et2088 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 41, D) the +6 spear "Kyhal" {holy, -Tele rPois rN+ Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (47, 43, D) a +0 robe a +0 flail a +0 robe (48, 44, D) a +0 dire flail (49, 12, D) a legendary deck of summoning (49, 24, D) a +0 shortbow of velocity (49, 36, D) a +2 long sword of draining (49, 37, D) a +3 short sword (49, 41, D) a +0 spear (50, 12, D) a +2 hand crossbow of freezing (50, 13, D) a +2 dagger of venom (50, 24, D) the ring "Kaajiny" {rF+ MR+ MP+9 Dex-5 Stlth-} [ring of loudness] It affects your dexterity (-5). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (50, 25, D) a plain deck of changes (50, 27, D) an iguana skeleton (50, 36, D) a book of Flames (50, 37, D) a +6 rod of shadows (12/12) (51, 12, D) a +0 chain mail (51, 13, D) an uncursed staff of poison (51, 24, D) the Volume of Execration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (51, 25, D) a +1 whip of venom (51, 36, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (51, 37, D) the +3 morningstar "Voidghoxi" {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (52, 12, D) a phial of floods (52, 13, D) a book of Maledictions (52, 24, D) a +2 cloak of magic resistance (52, 25, D) an Akashic Record (52, 27, D) a crocodile skeleton (52, 36, D) a +0 battleaxe of chopping (52, 37, D) an uncursed staff of cold (53, 12, D) a +3 spear of venom (53, 13, D) an uncursed staff of wizardry (53, 24, D) an ornate deck of escape (53, 25, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (53, 31, D) a hippogriff corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (53, 37, D) a +0 spear (54, 12, D) a +4 vampiric dagger (54, 13, D) an uncursed ring of poison resistance (54, 24, D) a cursed staff of death (54, 25, D) the +7 hand crossbow of Fyischeni {venom, +Fly Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It lets you fly. (54, 29, D) a hydra skeleton (54, 36, D) a +2 scimitar of protection (55, 12, D) 4 scrolls of enchant armour (55, 13, D) the amulet of Muss {Dismiss rF+ rN+ MR+ Str-2} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (-2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (55, 24, D) a +2 scale mail of positive energy (55, 26, D) a porcupine skeleton (58, 36, D) a +1 leather armour of cold resistance (59, 37, D) a +0 flail (60, 26, D) a +0 trident (60, 36, D) a +0 robe (60, 38, D) an uncursed staff of conjuration (60, 43, D) the +3 quarterstaff "Ykhunol" {freeze, rElec rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. a +0 plate armour 3 large rocks a +0 giant spiked club (61, 0, D) a book of Dreams (61, 26, D) a +0 leather armour (61, 36, D) a +0 flail (61, 37, D) a +0 hand crossbow of freezing (61, 43, D) a +5 rod of shadows (6/14) a +0 plate armour a +0 battleaxe a +0 chain mail (61, 44, D) a large rock (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of death (62, 27, D) a +1 scale mail of cold resistance (62, 30, D) a +0 long sword (62, 36, D) a +0 war axe of freezing (62, 37, D) a +3 flail of crushing (62, 43, D) 4 large rocks a +0 dagger a +2 robe of magic resistance (62, 44, D) a +0 giant spiked club (63, 8, D) a +2 morningstar of protection (63, 16, D) a +2 chain mail of magic resistance (63, 17, D) an uncursed staff of death (63, 27, D) an uncursed staff of summoning (63, 36, D) the +4 rapier of Autumn {drain, rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. (63, 37, D) an uncursed amulet of rage (64, 17, D) a crystal ball of energy (64, 26, D) a +0 war axe of venom (64, 27, D) an uncursed ring of see invisible (65, 26, D) a +2 rapier of venom (67, 0, D) a +3 scale mail of fire resistance (67, 41, D) a tomahawk (68, 40, D) a +0 dagger (unseen) (69, 0, D) a Young Poisoner's Handbook (69, 36, D) a Grand Grimoire (69, 40, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (69, 41, D) a +0 dire flail (unseen) (70, 9, D) a book of Death (70, 36, D) a scroll of brand weapon (70, 37, D) a +0 leather armour an uncursed staff of earth (71, 8, D) a plain deck of defence (71, 16, D) an uncursed staff of earth (71, 26, D) a +1 shield of poison resistance (71, 27, D) the +3 rapier of Experimentation {venom, Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (71, 36, D) a cursed staff of power (71, 38, D) an uncursed staff of summoning (72, 8, D) a +2 mace of draining (72, 9, D) an uncursed ring of resist corrosion (72, 16, D) a +1 scimitar of electrocution (72, 17, D) an uncursed staff of energy (72, 26, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (72, 27, D) a book of Transfigurations (72, 36, D) a +0 club (still there?) the cursed +1 quarterstaff of Fiabu {vamp, +Blink rElec Str+2} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (72, 37, D) a plain deck of changes (72, 38, D) a +0 hand axe a tomahawk (73, 1, D) a +4 plate armour of cold resistance (73, 16, D) a +4 plate armour of poison resistance (73, 17, D) an uncursed staff of death (73, 26, D) the +11 flail "Xeikohav" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (73, 27, D) a box of beasts (73, 36, D) a book of Clouds (73, 37, D) a +1 troll leather armour (74, 2, D) a +0 trident of venom (75, 1, D) a cursed amulet of inaccuracy