duchin Level 1 of the Dungeon [Shop] Ymeawn's Assorted Antiques 2 potions of heal wounds (250 gold) a wand of charming (13) (780 gold) a condenser vane (1000 gold) a +0 dagger (50 gold) a scroll of identify (50 gold) (0, 0, D:1) a +0 club 5 stones (2, -4, D:1) a +0 whip 5 stones (3, -34, D:1) a +0 short sword (13, -44, D:1) 8 stones (19, 2, D:1) a +0 mace (20, -14, D:1) a +0 dagger (25, -15, D:1) a +0 dagger (26, 5, D:1) a +0 club (33, -28, D:1) a +0 dagger (35, -6, D:1) a +0 club (46, 4, D:1) a +0 dagger (47, -35, D:1) a +0 dagger (47, 0, D:1) a +0 sling (49, -10, D:1) a +0 club (57, -34, D:1) a +0 club Level 2 of the Dungeon [Shop] Ukhladip's Antique Weapon Emporium a +0 dagger (44 gold) the +6 glaive of Winter {holy, Int+3 Dex-5} (979 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). a +0 quarterstaff (88 gold) the +4 rapier of Skirmishing {flame, rF+ Int+8} (1276 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+8). rF: It protects you from fire. a +2 rapier of holy wrath (422 gold) a +2 great sword of protection (435 gold) a +0 falchion (66 gold) a +0 trident (77 gold) a +0 scimitar of draining (202 gold) a +1 sling of freezing (213 gold) (0, 0, D:2) a +0 trident (20, -4, D:2) a +0 spear (26, -19, D:2) a +0 dagger (39, -24, D:2) a +0 short sword (40, -1, D:2) a +0 leather armour (43, -42, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 6 stones (2, 1, D:3) a +0 dagger 3 stones (3, 20, D:3) a +0 chain mail (7, 31, D:3) a +0 club (20, 25, D:3) a +0 war axe (21, 13, D:3) a +0 dagger (24, 6, D:3) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (25, 24, D:3) a +0 club a +0 robe (28, 1, D:3) 6 stones (32, 15, D:3) a +0 club (35, 12, D:3) a +0 dagger (39, 8, D:3) a +0 robe (40, 13, D:3) a +1 vorpal trident (43, -1, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) 4 stones (3, 26, D:4) a +0 whip (5, 37, D:4) 5 stones (17, 2, D:4) a +0 short sword 2 poisoned darts (18, 2, D:4) 4 stones (19, 0, D:4) a +0 rapier a +0 ring mail (22, -2, D:4) a +0 dagger a +0 robe (27, 33, D:4) a +0 dagger (31, 14, D:4) a +0 mace a +0 chain mail (32, 30, D:4) a +0 hand axe a +0 ring mail (35, 37, D:4) a +0 flail (37, 21, D:4) a +0 mace a +0 flail of venom a +0 dagger (38, 21, D:4) a +0 dagger (43, 26, D:4) a +0 long sword (55, 23, D:4) a +2 short sword of draining a stone Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (6, 2, D:5) a +0 dagger a +0 dagger a +0 robe (7, 2, D:5) a +0 dagger a +0 robe (8, 1, D:5) a +0 whip (8, 2, D:5) a +0 flail (9, -13, D:5) 7 stones (14, -37, D:5) 8 stones (31, -33, D:5) 8 stones (33, -13, D:5) 4 large rocks Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 scale mail (1, -1, D:6) a +0 trident a +0 ring mail (2, -1, D:6) a +0 trident (3, 38, D:6) a +0 cloak a +2 quarterstaff of chaos (4, 39, D:6) a +0 hammer (5, 19, D:6) a +0 leather armour (6, 11, D:6) 5 boomerangs (7, 19, D:6) a +0 ring mail a ring of poison resistance (10, 25, D:6) a +5 trident (16, 16, D:6) a scroll of vulnerability (17, -7, D:6) a +0 club (25, -14, D:6) a +0 scale mail (26, 22, D:6) a +0 flail a +0 robe (28, -2, D:6) a +0 scimitar (29, -4, D:6) a potion of attraction a +0 pair of gloves a +0 helmet (31, 4, D:6) a +0 arbalest (33, 4, D:6) 7 stones (39, -5, D:6) a scroll of noise (41, 14, D:6) a +0 short sword a +0 leather armour (45, 23, D:6) a +0 flail (45, 24, D:6) a +0 hand axe a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a scroll of identify (4, 36, D:7) a +0 robe (5, 36, D:7) a +2 quarterstaff a +1 short sword of flaming the +3 arbalest of Mudd {elec, rElec rF+ Str+5} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+5). rF: It protects you from fire. rElec: It insulates you from electricity. (14, 32, D:7) a +0 robe (27, -7, D:7) a +2 short sword of venom (27, 28, D:7) the +2 pair of boots "Dowasij" {Str+2 Dex+2 Slay-6} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). (27, 30, D:7) a +0 club (27, 31, D:7) a +0 flail (28, 31, D:7) a +0 flail (29, 26, D:7) a +0 trident a +0 scale mail a +0 buckler (29, 31, D:7) a +0 halberd (30, 20, D:7) a stone (30, 27, D:7) a +0 spear (31, 8, D:7) 3 stones a +0 whip (31, 9, D:7) a curare-tipped dart a +0 club (32, 10, D:7) 2 stones a +0 dagger (33, 9, D:7) 2 stones a +0 whip (35, 9, D:7) a +0 quarterstaff (37, 2, D:7) a scroll of noise (39, 7, D:7) a +0 leather armour a +0 mace (39, 33, D:7) a +0 dagger (40, 24, D:7) 5 stones (42, 7, D:7) 4 stones (46, 28, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a stone a +0 club (27, 20, D:8) a +0 falchion (34, 8, D:8) a +0 ring mail (40, 33, D:8) a +0 leather armour (41, 24, D:8) 5 stones (44, 16, D:8) a +2 spear a +0 robe (44, 19, D:8) a +0 robe a +2 halberd (44, 20, D:8) a +0 leather armour a +0 short sword a +0 robe a +0 battleaxe a +0 robe a +0 short sword of distortion (44, 22, D:8) a +0 club a +0 club a +0 leather armour a +0 dagger (44, 27, D:8) a +2 scimitar of flaming a +0 robe (45, 22, D:8) a +0 chain mail a +0 dire flail (49, 25, D:8) +0 steam dragon scales a +0 vorpal morningstar (54, -2, D:8) 4 poisoned darts (58, 27, D:8) 7 stones (62, -2, D:8) a staff of death Level 9 of the Dungeon (0, 0, D:9) 2 poisoned darts (7, -38, D:9) 4 stones (10, -7, D:9) a +0 robe (12, -6, D:9) a +0 club (12, -5, D:9) a +0 trident (13, -5, D:9) a +0 short sword a +0 leather armour a +0 dagger a +0 short sword a +0 ring mail (14, -6, D:9) a +0 morningstar a +0 chain mail (14, -5, D:9) a +0 dagger (14, -4, D:9) a +0 leather armour a +0 mace (18, -38, D:9) 5 stones (18, -30, D:9) a +0 cloak a +0 dagger of draining (27, 3, D:9) 4 poisoned darts (31, -12, D:9) a +0 robe a +0 dagger (34, 10, D:9) a +0 ring mail (36, -6, D:9) a +0 shortbow (44, -37, D:9) 4 stones a +0 dagger 4 poisoned darts a +0 dagger (44, -36, D:9) a +0 whip (47, -30, D:9) a +0 long sword (47, -1, D:9) a +0 scale mail a +0 scimitar (55, -16, D:9) a box of beasts Level 10 of the Dungeon (4, 30, D:10) a book of Changes (5, 23, D:10) a +0 robe (7, 7, D:10) a scroll of noise (13, 22, D:10) a staff of fire (19, 18, D:10) 2 poisoned darts (23, 35, D:10) 3 stones (30, 7, D:10) 4 stones (35, -16, D:10) a +0 mace (40, -15, D:10) a +0 sling (41, -5, D:10) a +0 scale mail (44, -11, D:10) the +1 scale mail "Vaoroun" {rPois} rPois: It protects you from poison. (47, -6, D:10) a +1 shortbow of flaming (59, -15, D:10) a potion of degeneration the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a condenser vane (3, 6, Lair:1) a +0 sling (13, 10, Lair:1) a +0 plate armour (15, -26, Lair:1) a +0 trident (15, -25, Lair:1) a potion of attraction (30, -7, Lair:1) a +0 quarterstaff (43, 23, Lair:1) a +0 mace (49, 8, Lair:1) a +0 pair of gloves (53, 10, Lair:1) a +0 long sword (54, 11, Lair:1) a +0 club Level 2 of the Lair of Beasts (0, 0, Lair:2) a staff of cold (14, 17, Lair:2) 4 stones (18, -3, Lair:2) 5 stones (24, -1, Lair:2) a basilisk corpse (skeletalised by now) (33, 26, Lair:2) 9 gold pieces (34, 28, Lair:2) an elephant corpse (36, 11, Lair:2) a wyvern corpse (37, 46, Lair:2) a +0 robe (42, 27, Lair:2) 5 stones (49, 45, Lair:2) a +2 long sword of protection (53, 31, Lair:2) 8 stones