duchin Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -13, D:1) 21 stones (14, -3, D:1) a +0 club (28, 30, D:1) a +0 club (31, -7, D:1) a +0 robe (33, -26, D:1) a +0 club (35, -14, D:1) a +0 pair of gloves (38, 2, D:1) a +0 whip 5 stones (40, 2, D:1) a +0 rapier (41, -5, D:1) a +0 club 2 stones (43, -23, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) 16 arrows (14, 4, D:2) a +0 quarterstaff (18, -6, D:2) a +0 scale mail (28, 25, D:2) a +0 buckler (30, -8, D:2) a +0 chain mail (32, -12, D:2) 18 stones (32, 21, D:2) a +0 hand axe (39, 15, D:2) a +0 dagger a stone (43, 5, D:2) a +0 dagger (45, 29, D:2) a +0 dagger (46, -19, D:2) a +0 hunting sling (46, 28, D:2) a +0 club (53, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 3, D:3) 22 bolts (19, 14, D:3) a +0 long sword (25, 32, D:3) a +0 club (42, 31, D:3) a +0 whip 2 stones (43, 17, D:3) a +0 flail a silver boomerang a +0 leather armour (45, 18, D:3) a +0 club a +0 mace a boomerang Level 4 of the Dungeon [Shop] Yjogan's Armour Shop the +0 cloak "Zynomus" {Will+} (205 gold) Will: It increases your willpower. a +0 robe (8 gold) a +2 helmet of intelligence (258 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) (0, 0, D:4) a +0 club (32, 29, D:4) 12 arrows (38, -3, D:4) a +0 hand axe (39, 7, D:4) 17 bolts (45, -3, D:4) 5 stones a +0 dagger (45, 28, D:4) a +0 whip a +0 flail a +0 flail (45, 29, D:4) a +0 club (48, 3, D:4) a +0 cloak (50, 7, D:4) a +0 short sword (51, 6, D:4) a +0 leather armour a +0 war axe a +0 falchion a +0 falchion (51, 7, D:4) a +0 whip 2 boomerangs (52, 31, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 club (2, -19, D:5) a +0 ring mail (2, -17, D:5) a +0 dagger (4, -19, D:5) a +0 scale mail a +0 dagger (4, 1, D:5) a +0 halberd (6, -21, D:5) a +0 short sword (8, -27, D:5) a +0 robe a +1 dagger of holy wrath a +0 robe a +0 dagger a +0 robe a +0 hand axe (9, -38, D:5) a +0 trident a +0 ring mail (10, -39, D:5) a +0 club a +0 scale mail a +0 club (21, -37, D:5) 18 stones (21, -31, D:5) a +0 giant club (22, 4, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (2, 16, D:6) a +0 club (9, 1, D:6) 19 stones (22, -10, D:6) 11 gold pieces (23, -11, D:6) a ring of fire (23, -9, D:6) 2 boomerangs (24, -9, D:6) a potion of brilliance (37, -9, D:6) a +0 chain mail a +0 short sword (37, -8, D:6) a +0 robe a +0 dagger (37, -7, D:6) a +0 short sword (38, -8, D:6) a +0 leather armour a +0 dagger (44, -25, D:6) 5 stones (45, -6, D:6) a +0 club a +0 scale mail (58, -29, D:6) the +0 robe "Gaurijih" {Contam Str+3 Dex+2 Slay+5} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Contam: It causes magical contamination when unequipped. (58, -25, D:6) 18 stones (59, -6, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) 23 bolts (7, 1, D:7) 22 stones (9, 2, D:7) 28 sling bullets (10, 14, D:7) a +0 trident (13, 12, D:7) a +0 robe (15, 16, D:7) a +0 leather armour (18, 5, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 falchion a +0 leather armour (19, 6, D:7) a +0 hand axe (20, 4, D:7) a +0 club (20, 13, D:7) a +0 chain mail (22, 39, D:7) a +0 mace (25, 38, D:7) a +2 cloak of poison resistance (29, 15, D:7) a +0 spear (37, 38, D:7) a +0 war axe (38, 3, D:7) a +0 war axe (45, 13, D:7) 3 javelins (49, 5, D:7) a +0 hunting sling (49, 24, D:7) a +0 falchion (62, 15, D:7) a +0 spear Level 8 of the Dungeon (9, -3, D:8) a +0 ring mail (11, -11, D:8) a +0 chain mail (16, 40, D:8) 18 arrows (31, 8, D:8) a +0 chain mail (31, 32, D:8) a +0 club (32, 32, D:8) a +0 whip a +1 cloak (33, -5, D:8) a +0 leather armour (33, 32, D:8) a +0 flail a +0 short sword (36, 10, D:8) a +0 ring mail (37, 15, D:8) a +0 whip (37, 32, D:8) a +0 mace (38, 33, D:8) a +0 club (39, 14, D:8) a +0 giant spiked club a +0 giant spiked club (39, 25, D:8) a +0 plate armour a +0 short sword (41, 25, D:8) a +0 flail a +0 leather armour (42, 20, D:8) a +0 whip (44, 18, D:8) a +0 ring mail of positive energy (46, 25, D:8) a +1 antimagic trident a +0 scale mail (48, 7, D:8) 3 potions of degeneration (48, 25, D:8) a +0 spear (61, 28, D:8) a +0 club (62, -2, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 club (0, 1, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (10, 2, D:9) a +0 trident (17, -38, D:9) the +1 leather armour of a treasure trove {Harm rC+ Dex+4 SInv Stlth-} Dex: It affects your dexterity (+4). rC: It protects you from cold. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (24, -11, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (24, 6, D:9) a +0 club 2 poisoned darts (24, 7, D:9) a +0 shortbow 28 arrows (25, -11, D:9) a +0 club 2 boomerangs a +0 dagger (29, -25, D:9) a +0 shortbow 10 arrows (33, 5, D:9) a +0 robe a +0 dagger (34, 2, D:9) 20 stones (34, 5, D:9) a +0 hand axe a +0 plate armour a +0 short sword (34, 6, D:9) a +0 ring mail a +0 flail a +0 club (36, -37, D:9) 22 stones (42, -21, D:9) a +0 short sword (52, -29, D:9) a +0 hunting sling (52, 0, D:9) a +0 hand axe (57, -5, D:9) a +0 giant spiked club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (6, -27, D:10) a +0 club (24, -27, D:10) a +0 shortbow 20 arrows (27, -22, D:10) a +0 war axe (27, 19, D:10) a yak corpse (skeletalised by now) (30, 19, D:10) 21 arrows (31, 15, D:10) 15 stones (43, -18, D:10) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (44, -31, D:10) a yak corpse a yak corpse