Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 6621372890767223650 0 duchin the Magician (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). duchin the Magician (Merfolk Wanderer) Turns: 0, Time: 00:00:11 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 4 Dex: 14 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of haste Skills: + Level 1.3 Dodging + Level 1.1 Stealth + Level 2.0 Shields + Level 3.0 Spellcasting + Level 2.4 Translocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 16% N/A 11% 1 Freeze Ice 8% 1d3 28% 1 Teleport Other Tloc 8% N/A 32% 3 Frozen Ramparts Ice 4% 1d1 63% 3 Passage of Golubria Tloc 8% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Are you destined to find the majestic Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a club. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of haste, a +0 robe, a +0 buckler; and the following spells available to memorise: Apportation, Freeze, Teleport Other, Frozen Ramparts, Passage of Golubria. Okay, then. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### .... ###### ..###...... .).###......... #....@.# #.....### #....# #.... #... ..#.. . .# .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of haste, a +0 robe, a +0 buckler; and the following | spells available to memorise: Apportation, Freeze, Teleport | Other, Frozen Ramparts, Passage of Golubria. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_rooms