faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a book of Death (49, 37, D) a book of Fire (50, 36, D) a +1 rapier of speed (unseen) (50, 37, D) a +4 rapier of flaming (unseen) (50, 40, D) a +3 battleaxe of flaming (still there?) a +0 robe (still there?) (50, 42, D) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (51, 36, D) a wand of charming (1) (51, 37, D) a wand of quicksilver (4) (51, 41, D) a +0 rapier of protection a +0 robe a merfolk corpse (51, 43, D) a +0 club an orc corpse (52, 36, D) the ring of Lady Luck {Fly rN+ rCorr Int+4 Stlth+} [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (52, 37, D) a +3 battleaxe of freezing (unseen) (52, 39, D) 4 large rocks (53, 36, D) a book of Unlife (53, 37, D) a +3 plate armour of fire resistance (unseen) (59, 37, D) a +3 leather armour of poison resistance (unseen) (60, 20, D) a water moccasin corpse (60, 36, D) the +1 chain mail "Igirgh" {Rampage Int+2} Int: It affects your intelligence (+2). Rampage: It bestows one free step when moving towards enemies. (60, 39, D) a water moccasin corpse a rime drake corpse (60, 41, D) a bullfrog corpse (61, 0, D) a +2 falchion of venom (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a staff of earth (unseen) (61, 10, D) an adder corpse (skeletalised by now) (61, 16, D) a +1 mace of draining (unseen) (61, 20, D) a +0 mace a +0 robe (61, 36, D) a staff of death (61, 39, D) a yak corpse (62, 0, D) a +0 great mace of protection (62, 1, D) a +6 war axe of draining (62, 2, D) a +0 club (62, 9, D) a water moccasin corpse (skeletalised by now) (62, 10, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +3 vampiric short sword (62, 19, D) an adder corpse (62, 26, D) a +0 giant club (62, 27, D) a +0 giant club (62, 28, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse a two-headed ogre corpse (62, 36, D) an amulet of faith (62, 37, D) a +4 heavy quarterstaff (unseen) (62, 38, D) a komodo dragon corpse (63, 0, D) a +4 heavy mace (unseen) (63, 8, D) a staff of cold (unseen) (63, 10, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (63, 16, D) a ring of resist corrosion (63, 17, D) a staff of death (63, 19, D) a +0 war axe (63, 26, D) a +0 giant club a +6 quarterstaff of distortion (63, 27, D) 4 large rocks a +1 mace of protection (63, 28, D) a +0 giant spiked club an ogre corpse (63, 29, D) a +0 giant spiked club (63, 36, D) a ring of fire (63, 37, D) a +4 hand axe of flaming (unseen) (64, 16, D) the +2 robe "Ennyoda" {Fly Will+ Int+7 Slay-2} Int: It affects your intelligence (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). Fly: It grants you flight. Will: It increases your willpower. (unseen) (64, 26, D) a staff of cold (65, 26, D) a ring of protection from cold (67, 0, D) a +2 mace of draining (unseen) (68, 0, D) a staff of cold (69, 0, D) a +0 dagger of speed (unseen) (69, 17, D) a +0 short sword (69, 36, D) a +2 rapier of speed (unseen) (70, 9, D) a +0 scimitar (70, 21, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 17, D) the staff of cold "Apiv" {rElec rC+ Dex+3 Stlth+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 19, D) a +4 short sword a +0 dagger a +0 chain mail an orc skeleton (71, 26, D) a staff of poison (unseen) (71, 31, D) a +0 giant club a +0 giant club (71, 32, D) a +0 giant club an ogre corpse (71, 36, D) a +0 hand axe of electrocution (unseen) (71, 37, D) a +3 quarterstaff of speed (72, 11, D) a +0 rapier a +0 ring mail (72, 17, D) a staff of air (72, 19, D) a +0 vampiric war axe a +1 heavy glaive (72, 26, D) a +2 flail of protection (72, 28, D) a +0 giant spiked club (72, 30, D) 5 large rocks (72, 31, D) a +0 giant spiked club a +0 giant club (73, 1, D) the staff of earth "Jaeshrexe" {rC+ rCorr} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (73, 11, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (73, 18, D) a +0 long sword (73, 27, D) a +2 barding of fire resistance (73, 32, D) 2 large rocks (73, 36, D) a +4 glaive of protection (75, 7, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (75, 17, D) a +0 dagger a +0 shortbow a +0 leather armour