et2088 the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +1 falchion of Drought {slice, rElec Str+5 Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-4). It insulates you from electricity. It makes you more stealthy. (61, 8, D) a +0 rapier (61, 12, D) a wolf corpse (62, 0, D) a cursed ring of loudness (62, 1, D) a disc of storms (62, 4, D) a scorpion corpse (62, 12, D) a +0 short sword a +0 robe (63, 0, D) a +0 arbalest of evasion (63, 8, D) a +1 scimitar of holy wrath (63, 12, D) a +5 hand axe of freezing a +0 robe a spriggan corpse (68, 0, D) a +3 blowgun (69, 0, D) the Volume of Black Rituals Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 (70, 8, D) a plain deck of summoning (70, 9, D) an uncursed staff of fire (71, 8, D) a +1 hand crossbow of evasion (71, 16, D) the +5 mace of Lyiro {freeze, *Rage rElec MP+9 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (+9). It may make you go berserk in combat. (71, 19, D) a cursed +0 halberd (unseen) (71, 26, D) a +2 halberd of venom (71, 27, D) a +1 leather armour of poison resistance (71, 32, D) an ugly thing corpse (72, 9, D) the +6 flail of the Special Places {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (72, 17, D) a +2 scale mail of poison resistance (72, 26, D) an uncursed ring of stealth (72, 27, D) 3 royal jellies (73, 1, D) a +0 trident (73, 2, D) a +1 halberd of venom 7 tomahawks (73, 16, D) the cursed +0 scale mail "Laif" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 17, D) a book of Envenomations (73, 26, D) a disc of storms (73, 27, D) 4 scrolls of enchant armour (74, 2, D) a +0 trident a throwing net (74, 4, D) a tomahawk a throwing net