faxtax the Dungeon (3, 4, D) 958 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a book of the Warp (60, 37, D) an uncursed staff of air (60, 42, D) a cursed -3 dagger (still there?) a cursed +0 robe (still there?) a human corpse (still there?) (61, 0, D) the +3 long sword of Qusul {flame, rC++ Str-3 Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from cold. It makes you more stealthy. (61, 8, D) an uncursed staff of earth (61, 10, D) a shapeshifter corpse (61, 16, D) the +7 quarterstaff of Trial by Ordeal {vorpal, rPois Int+3 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from poison. (61, 26, D) the cursed +3 shortbow "Sawif" {venom, rF+} It poisons the ammo it fires. It protects you from fire. It has a curse placed upon it. (61, 37, D) an uncursed ring of willpower (62, 37, D) a +0 dagger (63, 17, D) the +7 glaive of the Known World {spect, rN+} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It protects you from negative energy. (63, 37, D) the cursed +1 falchion "Idupan" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. (64, 16, D) an uncursed ring of protection from fire (64, 17, D) an uncursed amulet of faith (64, 27, D) the cursed +1 troll leather armour "Kuagum" {rC+ Regen+ Int+3} It affects your intelligence (+3). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (65, 19, D) an uncursed staff of earth (65, 26, D) the cursed +1 robe of the Land of Plenty {rElec Regen+ MP+9 Dex-5} It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (68, 0, D) the cursed +1 scale mail of Duamim {Will- Regen+ SInv} It affects your willpower, your defense against some magical effects. It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (70, 8, D) the cursed +1 ring mail "Xeluh" {Int-4 Dex+7 Slay+5 SInv} It affects your intelligence (-4). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. It has a curse placed upon it. (70, 9, D) the +6 arbalest "Damnation" {damnation} (70, 43, D) a redback corpse (71, 26, D) a +0 dagger (71, 27, D) a +2 robe of willpower (71, 29, D) an uncursed staff of air a +0 shortbow 15 arrows a +0 leather armour (71, 32, D) a +0 scimitar (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) an elf corpse (still there?) (71, 36, D) the +2 shield of Resistance {rF++ rC++ Will++} It greatly protects you from fire. It greatly protects you from cold. It affects your willpower, your defense against some magical effects. (71, 41, D) a redback corpse (71, 42, D) a redback corpse a redback corpse (72, 16, D) the +4 chain mail of Cheibriados's Pride {Rampage} It bestows one free step when moving towards enemies. (72, 26, D) the +7 hand crossbow of the Living Dead {freeze, Str+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It makes you more stealthy. (72, 30, D) an arrow (72, 33, D) an arrow (72, 36, D) a +6 antimagic battleaxe (73, 29, D) a +0 short sword a +0 leather armour an elf corpse (73, 31, D) a +0 dagger (still there?) a +0 shortbow (still there?) 23 arrows (still there?) a cursed +0 leather armour (still there?) an elf corpse (still there?) (73, 33, D) 2 arrows (73, 36, D) an uncursed staff of fire (73, 37, D) a +0 arbalest of freezing (73, 40, D) a scorpion corpse