Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 2962164521831170968 0 duchin the Charlatan (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). duchin the Charlatan (Merfolk Wanderer) Turns: 0, Time: 00:00:01 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 6 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . e - +2 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 leather armour (worn) e - a +2 buckler (worn) Wands b - a wand of flame (5) Scrolls c - a scroll of teleportation Skills: + Level 1.1 Stealth + Level 2.0 Shields + Level 1.0 Spellcasting + Level 2.4 Necromancy + Level 3.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 20% 1d5 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 5% 2d6 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a wand of flame (5), a scroll of teleportation, a +0 leather armour, a +2 buckler; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #.# #.# #.# #.# +.# +@# #.# #.# #.# #.# #.# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | wand of flame (5), a scroll of teleportation, a +0 leather | armour, a +2 buckler; and the following spell memorised: | Necrotise; and the following spells available to memorise: | Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden