Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 6260558902307159112 0 duchin the Sneak (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). duchin the Sneak (Merfolk Wanderer) Turns: 0, Time: 00:00:02 Health: 15/15 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Potions c - a potion of haste Skills: + Level 1.1 Fighting + Level 2.6 Polearms + Level 1.0 Armour + Level 4.3 Stealth + Level 1.0 Spellcasting + Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 1% 6-21 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 6 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 helmet, a potion of haste, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ###.### ###.....### #.........# ###.........## ...........8.# .............## .......@....... $............## ...........8.# ###.........## #.........# ###.....### ###.### #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 spear, a +0 | helmet, a potion of haste, a +0 leather armour; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Conjure Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_loops_ring, nicolae_figureground_sparkle