et2088 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (9, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +5 shortbow of flaming (61, 8, D) a +2 robe of the Archmagi (62, 1, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 4, D) a giant frog corpse (62, 8, D) an uncursed ring of wizardry (62, 9, D) a +0 greatsling of flaming (62, 12, D) a cursed -1 mace (63, 0, D) an uncursed staff of poison (63, 8, D) the ring of Qaideczy {Ice *Contam Str+9 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+9). It makes you vulnerable to fire. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (63, 13, D) a +0 dagger (67, 0, D) the ring "Dirphoemu" {rN+ MP+9 Dex-4 SInv} [ring of magical power] It affects your dexterity (-4). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (68, 0, D) the Reference Book on Displaced Evil Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Simulacrum Ice/Necromancy 6 (68, 4, D) a swamp drake corpse a steam dragon corpse (69, 0, D) the Collected Works on the Noxious Birds Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Summon Lightning Spire Summoning/Air 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Tornado Air 9 (69, 5, D) a rime drake corpse