Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 16749198258733973444 0 duchin the Changer (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). duchin the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:02 Health: 13/13 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 pair of boots (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of silence Skills: + Level 1.0 Maces & Flails + Level 2.1 Stealth + Level 1.0 Spellcasting + Level 5.3 Transmutations + Level 1.0 Invocations + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 3% N/A 54% 3 Ice Form Ice/Tmut 5% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. The heart of this dungeon contains the magnificent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 pair of boots, a scroll of silence, a +0 leather armour; and the following spell memorised: Beastly Appendage; and the following spells available to memorise: Ignite Poison, Ice Form. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### # ~~≈≈≈≈~~~# #~ ~~≈≈~~8~ ###~~ ~~~~8 ~# ...≈~~####~~≈# #.≈≈~#@.#~≈≈# #.≈≈~#..#~≈≈.. #.≈~~#++#~~≈## #.~~8 ~~# #.~8 ~# ...~~ # ##.. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 mace, a +0 | pair of boots, a scroll of silence, a +0 leather armour; | and the following spell memorised: Beastly Appendage; and | the following spells available to memorise: Ignite Poison, | Ice Form. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_hallway, minmay_worlds_worst_comb