electriceye the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +13,+10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (63, 1, D) an uncursed staff of energy (68, 1, D) a +5,+2 elven longbow of frost (69, 1, D) an uncursed staff of earth (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) a +2,+2 hand axe of chopping (73, 2, D) the amulet "Ukimpikk" {Inacc Dex+4 Int+3} [amulet of inaccuracy] It affects your intelligence (+3). It affects your dexterity (+4). (75, 2, D) an uncursed staff of fire (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (74, 3, D) a +1,+0 elven scimitar (75, 3, D) a +2,+0 elven short sword a +3,+2 elven bow 22 arrows a +0 elven leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (8, 6, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +0 shield a +5 crystal plate armour a +0 scale mail a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed ring of invisibility (62, 9, D) the Volume of Darkness and Enhancements Spells Type Level Infusion Charms 1 Lethal Infusion Charms/Necromancy 2 Control Undead Necromancy 4 Dispel Undead Necromancy 5 Bolt of Draining Conjuration/Necromancy 6 a +6 ring of dexterity (63, 9, D) a +5,+2 war axe of electrocution (70, 9, D) an ornate deck of war (72, 9, D) a +4,+2 morningstar of pain (62, 10, D) a +7,+0 short sword of speed (72, 10, D) the Compendium of the Supportive Glacier Spells Type Level Summon Small Mammal Summoning 1 Ensorcelled Hibernation Hexes/Ice 2 Abjuration Summoning 3 Call Canine Familiar Summoning 3 Condensation Shield Ice 4 Freezing Cloud Conjuration/Ice/Air 6 (71, 11, D) a +0,+0 trident a +2 robe (72, 12, D) a cursed -3,+0 battleaxe (73, 17, D) the Catalogue of the Oath and Poison Spells Type Level Corona Hexes 1 Spectral Weapon Hexes/Charms 3 Alistair's Intoxication Transmutation/Poison 4 Venom Bolt Conjuration/Poison 5 Mass Confusion Hexes 6 (71, 18, D) 4 large rocks (72, 18, D) the +5,+8 sling "Shearo" {velocity, rF+ SInv Stlth++} Any stone fired from it inflicts extra damage. It protects you from fire. It enhances your eyesight. It makes you much more stealthy. (73, 19, D) a +0,+0 longbow 18 arrows a bolt of frost a bolt (73, 20, D) a +0,+0 crossbow a +6,+3 glaive of dragon slaying 17 bolts (74, 20, D) a +0,+0 crossbow 4 bolts of frost (75, 21, D) a +0,+0 crossbow the +5,+8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. 23 bolts (75, 22, D) a bolt of frost (72, 23, D) a +0,+0 bow (75, 23, D) a bolt 2 arrows an arrow of flame (72, 24, D) an arrow a large rock (73, 24, D) a bolt of frost 2 bolts (74, 24, D) 2 bolts an arrow (71, 27, D) the +6,+8 long sword "Groum" {slice, +Blink rN+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from negative energy. It lets you blink. (72, 27, D) the ring "Ulorphups" {+Rage rElec rF+ rC- rN+ SInv} [ring of positive energy] It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It enhances your eyesight. It lets you go berserk. (73, 27, D) an uncursed amulet of inaccuracy (71, 28, D) a +0,+0 flail of holy wrath (72, 28, D) a wand of hasting (5) (73, 28, D) a book of Flames (73, 33, D) a black bear corpse