faxtax the Dungeon (3, 2, D) a +5 demon blade a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 crystal plate armour a +5 plate armour (7, -1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 0, D) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. a +5 executioner's axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a lightning rod (1/4) (61, 16, D) an uncursed staff of earth (61, 21, D) the +9 halberd of the Ten Beds {protect, Will- Str+6 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+6). It affects your dexterity (+5). It affects your willpower, your defense against some magical effects. (62, 0, D) a condenser vane (62, 1, D) an uncursed staff of earth (62, 8, D) an uncursed staff of earth (62, 21, D) a +0 trident (62, 26, D) an uncursed staff of earth (62, 27, D) a cursed +5 long sword (still there?) a +0 robe (still there?) the ring of Autumn {*Slow rC+ EV+4 Str+3} (still there?) [ring of evasion] It affects your evasion (+4). It affects your strength (+3). It protects you from cold. It may slow you when you take damage. (62, 28, D) a +4 mace of freezing (still there?) a +0 robe (still there?) (63, 16, D) a tin of tremorstones (2/2) (63, 21, D) a +0 trident (still there?) 7 boomerangs (still there?) a +0 trident (still there?) (63, 27, D) an uncursed staff of earth (64, 16, D) a +0 trident (64, 21, D) a +0 trident (still there?) a +0 trident (still there?) 12 boomerangs (still there?) (64, 28, D) a cursed +0 halberd a +0 robe (65, 21, D) a cursed +0 trident (still there?) 5 boomerangs (still there?) a scroll of brand weapon (still there?) (65, 26, D) a +7 long sword of holy wrath (67, 0, D) a +5 war axe of flaming (68, 0, D) the +5 fustibalus of Animal Spirits {venom, *Corrode +Blink rF+} It poisons the ammo it fires. It protects you from fire. It lets you blink. It may corrode you when you take damage. (69, 0, D) a +2 chain mail of cold resistance (69, 12, D) a +1 vampiric long sword a +0 robe (69, 26, D) a +2 scimitar of electrocution (unseen) (69, 36, D) an uncursed staff of conjuration (70, 9, D) a +4 trident of protection (70, 12, D) an uncursed staff of fire (70, 36, D) a +0 pair of gloves of strength (70, 37, D) a +5 falchion of holy wrath (70, 43, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (71, 8, D) a +0 dagger (71, 16, D) a +1 kite shield of positive energy (71, 27, D) the +6 battleaxe "Plog" {vorpal, rC++ Will+ Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It greatly protects you from cold. It affects your willpower, your defense against some magical effects. It makes you more stealthy. 7 silver boomerangs a +0 trident (71, 36, D) the +2 rapier of Conscience {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (71, 37, D) a lightning rod (1/4) (71, 38, D) a +0 club (71, 39, D) a cursed -3 short sword (still there?) an orc corpse (still there?) (71, 41, D) a +0 dagger (71, 42, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) (72, 13, D) a +0 dagger of venom (still there?) a cursed +0 robe (still there?) (72, 16, D) an uncursed staff of air (72, 17, D) a +3 plate armour of poison resistance (72, 26, D) a +0 trident (72, 27, D) a +1 kite shield of resistance (72, 29, D) a +0 trident (72, 33, D) a throwing net 2 throwing nets (72, 36, D) a +0 trident (72, 37, D) an uncursed staff of poison (72, 41, D) a +0 trident of flaming (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (72, 42, D) a +0 dagger (still there?) a cursed +0 robe (still there?) an orc corpse (still there?) (73, 1, D) a +1 dire flail of protection (73, 27, D) a +0 trident (still there?) a +1 dagger of venom (still there?) (73, 36, D) a +0 cloak of poison resistance (73, 37, D) a phial of floods (75, 21, D) a +2 scimitar of flaming