faxtax the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe +5 shadow dragon scales +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) 2 potions of invisibility (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 5 scrolls of identify 4 scrolls of amnesia 2 potions of brilliance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a lightning rod (4/4) (61, 8, D) a +5 executioner's axe a +2 scimitar of holy wrath (61, 13, D) an adder corpse (62, 1, D) a +1 hunting sling of freezing (62, 4, D) a hell hound corpse (63, 13, D) a water moccasin corpse (67, 0, D) a staff of air (67, 4, D) a +0 hand axe (68, 0, D) a condenser vane (68, 3, D) a +0 trident (69, 0, D) a +1 arbalest of flaming (69, 5, D) a +0 hand axe (still there?) a draconian corpse (still there?) (70, 9, D) the +7 falchion "Wietho" {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (70, 10, D) a +0 whip (71, 8, D) a +1 vampiric falchion (71, 9, D) a +0 flail a +0 hand axe an orc corpse (71, 10, D) a +0 flail (still there?) an orc corpse (still there?) (71, 11, D) a +0 mace (71, 16, D) the +10 dire flail of Jiakkirph {flame, rF+ rC+ rN+ Will+ MP-9} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (-9). Will: It increases your willpower. (71, 26, D) the +2 hand axe of Fear {flame, +Blink rF- Will+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It makes you vulnerable to fire. SInv: It lets you see invisible. +Blink: It lets you blink. Will: It increases your willpower. (71, 27, D) a staff of conjuration (71, 32, D) a +0 arbalest (still there?) 21 bolts (still there?) a yaktaur corpse (still there?) (72, 8, D) a +2 helmet of see invisible (72, 9, D) a staff of poison (72, 16, D) a +2 flail of venom (72, 22, D) a +2 battleaxe a +0 robe (72, 26, D) a phial of floods (72, 27, D) a phantom mirror (72, 31, D) a +1 great mace of draining (still there?) a +0 plate armour (still there?) (73, 16, D) a +3 ring mail of poison resistance (73, 17, D) the +6 quarterstaff of Daigij Zarhe {freeze, rF+ Will+ Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rF: It protects you from fire. Will: It increases your willpower. (73, 19, D) a +2 short sword of freezing a +0 robe (73, 26, D) a ring of positive energy (73, 27, D) a phantom mirror (75, 1, D) a +0 flail of protection (75, 3, D) an adder corpse (skeletalised by now)