faxtax the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 3, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 5 scrolls of remove curse 5 scrolls of identify a +0 kite shield (11, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a book of Callings (60, 37, D) a book of Callings (61, 0, D) an uncursed staff of fire (61, 8, D) an uncursed staff of fire (61, 16, D) an uncursed staff of cold (61, 27, D) a +0 shortbow (still there?) 20 arrows (still there?) (61, 44, D) 2 arrows (62, 0, D) a +1 flail of holy wrath (62, 1, D) an uncursed staff of fire (62, 8, D) a +1 kite shield of protection (62, 9, D) a +1 flail of draining (62, 10, D) a jackal corpse (62, 12, D) an iguana corpse (62, 17, D) a +0 shortbow of flaming (62, 27, D) a cursed amulet of faith (62, 29, D) a large rock (still there?) a cyclops corpse (still there?) (62, 37, D) a +1 ring mail of cold resistance (62, 44, D) a +0 club (still there?) a cursed +0 robe (still there?) a wand of flame (19) (still there?) 4 potions of heal wounds (still there?) the human corpse of Jessica (still there?) (63, 0, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your AC (+5). (63, 8, D) a +1 morningstar of draining (63, 17, D) a cursed -4 ring of protection (63, 27, D) a lightning rod (3/4) (63, 31, D) the cursed +0 short sword of Delightful Exoneration {freeze, *Rage rElec rC++ Str+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It greatly protects you from cold. It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. a +0 arbalest 29 bolts a +0 shortbow 25 arrows a centaur corpse (63, 32, D) a +0 arbalest an uncursed staff of air 23 bolts a yaktaur corpse (63, 33, D) 3 bolts 4 large rocks 8 arrows (64, 16, D) a +1 pair of boots of flying (64, 29, D) a +0 arbalest a +2 dagger of holy wrath a +0 arbalest 36 bolts a yaktaur corpse (64, 30, D) a bolt (65, 28, D) 3 large rocks (67, 0, D) an uncursed ring of resist corrosion (68, 2, D) the +5 dagger of Deflation {drain, rPois Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It protects you from poison. (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +2 quarterstaff of speed (69, 36, D) a +3 vorpal shortbow (70, 9, D) an uncursed staff of poison (70, 10, D) a ball python corpse (70, 36, D) a +2 broad axe of flaming (71, 8, D) a +3 antimagic demon blade (71, 10, D) an adder corpse (71, 12, D) a water moccasin corpse (71, 18, D) a +0 dagger (still there?) a cursed +0 robe (still there?) a cursed +0 dagger (still there?) a +0 scale mail (still there?) (71, 26, D) a +2 arbalest of flaming (71, 36, D) a +0 pair of gloves of dexterity (71, 37, D) the +6 hunting sling of Thoughtfulness {speed, *Corrode rF+ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It lets you see invisible. It may corrode you when you take damage. (71, 39, D) a cursed +0 mace a +0 robe (72, 10, D) a +0 battleaxe (still there?) a +5 shortbow (still there?) a +0 robe (still there?) (72, 19, D) a +0 trident the cursed +1 chain mail of the Bouncing Shrikes {rElec rF+ Regen+ Int+3} It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. an orc corpse (72, 20, D) a +0 trident a +0 leather armour an orc corpse (72, 21, D) a +0 mace a +0 chain mail an orc corpse (72, 26, D) a +1 rapier of venom (72, 27, D) a cursed staff of death (72, 36, D) an uncursed staff of poison (72, 37, D) an uncursed staff of cold (72, 39, D) a +0 mace a +0 robe (73, 19, D) a +0 whip (still there?) an orc corpse (still there?) (73, 26, D) a +4 halberd of venom (73, 27, D) an uncursed staff of conjuration (74, 2, D) a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (74, 3, D) a +0 shortbow a +1 rapier of speed 20 arrows a centaur corpse (skeletalised by now) (74, 4, D) 5 arrows