Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 11229818654065891480 0 duchin the Vexing (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). duchin the Vexing (Merfolk Wanderer) Turns: 0, Time: 00:00:10 Health: 15/15 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls b - a scroll of fog Skills: + Level 1.1 Fighting + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 5.0 Hexes + Level 1.5 Air Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 68% N/A 2% 1 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Shock Conj/Air 12% 1d3 16% 1 Dazzling Flash Conj/Hex 18% N/A 22% 3 Swiftness Air 6% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a fuming white potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fog, a +0 robe, a +0 cloak; and the following spells available to memorise: Slow, Ensorcelled Hibernation, Shock, Dazzling Flash, Swiftness. You don't know any spells. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....# +..@..# #..!..# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | scroll of fog, a +0 robe, a +0 cloak; and the following | spells available to memorise: Slow, Ensorcelled | Hibernation, Shock, Dazzling Flash, Swiftness. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern