duchin Level 1 of the Dungeon (15, 48, D:1) a +0 robe (17, 42, D:1) 11 bolts (20, 15, D:1) a +0 spear (27, -1, D:1) a +0 club (27, 46, D:1) a +0 short sword (29, 4, D:1) a +0 dagger (29, 20, D:1) a +0 club (40, 39, D:1) a +0 club 15 sling bullets (49, 23, D:1) a +0 whip (55, 18, D:1) a +0 club (still there?) a +0 club (still there?) a +0 dagger (still there?) a +0 dagger (still there?) (56, 19, D:1) a +0 club (unseen) (57, 21, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a book of Rime (1, -14, D:2) a +0 hand axe (2, -11, D:2) a +0 short sword (2, -7, D:2) the Catalogue of the Butterfly Spells Type Level Known a - Passage of Golubria Translocation 4 no b - Summon Hydra Summoning 7 no c - Dragon's Call Summoning 9 no (6, 3, D:2) a +0 spear a +0 animal skin a +0 helmet (10, 8, D:2) a +0 club (10, 15, D:2) a +0 club (13, -1, D:2) 17 sling bullets (20, -5, D:2) a +0 mace (23, 17, D:2) a book of Necromancy (29, 14, D:2) a +0 club a +0 hunting sling (30, 14, D:2) a +0 club a +2 robe (34, 17, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 25, D:3) 17 arrows (5, 10, D:3) a +0 ring mail (6, 31, D:3) 22 arrows (7, 29, D:3) a +0 dagger of draining a +0 spear a +0 short sword (8, -22, D:3) 19 bolts (8, 30, D:3) a +0 short sword (13, 28, D:3) a +0 flail a +0 ring mail a +0 club (25, -7, D:3) a +0 dagger (28, -11, D:3) a +0 dagger a +0 robe a +0 whip (29, -10, D:3) a +0 falchion a +0 leather armour (36, 7, D:3) a +0 flail a +0 club (37, 9, D:3) a +0 trident a +0 chain mail (38, 4, D:3) a +0 spear (42, -24, D:3) a +0 club (43, 6, D:3) 25 arrows (48, -25, D:3) 23 arrows (48, 10, D:3) a +0 club (48, 11, D:3) a +2 hand axe of freezing (53, -23, D:3) a +0 short sword (53, -18, D:3) a +0 dagger (55, 34, D:3) a +0 robe (60, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, -20, D:4) a +0 spear (1, -19, D:4) a +0 club a +0 flail (2, -17, D:4) a +0 flail (5, 3, D:4) a scarf of shadows (6, -36, D:4) a +0 buckler (17, 1, D:4) a +0 short sword (20, -25, D:4) a +0 scale mail (21, -12, D:4) a +0 dagger a +0 robe (22, -12, D:4) a +0 trident a +0 ring mail a +1 vampiric hand axe a +0 scale mail (25, -11, D:4) a +0 dagger (25, 18, D:4) a +0 hunting sling a +0 club (27, -10, D:4) a +0 dagger (30, 24, D:4) a +0 long sword (34, 7, D:4) a +0 falchion (37, -34, D:4) 19 bolts (46, -6, D:4) a +0 dagger (47, 1, D:4) a +0 dagger (50, 15, D:4) a +0 chain mail (53, -2, D:4) a +0 ring mail (63, 22, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 battleaxe (6, -19, D:5) a +0 ring mail (12, -7, D:5) the +11 long sword "Ohaim" {protect, rElec rN++ Int-2 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (13, -39, D:5) a +0 robe (19, -7, D:5) 20 sling bullets (20, -19, D:5) a +0 robe (23, 7, D:5) a +0 shortbow 12 arrows (24, 13, D:5) 13 bolts (29, -26, D:5) a +0 ring mail (33, 7, D:5) a scroll of amnesia (33, 20, D:5) 9 sling bullets (34, -11, D:5) a +0 giant club (37, 15, D:5) 21 sling bullets (49, -13, D:5) 22 bolts (51, -21, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) 24 stones (3, 2, D:6) the +1 trident "Impslayer" {antimagic, rF+ rN+ Int+2 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. (11, 11, D:6) 91 gold pieces (still there?) a +0 giant spiked club (still there?) (12, 16, D:6) a +0 robe (30, -4, D:6) a +0 robe (45, -18, D:6) a +0 club