naga corpse (rotten by now) (71, 12, D) a ball python corpse (rotten by now) (62, 17, D) an uncursed staff of poison (63, 17, D) an uncursed staff of wizardry (64, 17, D) a lantern of shadows (71, 17, D) a +4,+2 flail of protection (72, 17, D) a +2,+0 mace of protection (73, 17, D) a fan of gales (64, 18, D) a +0,+0 trident (72, 18, D) a manual of Armour (73, 18, D) a +3,+0 vampiric broad axe (61, 21, D) a cyclops corpse (60, 22, D) an arrow (unseen) (74, 22, D) a cursed +2,+2 scimitar a +0 robe (75, 22, D) a cursed -3,+0 orcish falchion (unseen) (59, 23, D) a large rock a tomahawk (61, 23, D) a +0,+0 bow (unseen) (61, 24, D) an arrow (63, 24, D) 2 large rocks 2 tomahawks an arrow (50, 25, D) a potion of agility (52, 25, D) an uncursed staff of cold (50, 26, D) a +1 chain mail of fire resistance (52, 26, D) a +1,+1 flail (53, 26, D) a +1 chain mail of fire resistance (61, 27, D) an uncursed ring of flight (64, 27, D) a +5,+3 morningstar of venom (65, 27, D) a +1 ring mail of magic resistance (71, 27, D) a +0 elven cloak of preservation (63, 28, D) an uncursed staff of fire (64, 28, D) 6 tomahawks of returning (73, 28, D) a lantern of shadows (63, 29, D) a sheep corpse (64, 29, D) a +0,+0 spear (unseen) (71, 31, D) a +0,+0 crossbow 27 bolts (59, 32, D) 4 large rocks (71, 32, D) a +0,+0 bardiche the +6 blowgun of Wrongful Imprisonment {evade, +Inv Dex+2} It affects your evasion (+5 to EV). It affects your dexterity (+2). It lets you turn invisible. a -1 plate armour a +2,+1 halberd a cursed +0 chain mail a human corpse (rotten by now) (47, 33, D) the +7,+7 great mace "Undeadhunter" {rN+} It protects you from negative energy. (unseen) (71, 33, D) a +0,+0 elven long sword a +1 plate armour a +2 shield a human corpse (rotten by now) (48, 34, D) the +1,+6 sabre "Hell-Harrower" {elec, MR++ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It enhances your eyesight. a +0 robe a crystal ball of energy (49, 34, D) a +2,+1 dagger of electrocution (still there?) a +0,+0 scimitar (still there?) a +0 robe (still there?) (50, 34, D) a +1,+0 flail (unseen) (59, 34, D) a large rock (49, 37, D) an uncursed staff of fire (53, 37, D) a +0,+7 dwarven dagger of venom (63, 37, D) the +2 leather armour of Duck's Teeth {rC+ Dam+4} It affects your damage-dealing abilities (+4). It protects you from cold. (69, 37, D) a +0,+0 orcish club (70, 37, D) an uncursed staff of death (72, 37, D) a fan of gales (73, 37, D) the +1 helmet of Impermeability {rF+} It protects you from fire. (52, 38, D) a +3,+1 dagger of protection (53, 38, D) the +2 chain mail "Kafop" {rC+ rN+ SInv} It protects you from cold. It protects you from negative energy. It enhances your eyesight. (70, 38, D) a +0 elven cloak of poison resistance (71, 38, D) a +3 elven scale mail of fire resistance (72, 38, D) a +0,+1 orcish long sword a +1 orcish robe a +0,+1 orcish dagger (48, 40, D) a +0,+0 long sword (unseen) (49, 40, D) a bolt (50, 40, D) a +0,+0 battleaxe (unseen) (52, 40, D) a +0,+0 war axe a +4,+2 bow of flame a +0 plate armour (69, 40, D) a +1,+2 orcish falchion of holy wrath (unseen) (71, 40, D) a -1,+0 orcish club (unseen) (72, 40, D) a +0,+2 orcish flail (49, 41, D) a +0,+0 battleaxe (unseen) (50, 41, D) a +0,+0 dire flail (unseen) (69, 41, D) a cursed staff of poison (unseen) (73, 41, D) the +1,+7 great sword of Reapportionment {pain, Hunger rPois rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It speeds your metabolism. (unseen) (55, 42, D) 4 large rocks (68, 42, D) a +0,+1 orcish long sword (unseen) (70, 42, D) a +1,+1 orcish short sword the +6 blowgun of the Assassin {+Inv Stlth++} It lets you turn invisible. It makes you much more stealthy. a +1 orcish leather armour an orc corpse (71, 42, D) a -1,+0 orcish dagger (unseen) (50, 43, D) a +0,+0 battleaxe (unseen) (52, 43, D) a -1,+1 orcish battleaxe (unseen) (52, 44, D) a stone giant corpse (unseen) (50, 45, D) a large rock (53, 45, D) a +2,+0 elven long sword (unseen) (54, 45, D) a +0,+0 battleaxe (unseen)