Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 7331081589137716561 0 duchin the Sneak (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Feb 25, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). duchin the Sneak (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 leather armour (worn) Wands c - a wand of flame (7) Scrolls d - a scroll of vulnerability Potions b - a potion of invisibility Skills: + Level 1.0 Throwing + Level 1.3 Dodging + Level 3.2 Stealth + Level 1.0 Spellcasting + Level 1.5 Air Magic + Level 2.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 1% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. The heart of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labelled JOAFIOCZIO. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of invisibility, a wand of flame (7), a scroll of vulnerability, a +0 leather armour; and the following spell memorised: Shock; and the following spells available to memorise: Mephitic Cloud. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣♣♣♣♣ ♣♣♣..♣.♣♣ ♣♣......>♣ ♣....@..♣ ♣?.♣♣♣...♣.♣ ♣.>.♣ ♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 dagger, a | potion of invisibility, a wand of flame (7), a scroll of | vulnerability, a +0 leather armour; and the following spell | memorised: Shock; and the following spells available to | memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms