duchin Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -19, D:1) a +0 short sword (15, 12, D:1) a +0 ring mail (21, 7, D:1) a +0 ring mail (28, 17, D:1) 3 stones (47, 23, D:1) a +0 club (47, 38, D:1) a +0 dagger (49, 39, D:1) a +0 mace Level 2 of the Dungeon [Shop] Jisett's Book Boutique a book of Armaments (396 gold) the Opusculum on Displaced Bewitchment (484 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Blink Translocation 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Cause Fear Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Spatial Translocations (286 gold) a book of Dreams (264 gold) a book of Burglary (220 gold) a book of Armaments (396 gold) a book of Conjurations (220 gold) a book of Frost (242 gold) a Young Poisoner's Handbook (220 gold) a book of Frost (242 gold) a book of Geomancy (198 gold) (0, 0, D:2) a +0 sling (0, 24, D:2) a +0 hand axe (4, 7, D:2) a +0 club (5, 23, D:2) 2 stones (14, 14, D:2) a +0 flail 2 poisoned darts a +0 chain mail (15, 15, D:2) 4 poisoned darts (16, 6, D:2) 8 stones (16, 15, D:2) a +0 short sword (36, -1, D:2) a +0 short sword (39, 35, D:2) a +0 sling (43, 3, D:2) a scroll of vulnerability Level 3 of the Dungeon (0, 0, D:3) the +1 long sword of Departure {flame, rN+ Dex+4 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. (8, 32, D:3) 6 poisoned darts (10, 11, D:3) 6 atropa-tipped darts (12, 8, D:3) a +0 ring mail (12, 26, D:3) a +0 dagger (18, 1, D:3) a +0 sling (23, 3, D:3) a +0 morningstar (26, 18, D:3) a +0 club (39, 1, D:3) a +0 short sword (43, 9, D:3) 5 curare-tipped darts (50, -9, D:3) 7 stones (50, 14, D:3) a +0 club a +0 dagger a +0 robe (50, 15, D:3) a +0 hand axe (50, 16, D:3) a +0 short sword a stone (51, 10, D:3) a +0 club (52, 7, D:3) a +0 sling (53, 3, D:3) a +0 whip (53, 9, D:3) a +0 club (54, 4, D:3) a +0 trident a +0 leather armour a +0 short sword (54, 5, D:3) a +0 dagger a +0 robe a +0 hand axe (59, -6, D:3) a potion of attraction (60, -6, D:3) a +0 barding Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 7, D:4) a +0 giant club (5, -3, D:4) 3 stones (11, 0, D:4) a +0 dagger (13, 6, D:4) 4 stones (21, -12, D:4) a +0 club a +0 robe (22, -12, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 leather armour (24, 27, D:4) a +0 spear (26, 27, D:4) a +3 flail a +0 whip (27, 27, D:4) a +0 whip (28, -10, D:4) a +0 sling (30, -3, D:4) a +0 chain mail a +0 club (30, 30, D:4) an orb of mayhem (31, -4, D:4) a +0 robe a +1 whip of freezing (36, 15, D:4) a +0 whip (39, 13, D:4) 5 boomerangs (47, -15, D:4) a potion of attraction Level 5 of the Dungeon (0, 0, D:5) 4 boomerangs (19, 1, D:5) 7 stones (28, -26, D:5) 4 poisoned darts (56, 16, D:5) a +0 long sword (62, -34, D:5) a +0 long sword (63, -10, D:5) a scroll of poison Level 6 of the Dungeon (0, 0, D:6) a +0 mace (2, 1, D:6) a +0 short sword a +0 dagger a +0 robe an orc corpse (3, 2, D:6) a +0 flail a +0 leather armour an orc corpse (8, 3, D:6) a +0 morningstar (8, 14, D:6) a +0 spear the Ecumenical Temple