Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16376861455479382568 0 duchin the Grasshopper (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). duchin the Grasshopper (Merfolk Wanderer) Turns: 0, Time: 00:00:14 Health: 13/13 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Throwing + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 4.1 Translocations + Level 1.0 Earth Magic + Level 1.0 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 6% 1 Sandblast Erth 4% 2d4 22% 1 Gell's Gravitas Tloc 9% N/A 19% 3 Teleport Other Tloc 9% N/A 19% 3 Stone Arrow Conj/Erth 2% 3d7 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a scroll labelled DIONKYGUYPP, a plate armour and 5 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Apportation, Sandblast, Gell's Gravitas, Teleport Other, Stone Arrow. You don't know any spells. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...[##...$# .......?. . #....... #.##..#.#.### ............ ..........#### .............# .......@.....# ....8........# ...♣........... . ...........#. .............# .............# #..#####...#... #.# ...#... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Apportation, | Sandblast, Gell's Gravitas, Teleport Other, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_rooms, serial_shops, shop, hellmonk_ecumenical_altar_defaced_shrine, minmay_unequal