faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 robe the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (58, 38, D) a black mamba corpse (59, 36, D) a book of Vapours (59, 37, D) a staff of cold (60, 9, D) a black bear corpse (skeletalised by now) (60, 37, D) a staff of fire (61, 12, D) a +0 buckler a +0 robe a +0 dagger of holy wrath a spriggan corpse (skeletalised by now) (61, 16, D) a staff of cold (61, 26, D) a +1 vorpal great mace (61, 37, D) a book of Burglary (62, 1, D) a +4 plate armour of cold resistance (62, 8, D) a +1 leather armour of cold resistance (62, 9, D) a +1 hand crossbow of freezing (62, 12, D) a +0 buckler a +0 robe a +0 short sword (62, 16, D) a condenser vane (62, 27, D) a piece from Xom's chessboard (15/15) (62, 28, D) a +0 war axe (62, 36, D) a staff of fire (62, 37, D) a book of Fire (63, 12, D) a wolf corpse (skeletalised by now) (63, 16, D) a +1 crystal plate armour (63, 17, D) a +2 rapier of venom (63, 21, D) a river rat corpse (63, 22, D) a cane toad corpse (63, 26, D) a condenser vane a ball python corpse (63, 27, D) a +0 broad axe of flaming (63, 29, D) a +0 dire flail (still there?) a naga corpse (still there?) (63, 36, D) a ring of protection from cold (63, 37, D) a staff of poison (64, 16, D) the +4 hunting sling of the Bespelling Seeker {freeze, rPois} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. (64, 26, D) a +3 great mace of holy wrath (64, 27, D) a +3 long sword of electrocution (65, 26, D) a +1 dire flail of holy wrath (65, 27, D) an adder corpse (67, 0, D) a staff of fire (69, 0, D) a staff of cold (69, 19, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (69, 36, D) a staff of fire (70, 8, D) a lightning rod (4/4) (70, 9, D) a +1 hand axe of holy wrath (70, 42, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (71, 12, D) a scorpion corpse a scorpion corpse (71, 17, D) a +1 vampiric short sword (71, 21, D) a +0 long sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (71, 22, D) a +0 rapier (71, 27, D) a ring of flight (71, 30, D) a necrophage corpse (71, 36, D) a staff of cold (71, 42, D) a black bear corpse (72, 9, D) a +3 vorpal great sword (72, 12, D) a jumping spider corpse (72, 17, D) a +8 great mace (72, 19, D) a +0 long sword (still there?) a +0 leather armour (still there?) (72, 21, D) a +0 long sword (still there?) a +0 scale mail (still there?) an elf corpse (still there?) (72, 27, D) a +2 flail of holy wrath (72, 42, D) a +0 dagger (still there?) a +0 robe of the Archmagi (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (72, 43, D) a black bear corpse (73, 1, D) a +0 demon blade of electrocution (73, 16, D) a box of beasts (inert) (73, 26, D) a +1 dagger of venom (73, 27, D) a +2 spectral lajatang (74, 20, D) a +0 scimitar (still there?) an elf corpse (still there?)