Dungeon Sprint DCSS version 0.18.1-47-g9310371 (webtiles) character file. 8 et2088 the Conjurer (level 2, -1/17 HPs) Began as a High Elf Conjurer on June 22, 2016. Slain by a battleaxe of flaming (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:42 (87 turns). et2088 the Conjurer (High Elf Conjurer) Turns: 87, Time: 00:01:42 Health: -1/17 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 5/10 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 12 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois + Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr + Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: resistant, not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). M - the +7 Singing Sword (You found it in the Dungeon) N - the +0 Sword of Power (You found it in the Dungeon) O - the cursed +9 Sword of Zonguldrok {reap, *Curse} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. P - a +5 demon blade Q - a +5 triple sword Armour a - a +0 robe (worn) L - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. R - a +5 storm dragon armour S - a +5 gold dragon armour Jewellery z - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength E - a +6 ring of strength Wands F - a wand of disintegration (6/24) G - a wand of iceblast (3/15) H - a wand of lightning (5/15) I - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 3 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous y - a disc of storms J - a crystal ball of energy Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations Skills: - Level 2.1 Dodging - Level 2.1 Stealth + Level 6.2 Spellcasting + Level 7.2 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Zapping: G - a wand of iceblast (4/15) Press: ? - help, Shift-Dir - straight line, f - battleaxe of flaming Aim: a battleaxe of flaming (lightly damaged) The mass of ice explodes! The iceblast engulfs the battleaxe of flaming. The battleaxe of flaming partially resists. The battleaxe of flaming is moderately damaged. The iceblast engulfs the deep elf mage. The deep elf mage is heavily wounded. This wand has 3 charges left. The battleaxe of flaming barely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: F - a wand of disintegration (7/24) Press: ? - help, Shift-Dir - straight line, f/p - battleaxe of flaming Aim: a battleaxe of flaming (lightly damaged, magic immune) The battleaxe of flaming is unaffected. This wand has 6 charges left. The deep elf mage casts a spell at you. The bolt of lightning misses you. The battleaxe of flaming hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).".▓ ▓.....▓ ▓..(e.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a deep elf mage and a battleaxe of flaming. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | et2088 the High Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a deep blue altar of Sif Muna. 1 | D | Found a radiant altar of Vehumet. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a shimmering altar of Xom. 80 | D | Reached skill level 7 in Conjurations 80 | D | Reached XP level 2. HP: 17/17 MP: 5/10 84 | D | Entered arena 1. 84 | D | Noticed a battleaxe of flaming 84 | D | Noticed a deep elf mage 87 | D | Slain by a battleaxe of flaming Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.2 Conjurations | 7 | 7.2 Dodging | | 2.1 Stealth | | 2.1 Action || total -------------------------++------- Evoke: Wand || 3 Use: Potion || 2 Dodge: Dodged || 2