electriceye the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -1,+11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the +6,+7 short sword of Mayhem {slice, +Inv rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you turn invisible. (67, 1, D) a +0,+0 war axe (69, 1, D) a +2,+3 dwarven dagger of venom (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (61, 2, D) a book of Changes (62, 2, D) an uncursed staff of fire (73, 2, D) a +2 leather armour of magic resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (68, 3, D) the +10,+6 war axe of Buduiwuch {flame, -Tele rC+ Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It prevents most forms of teleportation. It makes you much more stealthy. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 orcish shield a +0,+0 orcish mace a +3 shield a +3 buckler (4, 8, D) a +0 orcish scale mail a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +5,+5 bow of evasion (70, 9, D) an uncursed staff of energy (71, 9, D) a +3,+5 dwarven broad axe of electrocution (72, 9, D) a book of Necromancy (62, 10, D) a +2,+0 quarterstaff of speed (72, 10, D) an uncursed staff of fire (61, 12, D) a +2,+0 elven long sword (62, 12, D) a +0,+0 elven scimitar a +0 elven leather armour (51, 14, D) a +4,+3 anti-magic falchion (52, 14, D) an uncursed staff of conjuration (53, 14, D) the cursed -7 plate armour of Valiance {rF+ rC+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (61, 17, D) a +7,+1 sabre of draining (62, 17, D) the +7,+10 dagger "Tijeqata" {venom, +Inv rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you turn invisible. (63, 17, D) a +2 ring mail of cold resistance (64, 17, D) the +3,+4 short sword of Joyful Slaughter {elec, Contam rElec Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. It causes magical contamination when unequipped. (71, 17, D) an uncursed staff of poison (72, 17, D) an uncursed staff of summoning (62, 18, D) a lantern of shadows (72, 18, D) a +6,+1 war axe of electrocution (73, 18, D) the ring of Bripoexo {Hunger rF+ Str-1 Dex+1 Acc+3 Dam-5} [ring of hunger] It affects your strength (-1). It affects your dexterity (+1). It affects your accuracy (+3). It affects your damage-dealing abilities (-5). It protects you from fire. (47, 20, D) a +2,+0 great mace (unseen) (49, 20, D) a +0,+2 short sword of holy wrath (unseen) (72, 21, D) an uncursed staff of energy the +8,+12 dagger of Embarrassment {flame, +Blink rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. a cursed +3,+1 mace a +0 robe (50, 25, D) the +2,+9 mace of Vecsalio {freeze, rC+ Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. (51, 25, D) a +0,+1 orcish dagger (55, 25, D) a +0,+1 orcish scimitar (51, 26, D) a legendary deck of dungeons (52, 26, D) a +3 ring of intelligence (62, 27, D) a +2,+2 vampiric hand axe (63, 27, D) an uncursed staff of power (64, 27, D) a +3 scale mail of cold resistance (72, 27, D) an ornate deck of changes (73, 27, D) a book of Hinderance (63, 28, D) a cursed -2 ring of protection (64, 28, D) the cursed +2 ring mail of the Armadillo {rC+ Dex-2} It affects your dexterity (-2). It protects you from cold. It has a curse placed upon it. (71, 28, D) a -1,+0 orcish dagger (73, 28, D) a -1,+1 orcish dagger (49, 29, D) 5 large rocks (74, 29, D) an uncursed staff of wizardry a +0 orcish robe (47, 30, D) a +0,+0 great sword of draining a +3 orcish chain mail of poison resistance (48, 30, D) a +0,+0 orcish club (49, 30, D) a -1,+1 orcish great sword a +4 blowgun a +0 orcish chain mail (50, 30, D) the +2,+10 spear of the Botono {reap, rPois rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). a +5,+4 morningstar of protection a +0,+1 orcish long sword a +0 orcish plate armour of cold resistance (73, 30, D) a +2,+1 orcish mace (47, 31, D) a +0,+1 orcish war axe a +0 orcish plate armour (48, 31, D) a +8,+5 elven quick blade a +0 orcish robe a +1,+2 orcish flail a +0 orcish leather armour (50, 31, D) a -1,+0 orcish trident a +1 orcish plate armour (72, 31, D) a +0,+0 orcish falchion a +0 orcish scale mail (73, 31, D) the +1,+9 whip of Gluttony {freeze, +Inv rN+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. a cursed +0 orcish chain mail (74, 31, D) a +3,+2 war axe of electrocution a +0 orcish robe (73, 32, D) a -1,+1 orcish dagger (51, 33, D) a +0,+2 scimitar of flaming (49, 37, D) Sif Muna's Papyrus of Mutagenic Fire Spells Type Level Fire Brand Charms/Fire 2 Blade Hands Transmutation 5 Statue Form Transmutation/Earth 6 Delayed Fireball Conjuration/Fire 7 (50, 37, D) an uncursed staff of wizardry (54, 37, D) a -1,+0 orcish hand axe (59, 37, D) a +2,+3 whip of draining (60, 37, D) a book of Wizardry (61, 37, D) a book of Air (62, 37, D) a +4 chain mail of fire resistance (69, 37, D) the cursed -5 plate armour of the Echidna {rPois rN+ Acc+5} It affects your accuracy (+5). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (72, 37, D) a book of Transfigurations (73, 37, D) a +1 ring mail of cold resistance (49, 38, D) a +1,+2 orcish flail (50, 38, D) a book of Spatial Translocations (51, 38, D) a +4,+1 dwarven flail of protection (53, 38, D) a Necronomicon (60, 38, D) the +7,+2 short sword "Wamaujemp" {drain, rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. (62, 38, D) a book of the Warp (63, 38, D) the +0 robe "Stregeut" {rC++} It greatly protects you from cold. (69, 38, D) a manual of Throwing a manual of Polearms (71, 38, D) a +0,+2 orcish dagger (73, 38, D) a +0,+0 orcish dagger (71, 40, D) a +0,+1 orcish hand axe a -1,+1 orcish dagger the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon take half as long, but cause slightly less damage. It affects your dexterity (+3). It enhances your eyesight. a +0 orcish leather armour (72, 40, D) a +0,+1 orcish short sword a +0,+1 crossbow of evasion (51, 41, D) a +0,+1 orcish war axe a +0 orcish chain mail (52, 41, D) a +1,+2 elven sabre of venom a cursed +0 orcish leather armour (71, 41, D) the +2,+7 spear of Causality {pierce, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. a +1 orcish robe (48, 42, D) a +2,+2 scimitar of holy wrath a +0 orcish plate armour (51, 42, D) a +0,+0 orcish broad axe (71, 42, D) a +2,+1 dagger of electrocution a +0 orcish robe a +0,+0 orcish battleaxe a +0 orcish chain mail (72, 42, D) a -1,+0 orcish dagger (48, 43, D) a +0,+2 orcish battleaxe a +0 orcish chain mail a +1,+2 orcish whip (71, 43, D) a +1,+3 orcish mace a +1 orcish plate armour a -1,+0 orcish dagger (47, 44, D) a +1,+0 long sword of electrocution a +1 orcish plate armour (49, 44, D) a -1,+1 orcish dagger