Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9559307860826190278 0 duchin the Vexing (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). duchin the Vexing (Merfolk Wanderer) Turns: 0, Time: 00:00:10 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Potions b - a potion of heal wounds Skills: + Level 1.3 Armour + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 4.0 Hexes + Level 2.1 Ice Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 48% N/A 4% 1 Freeze Ice 28% 1d5 10% 1 Ozocubu's Armour Ice 7% N/A 30% 3 Dazzling Flash Conj/Hex 12% N/A 32% 3 Cause Fear Hex 6% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 4 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Slow, Freeze, Ozocubu's Armour, Dazzling Flash, Cause Fear. Okay, then. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# ####. . ###...# ..###.(...# #........## #.........# #.....@...# ##...♣.....# #.. ......# ## .......# .....###.. #...### .# .### # #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 club, a | potion of heal wounds, a +0 robe, a +0 pair of boots; and | the following spells available to memorise: Slow, Freeze, | Ozocubu's Armour, Dazzling Flash, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring, hellmonk_ecumenical_altar_run_dry