duchin Level 1 of the Dungeon (17, -33, D:1) a +0 short sword (18, -31, D:1) a +0 dagger (27, -36, D:1) a +0 sling (29, -17, D:1) a scroll of noise (30, -34, D:1) a +0 club (37, -37, D:1) a +0 mace (38, -20, D:1) a +0 dagger (40, -3, D:1) a +0 club Level 2 of the Dungeon (13, 13, D:2) a +0 mace (16, 5, D:2) a +0 dagger (22, -13, D:2) a +0 flail (24, -10, D:2) a +2 halberd of venom (27, -10, D:2) a +0 flail of draining (35, 8, D:2) a +0 club 5 stones (41, -11, D:2) a +0 dagger (48, -3, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Miexoamp's General Store a +0 quarterstaff (40 gold) a scroll of identify (20 gold) a staff of earth (250 gold) a scroll of poison (40 gold) a +0 spear (30 gold) 3 scrolls of amnesia (120 gold) a wand of acid (4) (168 gold) [Shop] Mant's Book Shoppe a Fen Folio (420 gold) a manual of Fighting (800 gold) a book of Geomancy (180 gold) a book of the Spheres (540 gold) a book of Misfortune (360 gold) a Trismegistus Codex (280 gold) a Fen Folio (420 gold) the Papyrus of Charred Assembling (380 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Cactus Giant Summoning 6 c - Summon Hydra Summoning 7 [Shop] Caokku's Weapon Shop a +0 mace (36 gold) the +6 longbow "Ynoazoew" {vorpal, Dex+3} (636 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). a +0 dagger (24 gold) a +0 dagger (24 gold) a +0 sling (18 gold) a +0 mace (36 gold) 3 stones (3 gold) a +0 dagger of venom (52 gold) a +3 falchion of holy wrath (268 gold) [Shop] Gyemufun's Magic Scroll Boutique a scroll of magic mapping (105 gold) a scroll of torment (133 gold) a scroll of blinking (105 gold) a scroll of torment (133 gold) a scroll of teleportation (42 gold) a scroll of noise (14 gold) a scroll of blinking (105 gold) [Shop] Udiowus's Weapon Boutique 6 stones (7 gold) a +4 morningstar of holy wrath (379 gold) a +0 dagger (26 gold) the +9 lajatang of the Wary Xalams {chaos, *Rage rN+ Str+4} (1163 gold) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). the +3 dagger "Qakkoel" {pain, rElec} (442 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. a +0 hand axe (39 gold) a +0 rapier (52 gold) the +7 halberd of Poverty {venom, rPois SInv} (717 gold) It poisons the flesh of those it strikes. rPois: It protects you from poison. SInv: It lets you see invisible. (0, 0, D:3) a +0 dagger (15, 28, D:3) 5 stones (15, 30, D:3) 6 stones (17, 25, D:3) 4 stones (17, 27, D:3) a +0 spear (22, -7, D:3) a +0 hammer (33, 25, D:3) a staff of conjuration (35, 9, D:3) a +0 whip (38, 19, D:3) a +0 club (40, -19, D:3) a +0 dagger (42, -16, D:3) a human corpse (skeletalised by now) (42, 19, D:3) a +0 dagger (43, -17, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (43, -16, D:3) a +0 mace a +0 leather armour a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, -17, D:3) a +0 club 2 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (44, -15, D:3) a +0 club (57, -7, D:3) a +0 ring mail (60, 3, D:3) a bat corpse