faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 5 scrolls of identify 2 potions of brilliance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +2 scale mail of cold resistance (19, 16, D) the +2 quarterstaff of Strategic Superiority {venom, rC+ Str+3 Int+2} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+2). rC: It protects you from cold. (19, 17, D) a lightning rod (4/4) (20, 0, D) a staff of death (20, 1, D) a tin of tremorstones (1/2) (20, 16, D) a staff of death (20, 17, D) an amulet of guardian spirit (21, 0, D) a +1 falchion of distortion (21, 6, D) a +3 scimitar of flaming (21, 16, D) the amulet "Naorch" {Faith rPois rCorr} [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (21, 17, D) a book of the Dragon (22, 0, D) a +2 vorpal spear (22, 1, D) a staff of earth (22, 8, D) a +0 scimitar of flaming (22, 9, D) a +0 scimitar of flaming (still there?) a fire dragon corpse (still there?) (22, 10, D) a +4 scimitar of flaming (22, 16, D) a +3 bardiche of freezing (22, 17, D) the +3 fustibalus of Floods {speed, *Slow rPois Str+9} Attacks with this weapon are significantly faster. Str: It affects your strength (+9). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (23, 0, D) a +1 vorpal quarterstaff (23, 1, D) a +5 hand axe of electrocution (23, 16, D) a +3 fustibalus of flaming (23, 17, D) a +6 ring of strength (23, 18, D) a staff of poison (24, 1, D) a staff of poison (24, 5, D) a hell hog corpse (24, 9, D) a +2 scimitar of flaming +0 fire dragon scales a hell hog corpse a fire dragon corpse (24, 11, D) a hell hound corpse (24, 16, D) a +4 halberd of freezing (24, 17, D) a phial of floods (inert) (24, 18, D) a tin of tremorstones (1/2) (25, 0, D) a tin of tremorstones (1/2) (25, 1, D) a +2 battleaxe of flaming (25, 16, D) a +2 robe of willpower (25, 17, D) a staff of cold (25, 18, D) Paovionti's Grimoire of Heat and Changing Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Sticky Flame Conjuration/Fire 4 no c - Blade Hands Transmutation 5 yes d - Fire Storm Conjuration/Fire 9 no (25, 22, D) a hell rat corpse (25, 23, D) a water moccasin corpse (26, 0, D) a lightning rod (4/4) (26, 1, D) a +3 falchion of holy wrath (26, 16, D) a +1 great mace of draining (26, 17, D) a +3 demon whip of pain (27, 0, D) the +2 short sword "Kunuf" {venom, +Blink rPois Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). rPois: It protects you from poison. +Blink: It lets you blink. (27, 1, D) the +4 demon whip of Overwhelming Force {pain, rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rCorr: It protects you from acid and corrosion. (27, 16, D) a +2 scale mail of positive energy (27, 17, D) the ring "Giasykh" {Contam rPois rF++ MP+9 Stlth+} [ring of magical power] rF: It greatly protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (28, 1, D) a phantom mirror (28, 16, D) an amulet of magic regeneration (28, 17, D) the amulet of Hospitality {Spirit +Blink Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). +Blink: It lets you blink. (29, 0, D) a staff of air (29, 1, D) the +4 trident of Anguish {elec, rPois rN+} It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. rN: It protects you from negative energy. (29, 16, D) a book of Blasting (29, 17, D) a +0 war axe of flaming (34, 28, D) a staff of fire (35, 0, D) a +4 battleaxe of freezing (35, 14, D) a +3 leather armour of fire resistance (35, 15, D) a staff of death (35, 17, D) a guardian serpent corpse (skeletalised by now) (35, 28, D) +0 storm dragon scales (35, 29, D) a tin of tremorstones (1/2) (36, 14, D) a staff of poison (36, 15, D) a +2 spear of venom (36, 28, D) a +4 plate armour of willpower (36, 29, D) a +0 chain mail of willpower (37, 0, D) a +1 vorpal hand crossbow (37, 14, D) a staff of death (37, 15, D) a ring of fire (37, 20, D) a +0 club (37, 21, D) a guardian serpent corpse (skeletalised by now) (37, 29, D) a +2 mace of protection (37, 35, D) a blink frog corpse (38, 0, D) a piece from Xom's chessboard (15/15) (38, 1, D) a staff of conjuration (38, 5, D) a +0 flail (38, 6, D) a +0 flail (still there?) a +0 robe (still there?) (38, 14, D) a staff of fire (38, 15, D) a +1 mace of protection (38, 21, D) a +0 halberd a black mamba corpse (skeletalised by now) (38, 22, D) a water moccasin corpse (skeletalised by now) (38, 24, D) a +0 halberd (still there?) a naga corpse (skeletalised by now) (still there?) (38, 33, D) a water moccasin corpse a basilisk corpse (39, 0, D) a +1 hunting sling of freezing (39, 3, D) a +0 trident (39, 14, D) a staff of death (39, 29, D) an amulet of magic regeneration (39, 32, D) a komodo dragon corpse (39, 33, D) a cane toad corpse (39, 34, D) a catoblepas corpse (still there?) a cane toad corpse (still there?) (40, 0, D) a +3 chain mail of cold resistance (40, 1, D) a +2 spectral lajatang (40, 14, D) a phantom mirror (40, 22, D) a +0 spear (still there?) a +0 robe (still there?) a +0 short sword (still there?) a naga corpse (skeletalised by now) (still there?) (40, 23, D) a +0 club (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (40, 24, D) a +0 halberd (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (40, 28, D) a +1 lajatang of venom (40, 29, D) a staff of cold (40, 34, D) the +8 mace "Nups" {vamp, rElec Int+4} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. a +0 robe (still there?) an elephant corpse (still there?) a spriggan corpse (still there?) (41, 0, D) +1 ice dragon scales (41, 14, D) a +2 plate armour of fire resistance (41, 15, D) a piece from Xom's chessboard (15/15) (41, 28, D) a staff of death (42, 0, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (42, 14, D) the +10 short sword "Otsiarph" {freeze, Will+ Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Will: It increases your willpower. (42, 15, D) a +3 falchion of draining (42, 29, D) a +2 double sword of holy wrath (43, 14, D) a staff of death (43, 15, D) the +6 rapier of Wisdom {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. (43, 29, D) a +1 scimitar of holy wrath (44, 28, D) a +6 rapier of speed (48, 14, D) a +0 scimitar (unseen) (48, 17, D) a +0 mace (unseen) (49, 0, D) a condenser vane (49, 12, D) a book of Changes (49, 15, D) a +0 glaive (49, 17, D) a +0 scimitar (49, 24, D) a +4 shortbow of freezing (49, 36, D) a staff of air (49, 37, D) a staff of poison (50, 0, D) a +0 helmet of intelligence (50, 1, D) a staff of death (50, 12, D) a staff of cold (50, 15, D) a +0 trident (unseen) (50, 24, D) a staff of conjuration (50, 25, D) a ring of see invisible (50, 37, D) a condenser vane (51, 1, D) a +7 vorpal morningstar (51, 12, D) a +0 trident (51, 13, D) a +0 mace (still there?) 4 scrolls of enchant armour (still there?) a +1 dagger of venom (still there?) (51, 18, D) a +4 vorpal scimitar (unseen) (51, 19, D) a +0 glaive (51, 24, D) a +2 pair of gloves of strength (51, 25, D) a staff of poison (51, 27, D) a +0 dagger (still there?) a +0 robe (still there?) (51, 36, D) a +1 vorpal hunting sling (51, 37, D) a +0 rapier of venom (52, 0, D) a staff of earth (52, 1, D) a book of Changes (52, 12, D) a +0 troll leather armour (52, 13, D) a +4 glaive of venom (52, 19, D) a +0 scimitar (52, 24, D) a staff of air (52, 26, D) a +0 dagger a +0 robe (52, 30, D) a +0 great sword a +0 plate armour a +0 flail (53, 1, D) a staff of conjuration (53, 13, D) a condenser vane (53, 24, D) a staff of air (53, 26, D) a +0 scimitar (still there?) a +0 robe (still there?) (53, 37, D) a +0 mace of holy wrath (53, 39, D) (unseen) (54, 2, D) a +0 scimitar of flaming (54, 24, D) a +2 ring mail of willpower (54, 25, D) a +0 short sword (still there?) a +0 robe (still there?) the +1 long sword of Causality {venom, *Noise Will+ Dex+6} (still there?) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). *Noise: It may make noises in combat. Will: It increases your willpower. (55, 0, D) the +8 hand crossbow "Yhulloh" {penet, rF+ Str+3 Stlth+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+3). rF: It protects you from fire. Stlth: It makes you more stealthy. (55, 1, D) a staff of conjuration (55, 13, D) the +6 demon whip "Miel" {flame, Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). (55, 26, D) a +0 mace (still there?) a +0 robe (still there?) (58, 44, D) a +0 long sword (still there?) a +0 plate armour (still there?) (59, 18, D) a +0 short sword (still there?) a +1 shortbow of flaming (still there?) 10 arrows (still there?) a +0 leather armour (still there?) (59, 36, D) a +0 leather armour (59, 37, D) a +1 hand axe of flaming (59, 40, D) a +0 club (still there?) a +4 chain mail of positive energy (still there?) (59, 41, D) a +0 trident (still there?) a +0 chain mail (still there?) (60, 16, D) a +0 dagger a +0 robe a +0 long sword (60, 18, D) a +0 scimitar (still there?) a +0 ring mail of willpower (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (60, 36, D) a +6 ring of strength (61, 26, D) a +2 hand axe of freezing (61, 28, D) a +0 long sword (unseen) (61, 36, D) a staff of cold (61, 37, D) a +0 giant club a staff of earth (61, 40, D) a +0 halberd (still there?) a +0 chain mail (still there?) (61, 43, D) a +0 short sword (still there?) a +0 chain mail (still there?) (62, 1, D) a +1 flail of protection (62, 9, D) a +1 troll leather armour (62, 16, D) the +3 scimitar "Muell" {flame, Str+3 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). (62, 17, D) a +3 great mace of protection (62, 27, D) a staff of cold (62, 28, D) a +0 short sword (unseen) (62, 29, D) a +0 scimitar (62, 31, D) a +0 rapier (still there?) a +0 leather armour (still there?) (62, 36, D) a +1 vorpal mace (63, 0, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (63, 8, D) a +0 quarterstaff of holy wrath (63, 12, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (63, 13, D) a +0 dagger a +0 robe (63, 16, D) a +1 spear of flaming (63, 17, D) a staff of air (63, 22, D) a +0 long sword of draining (63, 32, D) a +3 vorpal hand axe (63, 36, D) a +2 dagger of protection (63, 37, D) a +6 trident of holy wrath (64, 16, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (64, 27, D) a +0 robe (64, 28, D) a +0 shortbow (still there?) a +1 short sword of venom (still there?) 21 arrows (still there?) a +0 leather armour (still there?) (65, 22, D) a +0 rapier (still there?) a +0 leather armour (still there?) (65, 26, D) a +10 plate armour of ponderousness (67, 0, D) a staff of earth (68, 0, D) a staff of poison (69, 0, D) a staff of earth (70, 8, D) a +0 scimitar of draining (70, 11, D) a +0 mace (unseen) (70, 12, D) a +0 dagger (still there?) a +0 scale mail (still there?) (70, 36, D) a +5 spectral quarterstaff (71, 8, D) a condenser vane (71, 11, D) a +0 dagger a +0 robe a +0 mace (71, 26, D) a condenser vane (71, 27, D) a +2 vampiric short sword (71, 36, D) a staff of cold (72, 8, D) a +3 ring mail of poison resistance (72, 9, D) a +2 glaive of protection (72, 11, D) a +0 dagger (unseen) (72, 16, D) a +2 vorpal great sword (72, 17, D) a phial of floods (inert) (72, 18, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (72, 26, D) a phial of floods (inert) (72, 27, D) a +4 dagger of pain (72, 30, D) a +0 short sword a +0 robe (72, 37, D) the +6 scimitar of Bydwihyza {freeze, rPois Str-4 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rPois: It protects you from poison. SInv: It lets you see invisible. (73, 1, D) a +2 rapier of draining (73, 26, D) the +6 war axe of Supply {spect, Contam rPois rF- rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It makes you vulnerable to fire. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (73, 27, D) a +0 pair of gloves of archery (73, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 36, D) the +2 great sword of Ambiguity {vorpal, Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). (73, 37, D) a +0 plate armour of fire resistance