faxtax the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +2 leather armour a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 12, D) a +0 short sword a +0 robe a spriggan corpse (61, 0, D) the +12 sling of Uddiagae {heavy, rN+++ Str-5 SInv} Str: It affects your strength (-5). rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. (61, 8, D) a +3 quarterstaff of speed (62, 0, D) a +2 robe of cold resistance (62, 1, D) a staff of conjuration (62, 8, D) the +3 spear of Shrieking Absolution {heavy, rCorr Str+3 Int+2 Dex+4} Str: It affects your strength (+3). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (62, 9, D) the staff of poison "Coucsu Fior" {rPois Int+4 Dex-2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (62, 12, D) a +0 rapier a +0 robe a spriggan corpse (63, 0, D) a +3 short sword of draining (63, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (67, 5, D) a +0 long sword a +0 ring mail (69, 0, D) the +5 sling "Woremal" {elec, rN+ Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (unseen) (70, 8, D) a wand of flame (6) (70, 9, D) a wand of iceblast (4) (71, 8, D) a staff of earth (unseen) (72, 8, D) the +7 hand axe "Kawitwe" {freeze, rC+ rN+ SInv} rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (72, 9, D) the Catalogue of Injurious Shifting Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Dispersal Translocation 6 (unseen) (73, 1, D) a staff of air (unseen) (75, 1, D) the staff of conjuration "Ruvathrus" {Dex+4} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). It falls into the 'Staves' category. It is a one-handed weapon.