dwarken Level 1 of the Dungeon (0, 0, D:1) 16 bolts (1, -25, D:1) a +0 club a +0 dagger (2, -1, D:1) a +0 dagger (2, 0, D:1) a +0 club (6, -6, D:1) a stone (6, 7, D:1) a +0 club (7, -7, D:1) a stone (11, -6, D:1) a +1 dagger of speed (13, 13, D:1) a +0 mace (30, 0, D:1) a +0 robe (38, -23, D:1) a +0 whip (38, -4, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) 18 bolts (2, 6, D:2) a +0 ring mail (3, -18, D:2) a +0 dagger (4, 15, D:2) a +0 club (5, -3, D:2) a +0 club (5, 27, D:2) a +0 whip of freezing a +0 whip (12, -2, D:2) a +0 pair of gloves (17, -15, D:2) a +0 club (21, -32, D:2) a cursed -2 hunting sling a +0 club 8 stones (21, -29, D:2) a stone (21, -28, D:2) a stone (21, -27, D:2) a stone (21, -25, D:2) 3 stones (21, -19, D:2) a +0 mace (22, -19, D:2) a +0 ring mail (31, -13, D:2) a +0 hunting sling (35, -25, D:2) a +0 club (41, -19, D:2) a +0 whip (52, -6, D:2) a +0 club (53, -15, D:2) 14 stones (60, -23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, 32, D:3) 23 arrows (12, 32, D:3) a +0 dagger (14, 1, D:3) a +0 robe (17, 13, D:3) a +0 dagger (18, 23, D:3) a +0 club (24, -13, D:3) a +0 whip (24, -1, D:3) a +0 helmet (28, -21, D:3) 14 stones (30, 25, D:3) 24 arrows (48, -13, D:3) a +0 mace (51, -7, D:3) a +0 whip (52, 24, D:3) 17 stones (52, 32, D:3) a +0 animal skin a +0 helmet (53, 30, D:3) a +0 club a +0 club a +0 club a +0 dagger (53, 32, D:3) a +0 spear (54, 29, D:3) a +0 dagger (55, 22, D:3) a +0 club (56, 23, D:3) a +0 club a +0 leather armour a +0 dagger Level 4 of the Dungeon [Shop] Lizxuhuo's Weapon Emporium a +0 hand axe (33 gold) a +0 dagger (22 gold) a +0 scimitar (44 gold) 5 needles of frenzy (22 gold) a +0 spear (33 gold) a cursed +0 hand axe (1 gold) (0, 6, D:4) a +0 club a cursed +0 scale mail (11, 39, D:4) the cursed +2 hunting sling "Paracorph" {freeze, +Blink rF- rN+++ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you blink. It has a curse placed upon it. (21, 46, D:4) 22 arrows (26, 13, D:4) a +0 dagger a +0 robe (27, 19, D:4) a +0 flail (28, 19, D:4) a +1 dagger of venom a +0 robe (28, 25, D:4) a +0 chain mail (33, 46, D:4) 28 stones (34, 8, D:4) 18 stones (35, 13, D:4) a +0 giant club (38, 27, D:4) 18 stones (46, 45, D:4) 15 stones Level 5 of the Dungeon [Shop] Parohama's Jewellery Shoppe a +3 ring of strength (204 gold) a +5 ring of intelligence (535 gold) a +4 ring of intelligence (351 gold) a cursed -4 ring of dexterity (26 gold) a +3 ring of intelligence (204 gold) a +5 ring of intelligence (535 gold) a +3 ring of dexterity (204 gold) (0, 0, D:5) a +0 mace a +0 whip a cursed -3 flail (1, -1, D:5) a +0 robe a +0 dagger (7, 19, D:5) an arrow (9, 16, D:5) 3 arrows (9, 19, D:5) an arrow (9, 21, D:5) an arrow (9, 22, D:5) an arrow (10, 19, D:5) an arrow (10, 22, D:5) 3 arrows a +0 shortbow (13, 12, D:5) a +0 giant spiked club (14, 47, D:5) a +0 hand axe (18, 0, D:5) a +0 short sword (25, 3, D:5) a +0 robe a +0 dagger (25, 4, D:5) a +0 ring mail a +0 hand axe (25, 7, D:5) a +0 flail (28, 5, D:5) a +0 giant club (37, 4, D:5) a book of Air (47, -3, D:5) a +0 whip (48, -4, D:5) a +0 spear (49, -3, D:5) a +0 spear (49, 8, D:5) 15 stones (50, 13, D:5) 23 sling bullets (57, -9, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, -1, D:6) a cursed -3 war axe a +0 chain mail (2, -2, D:6) a +0 dagger a +0 robe (2, -1, D:6) a +0 flail (2, 12, D:6) an uncursed staff of air (12, -5, D:6) a +0 robe (14, 3, D:6) a +0 hand axe a +0 leather armour (15, 4, D:6) a +0 trident (19, 9, D:6) 18 stones (30, 17, D:6) a cursed -3 short sword (35, 17, D:6) the +4 quarterstaff of the Gloaming {elec, *Contam Fragile +Inv rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. It will be destroyed if unequipped. (37, 13, D:6) 12 stones (38, -21, D:6) a +0 giant spiked club (42, -24, D:6) a throwing net Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (1, 1, D:7) a yak corpse (1, 3, D:7) a +0 short sword (2, 1, D:7) an uncursed staff of wizardry a +0 shortbow 22 arrows 3 chunks of flesh a centaur skeleton (4, 3, D:7) a yak corpse (5, 12, D:7) a +0 hat (7, 3, D:7) an uncursed staff of death (9, 4, D:7) a +0 shortbow an uncursed staff of power 4 arrows (10, 3, D:7) an arrow a +0 hand axe 4 tomahawks (11, 2, D:7) an arrow a tomahawk (11, 3, D:7) a +0 flail a +0 chain mail an orc corpse (12, 9, D:7) a bullfrog skeleton (13, -1, D:7) an arrow (13, 12, D:7) a book of Transfigurations (14, -30, D:7) an arrow (14, -1, D:7) a +0 hand axe a +0 scale mail an arrow an adder corpse (skeletalised by now) (14, 13, D:7) a +0 dagger (15, -30, D:7) an arrow (15, 2, D:7) a +0 dagger (18, -30, D:7) a +0 shortbow 20 arrows (18, -7, D:7) a +0 hand axe of electrocution a +0 robe (21, -24, D:7) a +0 club (29, -2, D:7) 18 bolts the Ecumenical Temple