Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 13134451711657128177 0 duchin the Trooper (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). duchin the Trooper (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 18/18 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Scrolls e - a scroll of teleportation Potions c - a potion of might Skills: + Level 3.2 Fighting + Level 1.3 Dodging + Level 1.1 Stealth + Level 2.0 Spellcasting + Level 2.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 24% 1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 6% 2d6 36% 3 Anguish Hex/Necr 2% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 8 gold pieces and a cloak. Found two stairs. You begin with the following items: a +0 club, a +0 cloak, a potion of might, a +0 leather armour, a scroll of teleportation; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining, Anguish. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #... #.... #..... #.....# ########.....# .......[.8..# ..$....@...# .........>..# ########.....# #.....# #..... #.... #... #.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 club, a +0 | cloak, a potion of might, a +0 leather armour, a scroll of | teleportation; and the following spell memorised: | Necrotise; and the following spells available to memorise: | Vampiric Draining, Anguish. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, basic_ecumenical_altar, minmay_misc_feat_nine_boxes