duchin the Dungeon (3, 2, D) a +5 triple sword a +5 demon blade a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a staff of cold (49, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. the +8 flail of Oozing Pus {pain, *Corrode rF+++ Will+++ Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. the +12 battleaxe of the Onslaught {antimagic, rC+ Will- Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rC: It protects you from cold. Will: It decreases your willpower. the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a ring of ice an amulet of faith the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +5 double sword a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 tower shield +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +0 kite shield a +0 robe (49, 37, D) a box of beasts (50, 12, D) a +2 scale mail of cold resistance (50, 13, D) a book of Maledictions (50, 24, D) a +0 long sword (50, 29, D) a +3 scimitar of flaming a +2 robe of cold resistance the human corpse of Erica (50, 37, D) a +1 hunting sling of freezing (50, 41, D) a water moccasin corpse (still there?) a ball python corpse (still there?) (50, 42, D) a +0 halberd (still there?) a naga corpse (still there?) (50, 43, D) a ball python corpse (51, 12, D) a +2 demon whip of electrocution (51, 13, D) a +5 mace of protection (51, 24, D) a staff of earth (51, 25, D) a +1 pair of boots of rampaging (51, 29, D) the +7 hand axe "Qaogrid" {vamp, Contam rPois rN+ Str+2 Dex+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (51, 36, D) a staff of earth (51, 37, D) a +1 vorpal glaive (52, 12, D) a book of the Tundra (52, 13, D) a staff of death (52, 24, D) a +0 short sword (52, 25, D) a +2 crystal plate armour (52, 27, D) a +0 trident a +0 scale mail (52, 29, D) the +2 mace "Waga Moin" {vorpal, rN+ Will++ Str-3 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Int: It affects your intelligence (+4). rN: It protects you from negative energy. Will: It greatly increases your willpower. a +0 plate armour a +0 kite shield the +9 lajatang "Hell-Harrower" {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. MP: It affects your magic capacity (+9). a +0 ring mail a +1 scimitar of flaming the human corpse of Donald (52, 31, D) a throwing net (52, 36, D) a +5 mace of protection (52, 37, D) a +1 scale mail of cold resistance (52, 40, D) a black mamba corpse (52, 42, D) a water moccasin corpse (53, 12, D) a book of Vapours (53, 13, D) a ring of see invisible (53, 24, D) a +0 leather armour (53, 25, D) a +2 long sword of draining (53, 28, D) a +2 hunting sling of freezing a +0 quarterstaff 26 sling bullets a +3 ring mail of cold resistance (53, 29, D) a +2 long sword of venom a +2 leather armour of cold resistance (53, 30, D) a +1 dagger of chaos a +0 robe the human corpse of Psyche (53, 36, D) a tin of tremorstones (inert) (53, 37, D) a piece from Xom's chessboard (15/15) (54, 12, D) the ring of the Queen {rElec rF+ rC+ Dex+4 Slay+2} [ring of protection from fire] Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (54, 13, D) the ring "Fusiq" {rPois rN++ MP+9 Str-4 Slay+2} [ring of magical power] Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). (54, 36, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (55, 12, D) a +1 chain mail of cold resistance (55, 13, D) a staff of conjuration (55, 24, D) a staff of cold (59, 36, D) a +4 antimagic quarterstaff (60, 36, D) a phantom mirror (61, 8, D) a staff of conjuration (61, 16, D) a staff of conjuration (61, 26, D) the +4 falchion "Moxir" {drain, Will+} A truly terrible weapon, it drains the life of any living foe it strikes. Will: It increases your willpower. (61, 37, D) a +2 flail of holy wrath (61, 41, D) a +2 dagger of holy wrath a +0 robe a kobold corpse (62, 1, D) a +2 dagger of venom (62, 8, D) a staff of death (62, 11, D) a necrophage corpse (skeletalised by now) (62, 16, D) a +3 leather armour of positive energy (62, 21, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 22, D) a +0 hand axe (62, 26, D) a +0 mace of venom (62, 30, D) a +0 short sword a +0 shortbow 11 arrows a +0 leather armour an elf corpse (62, 36, D) a +3 vorpal hunting sling (62, 37, D) a +4 antimagic hand axe (63, 0, D) a +1 dagger of venom (63, 16, D) the +10 short sword "Gount" {pain, rF+ rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 17, D) a staff of air (63, 21, D) a +0 short sword a +0 flail a draconian corpse (skeletalised by now) (63, 27, D) a +2 ring mail of poison resistance (63, 28, D) a +0 dagger an elf corpse (63, 30, D) a +2 halberd of venom (63, 32, D) a +0 rapier a +0 ring mail an elf corpse (64, 16, D) a +3 long sword of freezing (64, 17, D) the +1 dagger "Embalmer" {venom, *Noise Fragile Str+5 Int+4} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Int: It affects your intelligence (+4). *Noise: It may make noises in combat. Fragile: It will be destroyed if unequipped. (64, 22, D) a +1 hand axe of freezing a +0 whip a draconian corpse (skeletalised by now) (64, 23, D) a +0 mace a draconian corpse (skeletalised by now) (64, 30, D) a +2 short sword of holy wrath (64, 31, D) a +0 long sword a +0 scale mail (65, 26, D) a staff of air (66, 31, D) a +0 longbow (still there?) a +0 dagger (still there?) 25 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (67, 4, D) a +0 rapier a +0 leather armour (68, 0, D) a staff of conjuration (68, 2, D) a +0 short sword a +0 shortbow 32 arrows a +0 leather armour (69, 0, D) a phantom mirror (70, 8, D) a +2 scale mail of willpower (70, 9, D) a +0 vorpal war axe (70, 13, D) a +0 dagger of freezing a +0 robe (71, 8, D) a +2 quarterstaff of pain (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +2 vampiric scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (71, 12, D) a +0 battleaxe of distortion a +0 robe (71, 17, D) a box of beasts (71, 21, D) a cane toad corpse (skeletalised by now) (71, 22, D) a komodo dragon corpse (skeletalised by now) (71, 26, D) a +5 mace of protection (71, 27, D) the +3 great sword of Infection {vorpal, Will+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Will: It increases your willpower. (71, 36, D) a +0 antimagic falchion (71, 37, D) the +2 hand axe "Ranwumaq" {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (71, 40, D) a +2 long sword a +0 robe (72, 9, D) a +1 vorpal hunting sling (72, 12, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 16, D) a box of beasts a staff of death (72, 17, D) a staff of air (72, 21, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a +1 arbalest of flaming (72, 37, D) a +2 scimitar of flaming (72, 39, D) a +0 spear a +0 robe a +0 dagger a +0 robe (73, 16, D) a lightning rod (4/4) (73, 17, D) the +8 ice dragon scales of Winter {-Cast rF- rC++ rCorr Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (73, 18, D) a bullfrog corpse (skeletalised by now) (73, 26, D) a +2 robe of resistance (73, 27, D) a +4 quarterstaff of speed (73, 37, D) a +0 plate armour of cold resistance