feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +2 hunting sling of velocity (19, 1, D) a +1 helmet of see invisible (20, 0, D) a book of Frost (20, 1, D) a +2 rapier of draining (21, 0, D) a lightning rod (4/4) (21, 1, D) a +4 chain mail of positive energy (22, 0, D) the +8 shortbow of Kichiycw {freeze, Fragile rN+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. (22, 8, D) a +3 scimitar of flaming a +5 ring of dexterity (22, 9, D) a hell hog corpse (22, 26, D) a hell hound corpse (23, 0, D) an uncursed staff of energy (23, 1, D) a lightning rod (4/4) (23, 8, D) a +1 great sword of flaming a hell hog corpse (23, 10, D) a hell hog corpse (23, 13, D) a hell hound corpse (23, 18, D) an uncursed staff of earth (24, 0, D) an uncursed staff of air (24, 8, D) a +1 great sword of flaming a +4 scimitar of flaming the +1 robe "Sacaduk" {rN+ MP+9 Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It protects you from negative energy. It affects your magic capacity (+9). a scroll of brand weapon 2 chunks of flesh a fire giant skeleton (24, 10, D) a +4 scimitar of flaming (24, 18, D) an uncursed staff of conjuration (24, 25, D) a hell hog corpse (24, 28, D) a hell hound corpse (26, 0, D) an uncursed ring of flight (27, 0, D) a +3 leather armour of cold resistance (27, 1, D) an uncursed amulet of rage (28, 0, D) a fan of gales (29, 0, D) a +2 robe of positive energy (29, 1, D) an uncursed staff of power (34, 28, D) an uncursed amulet of the gourmand (35, 0, D) an uncursed staff of air (35, 14, D) a +0 morningstar of draining (35, 15, D) a +3 morningstar of flaming the +11 quarterstaff "Yziadgh" {chaos, rPois rF- SInv} Each time it hits an enemy it has a different, random effect. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. an uncursed ring of flight (35, 29, D) a +0 broad axe of distortion (36, 0, D) an uncursed staff of wizardry (36, 1, D) a +2 robe of resistance (36, 5, D) a +0 scythe of venom (36, 14, D) a +1 rapier of flaming (36, 15, D) a +1 flail of crushing (36, 29, D) an uncursed staff of conjuration (37, 1, D) an uncursed staff of cold (37, 5, D) a +0 war axe a +0 plate armour 3 potions of haste an orc corpse (skeletalised by now) (37, 7, D) a +0 great mace (unseen) (37, 14, D) 4 potions of haste (37, 15, D) a +2 robe of fire resistance (37, 28, D) a +2 leather armour of fire resistance (38, 0, D) a +0 flail (38, 1, D) a +0 halberd (38, 4, D) a +3 vampiric scythe a +0 plate armour (38, 5, D) a +1 flail of holy wrath a +2 robe of positive energy (38, 6, D) a cursed +0 battleaxe a +0 plate armour a +0 giant club (38, 14, D) an uncursed staff of death (38, 15, D) an uncursed staff of conjuration (38, 22, D) a large rock (38, 29, D) a crystal ball of energy (38, 35, D) a +0 hand axe (unseen) (38, 36, D) a cursed -3 long sword (still there?) a guardian serpent corpse (still there?) (38, 37, D) a +0 spear (unseen) (38, 38, D) a cursed -3 flail a +0 robe a naga corpse (39, 4, D) a +0 long sword a +0 plate armour a cursed -1 long sword a +0 plate armour (39, 6, D) a +0 scimitar (unseen) (39, 7, D) a +0 dagger (still there?) a troll corpse (skeletalised by now) (still there?) (39, 13, D) an uncursed ring of stealth quicksilver dragon scales the ring "Xagieleb" {MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). an uncursed amulet of regeneration a +3 ring of strength an uncursed amulet of faith an uncursed ring of protection from magic (39, 14, D) a +2 battleaxe of electrocution (39, 19, D) a +0 mace a quicksilver dragon skeleton (39, 21, D) a large rock (39, 29, D) a +2 crystal plate armour (39, 35, D) an anaconda skeleton a guardian serpent corpse (39, 36, D) a guardian serpent corpse (39, 37, D) a water moccasin corpse (40, 1, D) a +0 dagger (40, 19, D) a +0 mace 6 large rocks a stone giant skeleton (40, 20, D) a large rock (40, 28, D) a +3 chain mail of poison resistance (40, 35, D) a +0 spear (unseen) (40, 36, D) a guardian serpent corpse (still there?) a water moccasin corpse (still there?) (40, 37, D) a +0 halberd (unseen) (41, 0, D) the +6 short sword of Attainder {pain, +Rage rC+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from cold. It lets you go berserk. (41, 1, D) a +2 chain mail of positive energy (41, 15, D) an uncursed staff of death (41, 19, D) 3 large rocks (41, 28, D) the +11 bardiche "Buecusm" {chop, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. (41, 29, D) the +8 lajatang of Mafi Hiv {slice, +Inv Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It lets you turn invisible. (42, 19, D) a +0 flail (42, 28, D) an uncursed staff of cold (42, 29, D) the +1 flail of Yrroto {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (43, 28, D) a +3 mace of protection (43, 29, D) 4 potions of haste (49, 0, D) the +8 quarterstaff of Prudence {speed, +Inv rPois Str+2 Int-4} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (-4). It protects you from poison. It lets you turn invisible. (49, 12, D) a +0 flail of protection (49, 24, D) the +9 war axe of Oenomania {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (49, 36, D) a +0 antimagic flail (49, 37, D) a lightning rod (4/4) (50, 12, D) a lamp of fire (50, 24, D) a book of Changes (50, 25, D) a +3 great mace of protection (50, 36, D) an uncursed staff of poison (50, 37, D) an uncursed staff of cold (50, 42, D) a +2 quarterstaff of speed (unseen) (51, 0, D) a +2 chain mail of magic resistance (51, 1, D) Qeucopre's Reference Book on Augmentations and Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Irradiate Conjuration/Transmutation 5 (51, 12, D) a +1 morningstar of protection (51, 13, D) a +1 chain mail of fire resistance (51, 17, D) a +0 dire flail (unseen) (51, 18, D) a cursed -3 giant club (unseen) (51, 19, D) a +0 war axe (unseen) (51, 24, D) a lamp of fire (51, 25, D) an uncursed staff of fire (51, 36, D) a +0 spear (51, 37, D) a book of the Tempests (51, 40, D) a +0 robe (51, 41, D) a +0 quarterstaff a cursed +0 robe a +2 flail of pain a +0 animal skin (52, 0, D) a +3 mace of venom (52, 1, D) a +2 battleaxe of chopping (52, 12, D) 4 potions of haste (52, 13, D) a cursed ring of attention (52, 17, D) a cursed -3 giant spiked club a +0 giant club a +0 giant club (52, 24, D) +2 ice dragon scales (52, 25, D) a +4 dire flail of protection (52, 30, D) a cursed +0 halberd a +0 robe (52, 36, D) a +2 leather armour of fire resistance (52, 40, D) a +2 trident of protection (52, 41, D) the +4 falchion "Hell-Harrower" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. a +0 robe (53, 0, D) an uncursed staff of energy (53, 12, D) a +0 spear of piercing (53, 17, D) a +0 giant club a +0 giant club a +0 dire flail a +0 dire flail a +0 giant spiked club (53, 18, D) a +0 long sword a +0 plate armour (53, 24, D) a +1 leather armour of fire resistance (53, 25, D) a +1 arbalest of flaming (53, 36, D) an uncursed staff of wizardry (53, 37, D) a +0 quarterstaff (54, 0, D) a +0 war axe of flaming (54, 12, D) the +0 hand crossbow "Guysmet" {velocity, +Inv Int+2 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). It lets you see invisible. It lets you turn invisible. (54, 13, D) an uncursed staff of wizardry (54, 36, D) a lightning rod (4/4) (55, 0, D) a fan of gales (55, 1, D) a +1 vampiric dagger (55, 12, D) a book of Spatial Translocations (55, 13, D) a +0 halberd of distortion (55, 24, D) a fan of gales (59, 36, D) a +3 chain mail of cold resistance (60, 36, D) a +4 triple crossbow of flaming (60, 37, D) a +7 hand crossbow (61, 0, D) a +2 ring mail of cold resistance (61, 2, D) a +0 short sword (61, 16, D) a +0 rapier (61, 21, D) a +0 rapier a +0 robe a +0 buckler (61, 22, D) a +3 short sword of venom a +0 robe (61, 36, D) a crystal ball of energy (62, 1, D) an uncursed staff of wizardry (62, 2, D) a +0 dagger a +0 robe (62, 8, D) Sif Muna's Handbook of the Lucky Snowflakes Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Ring of Flames Charms/Fire 7 (62, 9, D) a book of Burglary (62, 16, D) the +7 hand axe of the Hidden Vale {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (62, 17, D) a +3 scale mail of magic resistance (62, 20, D) the +6 spear "Goblinslayer" {antimagic, +Rage rC+ Str-4 Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your dexterity (+6). It protects you from cold. It lets you go berserk. a +0 robe (62, 21, D) a +0 quarterstaff a +0 robe (62, 26, D) a book of the Dragon (62, 27, D) a +0 short sword (62, 36, D) a cursed -5 ring of evasion (62, 37, D) an uncursed staff of power (63, 2, D) a +0 dagger a +0 robe (63, 3, D) a +0 dagger a +0 leather armour (63, 8, D) a +1 chain mail of cold resistance (63, 16, D) a fan of gales (63, 17, D) a +0 rapier (63, 27, D) a +1 battleaxe of chopping (63, 31, D) a +0 spear (63, 32, D) a cursed -2 quarterstaff (unseen) (63, 36, D) 4 potions of haste (63, 37, D) a fan of gales (63, 40, D) a +0 demon whip of draining (64, 16, D) a cursed staff of death (64, 27, D) a book of Party Tricks (64, 31, D) the +2 rapier "Woasox" {freeze, rN+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe a +0 buckler (65, 26, D) a +2 robe of cold resistance (65, 31, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (65, 32, D) a +0 quarterstaff (unseen) (67, 0, D) a +5 quick blade (68, 0, D) a cursed +1 giant spiked club (69, 0, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed staff of poison an uncursed staff of energy an uncursed ring of flight (69, 36, D) an uncursed staff of cold (69, 40, D) a +2 dire flail of protection (unseen) (70, 9, D) a book of Alchemy (70, 19, D) a +0 shortbow (unseen) (70, 36, D) a fan of gales (70, 37, D) an uncursed staff of fire (70, 40, D) a +0 trident (71, 8, D) a +2 scale mail of positive energy (71, 16, D) a crystal ball of energy (71, 18, D) a large rock a +0 shortbow 26 arrows (71, 19, D) a large rock (71, 20, D) an arrow (71, 36, D) an uncursed staff of energy (71, 39, D) 4 large rocks (71, 40, D) a +0 trident (71, 42, D) an arrow (72, 8, D) a +2 chain mail of magic resistance (72, 9, D) a crystal ball of energy a lightning rod (4/4) (72, 16, D) a book of Enchantments (72, 17, D) a +0 shortbow 8 arrows (72, 19, D) 2 arrows (72, 22, D) an arrow (72, 23, D) a large rock an arrow (72, 26, D) an uncursed staff of death (72, 30, D) a +3 antimagic battleaxe (72, 37, D) a book of Dreams (72, 40, D) a +0 shortbow (still there?) a +0 trident (still there?) (72, 41, D) 5 large rocks (unseen) (73, 1, D) a book of Burglary (73, 16, D) a +1 plate armour of poison resistance (73, 17, D) a +2 scale mail of cold resistance (73, 18, D) a +0 trident (73, 19, D) a +0 shortbow (unseen) (73, 26, D) an uncursed staff of poison (73, 37, D) a cursed staff of wizardry (73, 40, D) a +0 trident (unseen) (74, 2, D) a +0 trident (75, 2, D) a +0 trident 4 potions of haste