faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 robe a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) an amulet of the acrobat (60, 37, D) a phantom mirror (61, 0, D) a +0 rapier of flaming (61, 8, D) a staff of poison (61, 16, D) a piece from Xom's chessboard (15/15) (61, 26, D) a staff of earth (61, 37, D) a +1 scale mail of poison resistance (61, 44, D) a +0 scimitar (62, 0, D) a +0 robe of positive energy (62, 1, D) a staff of air (62, 9, D) a condenser vane (inert) (62, 26, D) a +3 mace of holy wrath (62, 27, D) the +7 whip of Yboj {pain, rElec MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Trog disapproves of the use of such an item. (62, 28, D) a +0 rapier (still there?) a +0 ring mail (still there?) (62, 29, D) a +0 short sword (still there?) a +0 scimitar (still there?) a +0 leather armour (still there?) (62, 37, D) a +6 ring of strength (63, 8, D) a +1 longbow of freezing (63, 17, D) a +2 vorpal long sword (63, 26, D) the +0 leather armour of the Poles {rF+ Str+2 Slay-2} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rF: It protects you from fire. (63, 27, D) a +0 long sword a staff of earth an elf corpse (63, 29, D) a +0 vorpal hand axe (63, 33, D) a +2 morningstar (63, 37, D) the +5 dagger of the Dungeon {vorpal, rF+ rN++} It inflicts extra damage upon your enemies. rF: It protects you from fire. rN: It greatly protects you from negative energy. (63, 38, D) a salamander corpse (64, 16, D) the Compendium of Captivating Displacement Spells Type Level Known a - Apportation Translocation 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Metabolic Englaciation Hexes/Ice 5 no Trog disapproves of the use of such an item. (64, 17, D) a book of the Warp (64, 26, D) the +7 lajatang of Rimu {protect, Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Stlth: It makes you more stealthy. (64, 27, D) a tin of tremorstones (1/2) (64, 28, D) a +0 shortbow (still there?) a +0 dagger (still there?) 22 arrows (still there?) a +0 leather armour (still there?) (65, 26, D) a staff of fire (66, 27, D) a +0 longbow (still there?) a +0 short sword (still there?) 20 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (67, 0, D) a book of Chaos (67, 4, D) a +0 whip (unseen) (68, 0, D) a +1 great sword of holy wrath (68, 4, D) a +0 club (69, 0, D) a book of Changes (69, 4, D) a +0 short sword (69, 11, D) a +0 trident (69, 36, D) a staff of poison (70, 11, D) a throwing net (70, 12, D) a +0 trident (70, 36, D) a book of Storms (70, 37, D) the +0 robe of the Harvest Moon {Rampage rPois} rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (71, 8, D) a staff of conjuration (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 17, D) a piece from Xom's chessboard (15/15) (71, 22, D) a +0 dagger (still there?) a +0 ring mail (still there?) (71, 26, D) a condenser vane (inert) (71, 27, D) a +3 ring mail of fire resistance (71, 36, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 37, D) a book of Frost (71, 43, D) the +6 falchion "Nugho" {vorpal, rF+ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rF: It protects you from fire. (72, 9, D) a book of Cantrips (72, 11, D) a +0 trident (unseen) (72, 16, D) a condenser vane (inert) (72, 17, D) a condenser vane (inert) (72, 20, D) a +1 glaive of freezing (72, 21, D) a +0 long sword a +2 hand axe of venom an elf skeleton (72, 27, D) a +1 war axe of holy wrath a +0 plate armour a +0 kite shield a staff of poison a human corpse (72, 28, D) a +0 battleaxe a +0 chain mail a human corpse (72, 36, D) a staff of conjuration (72, 37, D) a +3 vorpal longbow (73, 1, D) an Inescapable Atlas (73, 16, D) a lightning rod (4/4) (73, 26, D) a +0 dire flail (still there?) a +1 chain mail of willpower (still there?) a condenser vane (inert) (still there?) (73, 27, D) a +0 bardiche (still there?) a +0 plate armour (still there?) a +4 ring mail of fire resistance (still there?) a human corpse (still there?) (73, 36, D) a +0 demon blade of pain (73, 37, D) a ring of protection from cold (74, 2, D) a +0 trident 3 boomerangs a +0 trident (74, 23, D) a +0 short sword (still there?) an elf skeleton (still there?) (75, 1, D) the Almanac of Dark Moulding Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Petrify Transmutation/Earth 4 no c - Agony Necromancy 5 no Trog disapproves of the use of such an item. (75, 26, D) a +0 war axe (still there?) a +0 chain mail (still there?) a human corpse (still there?)