electriceye the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +16,-2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (35, 1, D) a +0,+1 orcish club (36, 1, D) an uncursed staff of power (41, 1, D) a Necronomicon (49, 1, D) an uncursed amulet of clarity (50, 1, D) an uncursed ring of poison resistance (51, 1, D) the +0,+0 Staff of Olgreb {rPois} It protects you from poison. (52, 1, D) the cursed -2,+10 bow of Mnoocama {flame, Str+1} It turns projectiles fired from it into bolts of flame. It affects your strength (+1). It has a curse placed upon it. (53, 1, D) a +1,+2 dagger of speed (54, 1, D) an uncursed amulet of warding (55, 1, D) a plain deck of changes (61, 1, D) the Disquisition on Evil Rituals Spells Type Level Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 Corpse Rot Necromancy 2 Animate Dead Necromancy 4 Twisted Resurrection Necromancy 5 Death Channel Necromancy 6 (63, 1, D) a lantern of shadows (67, 1, D) an ornate deck of war (68, 1, D) a +5,+0 dwarven hand axe of chopping (69, 1, D) a plain deck of war (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (37, 2, D) a -1,+1 orcish club (40, 2, D) a book of Envenomations (49, 2, D) a +3 plate armour of poison resistance (50, 2, D) a book of Wizardry (51, 2, D) a +2,+6 morningstar of protection (52, 2, D) a +1,+1 anti-magic trident (54, 2, D) a +3 scale mail of fire resistance (55, 2, D) a +2,+4 vampiric war axe (62, 2, D) a lantern of shadows (75, 2, D) a +2,+2 vampiric war axe (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (10, 3, D) a +6 ring of intelligence a +6 ring of intelligence (38, 3, D) a -1,+0 orcish great mace a +0 orcish plate armour (39, 3, D) a +0,+1 orcish dagger (69, 3, D) a +2,+0 elven scimitar a +0 elven buckler a +2,+2 elven long sword a +0,+1 elven bow 22 arrows a +0 elven leather armour (73, 3, D) a +0,+2 short sword of venom a +0 robe a +0 buckler (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (38, 4, D) a +0,+0 club a +0,+1 bow of flame (4, 5, D) a +5,+5 executioner's axe (unseen) (9, 5, D) a +1,+1 club (10, 5, D) an uncursed ring of flight (36, 5, D) a +0,+0 orcish war axe the -4 ring mail "Craat" {rPois} It protects you from poison. (37, 5, D) a -1,+0 orcish war axe a +0 orcish chain mail a plain deck of changes (38, 5, D) a -1,+0 orcish whip a +0 orcish scale mail an uncursed amulet of rage (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 animal skin a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (34, 8, D) a -1,+0 orcish mace a +0 orcish leather armour a +3,+5 sabre of flaming (33, 9, D) a +0,+0 orcish scimitar a +0 orcish chain mail a +1,+5 great mace of protection a +0 orcish robe a +0,+1 orcish mace a -1,+1 orcish dagger a cursed +0 orcish chain mail a +2,+1 short sword of speed a +0 orcish chain mail (63, 9, D) the Handbook of Lethal Battle Magic Spells Type Level Searing Ray Conjuration 2 Throw Frost Conjuration/Ice 2 Control Undead Necromancy 4 Bolt of Magma Conjuration/Fire/Earth 5 Dispel Undead Necromancy 5 (71, 9, D) a plain deck of summonings (62, 10, D) a phial of floods (70, 10, D) an uncursed staff of death (72, 10, D) a +0,+2 long sword of holy wrath (49, 13, D) a book of Maledictions (50, 13, D) a +1,+4 elven dagger of protection (51, 13, D) a book of Fire (52, 13, D) the +7,+2 glaive of Expedience {slay drac, rF- rC+ rN+ MR++} This legendary weapon is deadly to all dragonkind. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (53, 13, D) a legendary deck of changes (54, 13, D) an ornate deck of summonings (55, 13, D) a +3 leather armour of fire resistance (51, 14, D) a crystal ball of energy (52, 14, D) a book of Burglary (53, 14, D) a +2,+2 bow of flame (54, 14, D) a +3,+3 war axe of freezing (55, 14, D) a +6,+1 spear of venom (35, 15, D) a +4,+0 halberd of holy wrath (37, 15, D) the cursed +2,+0 broad axe of the Lonely Tales {speed, Contam +Blink rElec} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (39, 15, D) an uncursed staff of conjuration (40, 15, D) a bottled efreet (41, 15, D) a bottled efreet (42, 15, D) an uncursed staff of air (36, 16, D) a crystal ball of energy (37, 16, D) the +9,+9 Staff of Wucad Mu (38, 16, D) a +1,+2 falchion of slicing (39, 16, D) a cursed staff of energy (40, 16, D) a +0,+1 sabre of electrocution (41, 16, D) the Incunabulum of Snow and Conjuration Spells Type Level Freezing Aura Charms/Ice 2 Throw Frost Conjuration/Ice 2 Summon Ice Beast Ice/Summoning 4 Freezing Cloud Conjuration/Ice/Air 6 (42, 16, D) a +3,+0 flail of holy wrath (43, 16, D) the Volume of Unholy Confrontation Spells Type Level Magic Dart Conjuration 1 Lethal Infusion Charms/Necromancy 2 Static Discharge Conjuration/Air 3 Throw Icicle Conjuration/Ice 4 Control Undead Necromancy 4 Fireball Conjuration/Fire 5 (61, 17, D) the +3,+6 spear "Teschuf" {speed, rElec rPois} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It protects you from poison. (62, 17, D) a +3 scale mail of magic resistance (63, 17, D) a +2,+1 short sword of holy wrath (71, 17, D) a book of Maledictions (72, 17, D) an uncursed staff of poison (73, 17, D) a +2,+0 morningstar of protection (62, 18, D) a book of Maledictions (63, 18, D) the +7,+5 flail of Bodily Harmony {freeze, rElec rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It enhances your eyesight. (64, 18, D) a book of Fire (71, 18, D) a +1,+4 short sword of protection (73, 18, D) Stref's Tome of Aid Spells Type Level Poison Weapon Charms/Poison 3 Flight Charms/Air 3 Spectral Weapon Hexes/Charms 3 Song of Shielding Charms 4 Control Teleport Charms/Translocation 4 (52, 20, D) an agate snail corpse (rotten by now) (still there?) a rat corpse (rotten by now) (still there?) (51, 22, D) a quokka corpse (rotten by now) (36, 23, D) a ghoul corpse (51, 25, D) the +0 chain mail of Prilu {rC++ Stlth+} It greatly protects you from cold. It makes you much more stealthy. (54, 25, D) the cursed -4 leather armour of Reason {Stlth-} It makes you much less stealthy. It has a curse placed upon it. (50, 26, D) an uncursed amulet of resist corrosion a cursed ring of magical power a cursed ring of protection from magic a +6 ring of strength the cursed ring "Shyrhota" {Hunger- +Rage SInv} [ring of sustenance] It enhances your eyesight. It lets you go berserk. It has a curse placed upon it. the ring "Ceori" {+Inv rC+} [ring of invisibility] It protects you from cold. the ring of the Enemy {+Fly EV+1} [ring of evasion] It affects your evasion (+1). It lets you fly. a legendary deck of escape (51, 26, D) a Grand Grimoire (53, 26, D) a book of Power (54, 26, D) a book of Enchantments (52, 27, D) a lantern of shadows (61, 27, D) a +0 swamp dragon armour (62, 27, D) a +2,+4 long sword of electrocution (63, 27, D) a +2,+2 giant club (65, 27, D) a +4,+0 dwarven morningstar of venom (71, 27, D) an uncursed staff of earth (72, 27, D) a book of Fire (73, 27, D) a +1,+3 long sword of holy wrath (54, 28, D) an uncursed staff of fire (64, 28, D) a book of Beasts (71, 28, D) a +0,+0 hand axe of flaming (73, 28, D) a book of Beasts (36, 29, D) a +1 dwarven scale mail of magic resistance (37, 29, D) a +4 scale mail of fire resistance (38, 29, D) an uncursed ring of fire (52, 29, D) an uncursed staff of conjuration (54, 29, D) the cursed +1,-1 quarterstaff of the Enchanted Forest {vamp, rElec rPois rC- rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (36, 30, D) a +6,+4 triple sword of draining (37, 30, D) a +2 pair of boots of jumping (38, 30, D) a potion of agility (39, 30, D) a book of Air (40, 30, D) an uncursed staff of fire (41, 30, D) an uncursed ring of see invisible (63, 30, D) an uncursed staff of fire (62, 31, D) a +0,+1 short sword of speed (49, 37, D) a +0 cloak (50, 37, D) a +0,+0 trident (51, 37, D) a book of Maledictions (52, 37, D) Ehiko's Papyrus of Aid Spells Type Level Ozocubu's Armour Charms/Ice 3 Excruciating Wounds Charms/Necromancy 5 Deflect Missiles Charms/Air 6 (59, 37, D) an uncursed staff of power (60, 37, D) a book of Beasts (61, 37, D) the cursed -4 leather armour of Marbles {+Inv rPois Acc+3 Stlth++} It affects your accuracy (+3). It protects you from poison. It lets you turn invisible. It makes you much more stealthy. It has a curse placed upon it. (62, 37, D) a +1 pair of boots of running (63, 37, D) a +1,+1 war axe of chopping (70, 37, D) a +0 robe of cold resistance (73, 37, D) an uncursed staff of air (49, 38, D) an uncursed ring of invisibility (50, 38, D) a book of the Warp (53, 38, D) an uncursed staff of conjuration (59, 38, D) a +3 leather armour of cold resistance (60, 38, D) an uncursed amulet of conservation (61, 38, D) a plain deck of changes (62, 38, D) a +2,+2 flail of protection (70, 38, D) a +0,+0 flail (71, 38, D) an uncursed ring of ice the ring of Widduatt {Ice +Rage} [ring of ice] It lets you go berserk. a +6 ring of dexterity a +6 ring of dexterity 2 throwing nets a +2,+0 mace of holy wrath (72, 38, D) an uncursed staff of death (47, 41, D) a +0,+0 flail a +0 cloak (47, 42, D) the +13,+13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +1 cloak of poison resistance a +0,+0 battleaxe a +0 cloak (48, 42, D) a +0,+0 orcish mace (49, 42, D) a +0,+0 glaive a +2,+3 crossbow of flame a +0 cloak (67, 42, D) a +0,+0 glaive (68, 42, D) the +7,+3 great mace of Wiewkor {crush, Str+3 Dex+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). (47, 43, D) a cursed +0,+0 scimitar a +0 cloak (48, 43, D) a -1,+2 orcish great mace a +2 cloak a +3,+2 dwarven battleaxe a cursed +0 cloak (59, 43, D) a +0,+1 short sword (49, 44, D) a +0,+0 glaive a +0 cloak (61, 45, D) 5 large rocks