Dungeon Sprint DCSS version 0.18.1-48-g4cf74bf (webtiles) character file. 0 et2088 the Caller (level 1, 13/13 HPs) Began as a Mummy Summoner on Aug 5, 2016. Safely got out of the dungeon. The game lasted 00:00:31 (8 turns). et2088 the Caller (Mummy Summoner) Turns: 8, Time: 00:00:31 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.0 Spellcasting + Level 3.2 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History There is a staircase leading out of the dungeon here. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. The necrophage hits your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the necrophage. The necrophage closely misses your bat. Your bat barely misses the necrophage. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You can't drink. You aren't carrying any items that you can evoke. Are you sure you want to leave the Dungeon? This will make you lose the game! Your bat barely misses the necrophage. Your bat completely misses the necrophage. The necrophage misses your bat. Your bat hits the necrophage. You have escaped! # ##n #+# #...##b## #nnb@.+ #..n##.## ##. #+# # You could see 3 necrophages and 2 friendly bats. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | et2088 the Mummy Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 8 | D | Safely got out of the dungeon. Action || total -------------------------++------- Cast: Summon Small Mamm || 3