Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 11552628826750305935 0 duchin the Slasher (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). duchin the Slasher (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 16/16 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +3 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 falchion (weapon) Armour c - a +0 robe (worn) Potions b - a potion of lignification Skills: + Level 2.1 Fighting + Level 3.6 Long Blades + Level 1.0 Armour + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 2.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 16% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Portal Projectile Hex/Tloc 4% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +3 falchion, a potion of lignification, a +0 robe; and the following spell memorised: Slow; and the following spells available to memorise: Portal Projectile. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #. #.## #..### #....### #.@....# ##.......# ###...... ..##.. .# . .. .. .## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +3 falchion, a | potion of lignification, a +0 robe; and the following spell | memorised: Slow; and the following spells available to | memorise: Portal Projectile. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, ebering_ecumenical_altar_petrified, minmay_tiny_reverse_x