faxtax the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +1 dagger a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) the +8 chain mail "Amisemn" {Fly rC+ Stlth+} rC: It protects you from cold. Fly: It grants you flight. Stlth: It makes you more stealthy. (unseen) (49, 37, D) the +0 scale mail "Veesmev" {*Slow Fly Regen+} Fly: It grants you flight. Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (unseen) (50, 36, D) a +2 chain mail of willpower (unseen) (50, 37, D) a +0 dagger of speed (unseen) (51, 36, D) a +0 ring mail of cold resistance (unseen) (51, 37, D) a staff of fire (unseen) (52, 36, D) a wand of roots (7) (52, 37, D) a +3 heavy falchion (unseen) (53, 36, D) a staff of conjuration (unseen) (53, 37, D) the +1 pair of boots of Heusad Siusch {rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (unseen) (54, 36, D) the +4 whip "Killer Klown's Bane" {heavy, *Slow rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (unseen) (59, 36, D) a +5 ring of evasion (60, 36, D) a +4 chain mail of fire resistance (unseen) (60, 37, D) a +0 dire flail a +0 dire flail an ettin corpse (61, 8, D) the +7 battleaxe of Disaster {flame, Drain rC+ Int+5 Dex-4} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (61, 26, D) a staff of death (61, 37, D) a +1 hand axe of freezing (61, 44, D) a +0 giant spiked club (62, 8, D) a +2 spear of venom (62, 9, D) the staff of death "Bun Sats" {Fly rN+ Dex+7 Stlth-} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+7). rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a two-handed weapon. (62, 18, D) a +0 shortbow (62, 21, D) a +0 trident (62, 26, D) a +2 chain mail of poison resistance (62, 27, D) a +0 dagger a +0 robe a +0 club a +1 heavy trident an orc corpse (62, 36, D) a +0 dagger a +2 robe of positive energy (62, 37, D) a +0 giant club an ogre corpse (63, 0, D) a +1 flail a +0 robe (63, 2, D) a +0 halberd (63, 3, D) a +0 robe (63, 8, D) a +2 plate armour of fire resistance (63, 16, D) the +6 mace of Daklum Zapt {flame, rN+ rCorr Int+4} Int: It affects your intelligence (+4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (63, 17, D) a staff of earth (63, 22, D) a wind drake corpse (skeletalised by now) (63, 26, D) a +0 dire flail a +0 arbalest a +0 plate armour (63, 27, D) a +0 flail a +0 ring mail a +0 hand axe a +0 leather armour (63, 36, D) a staff of death (63, 37, D) a +0 robe a +0 dagger a +0 robe of willpower a +0 giant club a +0 giant club a +0 antimagic war axe an orc corpse an orc corpse a two-headed ogre corpse (63, 38, D) a +0 giant spiked club an ogre corpse (63, 39, D) a +0 dagger (63, 41, D) a +0 giant club (64, 19, D) a +0 shortbow (64, 21, D) a +0 shortbow (64, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 23, D) a wind drake corpse (skeletalised by now) (64, 26, D) a +0 hand axe a +0 chain mail a +1 quick blade of protection an orc corpse (64, 27, D) a +1 flail of holy wrath a +0 scale mail a +1 short sword of venom an orc corpse (64, 37, D) a +0 dagger a +0 robe an orc corpse (64, 39, D) a +0 giant club (64, 40, D) a two-headed ogre corpse (65, 26, D) a +0 club a +0 leather armour the +0 great mace "Spiderbane" {heavy, rElec rC- Dex+2} Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. an orc corpse (67, 1, D) a +0 flail (67, 3, D) a +0 short sword (68, 1, D) a +0 dire flail (69, 0, D) a +1 antimagic morningstar (70, 8, D) a +1 heavy flail (71, 8, D) a +3 plate armour of positive energy (71, 16, D) a +1 spectral quarterstaff (71, 17, D) a jackal corpse (skeletalised by now) (71, 36, D) the +6 falchion of Checks and Balances {venom, rC+ rN+ Will- Dex+2} Dex: It affects your dexterity (+2). rC: It protects you from cold. rN: It protects you from negative energy. Will: It decreases your willpower. (72, 26, D) a +2 short sword of speed (72, 27, D) a +1 dagger of venom (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 32, D) a ball python corpse (skeletalised by now) (72, 33, D) a +0 halberd (72, 37, D) a staff of fire (73, 1, D) a +0 heavy hand axe (unseen) (73, 17, D) a +3 ring mail of cold resistance a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (73, 26, D) a +3 scale mail of cold resistance (unseen) (73, 27, D) a ball python corpse (skeletalised by now) (73, 36, D) a +2 hand axe of electrocution (unseen) (73, 37, D) a +2 arbalest of electrocution (unseen) (73, 40, D) a +0 club a naga corpse (73, 41, D) a water moccasin corpse (73, 42, D) an adder corpse (75, 1, D) a staff of poison (unseen) (75, 41, D) a water moccasin corpse