Dungeon Sprint DCSS version 0.30.1-1-g62c8e00024 (webtiles) character file. Game seed: 17500489648596083596 49 faxtax the Magician (level 3, -5/27 HPs) Began as a Demonspawn Hedge Wizard on July 17, 2023. Slain by a water elemental (11 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:04:01 (291 turns). faxtax the Magician (Demonspawn Hedge Wizard) Turns: 291, Time: 00:04:02 Health: -5/27 AC: 4 Str: 10 XL: 3 Next: 51% Magic: 5/8 EV: 12 Int: 15 God: Gold: 19 SH: 0 Dex: 14 Spells: 4/10 levels left rFire . . . g - +3 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no teleportation @: on blink cooldown A: molten scales 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 dagger g - a +3 quarterstaff of chaos (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - 2 potions of magic e - a potion of degeneration {unknown} f - a potion of heal wounds Skills: * Level 1.8 Fighting * Level 1.5 Armour * Level 2.7 Dodging * Level 2.5 Stealth + Level 4.3 Spellcasting * Level 2.0 Conjurations + Level 0.2 Hexes * Level 2.1 Summonings * Level 2.0 Translocations * Level 1.7 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Call Imp Summ 18% N/A 11% 2 c - Blink Tloc 18% N/A 12% 2 d - Slow Hex 12% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Pois/Air 10% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History You barely miss the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. Your cerulean imp hits the water elemental but does no damage. The water elemental hits you. You hit the water elemental but do no damage. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! Your cerulean imp hits the water elemental but does no damage. The water elemental hits you. Your cerulean imp hits the water elemental but does no damage. You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. Your cerulean imp hits the water elemental with a -4 spear. The water elemental closely misses you. You thump the water elemental! The water elemental is heavily damaged. The water elemental hits you! The water elemental engulfs you in water! Your cerulean imp hits the water elemental but does no damage. The water elemental barely misses you. The water elemental attacks as you move away! The water elemental hits you. * * * LOW HITPOINT WARNING * * * You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. Your cerulean imp hits the water elemental but does no damage. You aren't carrying any scrolls. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your cerulean imp hits the water elemental but does no damage. You hit the water elemental. You freeze the water elemental. The water elemental is heavily damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.....[.#!!#§.# ##.##.##..÷#..#..###+#+# ##.##.###..##'#5.#...... #.####.##..###..E'.⌠.... .###..##.†####..@#...### #..†..##..###....#.⌠.# ###..##...##.....# ..# #†.##....#......# ### #..###..##.#.....# #[.# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (fast, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | faxtax the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 11 | D | Reached skill level 1 in Translocations 94 | D | Reached skill level 1 in Fighting 94 | D | Reached skill level 1 in Armour 94 | D | Reached skill level 1 in Poison Magic 94 | D | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 94 | D | Reached XP level 2. HP: 21/21 MP: 1/6 147 | D | Learned a level 2 spell: Call Imp 150 | D | Learned a level 2 spell: Blink 152 | D | Learned a level 1 spell: Slow 157 | D | Noticed Crazy Yiuf 181 | D | Killed Crazy Yiuf 182 | D | Reached skill level 4 in Spellcasting 182 | D | Reached XP level 3. HP: 15/27 MP: 1/8 281 | D | Noticed a water elemental 291 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 2 | 2.0 Dodging | 2 | 2.7 Fighting | 1 | 1.8 Armour | 1 | 1.5 Stealth | 2 | 2.5 Poison Magic | 1 | 1.7 Spellcasting | 4 | 4.3 Conjurations | 2 | 2.0 Summonings | 2 | 2.1 Hexes | | 0.2 Action || total ---------------------------++------- Melee: Dagger || 20 Quarterstaff || 6 Cast: Magic Dart || 9 Call Imp || 4 Slow || 2 Blink || 1 Use: Potion || 4 Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 22