faxtax the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of power (10, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the ring "Gaxtoel" {+Fly Str-3 Dex+3 SInv} [ring of flight] It affects your strength (-3). It affects your dexterity (+3). It lets you see invisible. It lets you fly. (11, 0, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 flail (61, 8, D) a book of Conjurations (62, 0, D) the cursed +1 chain mail of Grace {+Fly rCorr Stlth+} It lets you fly. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (62, 1, D) a +0 rapier of freezing (62, 4, D) a cursed -3 giant spiked club a +0 giant club a +0 giant club (62, 5, D) a +0 giant club a +0 dire flail (62, 8, D) an uncursed staff of death (63, 0, D) a lightning rod (4/4) (63, 4, D) a +0 troll leather armour a troll corpse (63, 8, D) an uncursed staff of summoning (67, 0, D) a +6 hunting sling of velocity a scorpion corpse (67, 4, D) a scorpion corpse (68, 4, D) a jumping spider corpse (70, 8, D) a +4 great sword of freezing (70, 9, D) an uncursed staff of power (70, 10, D) +0 steam dragon scales a steam dragon corpse (71, 7, D) a book of Bombardment (71, 10, D) a steam dragon corpse (71, 12, D) a swamp drake corpse (71, 16, D) a scroll of brand weapon (71, 17, D) a +0 scale mail of positive energy (72, 8, D) the Disquisition on the Warped Mountains (72, 9, D) a +2 glaive of flaming (72, 16, D) a +0 vampiric dagger (72, 17, D) a fan of gales (2/2) (73, 1, D) a +0 leather armour (73, 16, D) a cursed -5 ring of intelligence (73, 17, D) a +0 buckler of protection (74, 3, D) a cursed -1 long sword a +0 leather armour (75, 1, D) a +2 glaive of freezing