feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 bolts 1000 arrows 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +0 whip (49, 37, D) an uncursed staff of summoning (50, 36, D) a +6 hunting sling of velocity (50, 37, D) an uncursed staff of summoning (51, 36, D) a sack of spiders (51, 37, D) a crystal ball of energy (51, 38, D) a +3 spear (unseen) (52, 36, D) a +1 pair of gloves of archery (52, 37, D) a +1 chain mail of cold resistance (52, 41, D) a +0 quarterstaff of crushing (unseen) (53, 36, D) the +2 plate armour "Dymeh" {Regen+ Str+6} It affects your strength (+6). It increases your rate of regeneration. (53, 37, D) a +5 long sword of protection (54, 36, D) the amulet "Ruqy" {RegenMP rElec} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. (60, 37, D) a crystal ball of energy (60, 38, D) a cursed +0 falchion a +0 robe (61, 8, D) an uncursed staff of energy (61, 16, D) the +6 halberd of Pride {flame, rF- Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It makes you vulnerable to fire. (61, 30, D) a ball python corpse (61, 36, D) the +9 battleaxe of Immorality {flame, rElec Str-2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. (61, 37, D) a cursed +0 dire flail a +0 robe a phial of floods (62, 1, D) a lightning rod (4/4) (62, 8, D) the +5 chain mail of the Bull {rC- rCorr Int+6} It affects your intelligence (+6). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. (62, 16, D) a +1 short sword of venom (62, 17, D) a +1 spear of venom (62, 26, D) the +5 scimitar of the Battered Tales {slice, *Rage +Inv +Fly Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It lets you turn invisible. It lets you fly. It may make you go berserk in combat. (62, 29, D) a +0 dire flail (unseen) (62, 36, D) a +0 dagger of holy wrath (62, 37, D) a +2 scimitar of holy wrath (63, 0, D) a +3 hunting sling of flaming (63, 16, D) a +2 rapier of freezing (63, 26, D) a +2 hunting sling of freezing (63, 27, D) a +4 scimitar of protection (63, 28, D) an adder skeleton (63, 29, D) a +0 battleaxe (63, 30, D) an adder skeleton (63, 31, D) a water moccasin corpse (63, 37, D) a phial of floods (64, 17, D) a +0 robe (64, 26, D) a +0 robe (68, 0, D) a crystal ball of energy (68, 1, D) a +0 ring mail (68, 2, D) a +0 dagger a +0 robe (68, 4, D) a +0 dagger (70, 8, D) a phial of floods (70, 9, D) a lightning rod (4/4) (70, 36, D) a +2 hand axe of pain (71, 26, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (71, 37, D) a +1 quarterstaff of protection (71, 41, D) a redback corpse (71, 42, D) a wolf spider corpse (72, 9, D) the cursed +2 shortbow of the Spider {venom, rElec Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (72, 16, D) a +0 flail a +0 robe a book of Conjurations (72, 17, D) a crystal ball of energy (72, 19, D) a necrophage corpse (skeletalised by now) (72, 26, D) a +3 battleaxe of freezing (72, 30, D) a cursed -3 dagger a +0 robe (72, 37, D) a cursed -3 ring of strength (73, 17, D) a necrophage corpse (skeletalised by now) (73, 27, D) the +4 hand axe "Iguih" {freeze, rElec MR++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of strength an uncursed staff of power an uncursed ring of stealth an uncursed ring of flight an uncursed staff of fire (73, 36, D) a +2 hand crossbow of freezing (73, 37, D) an uncursed amulet of the acrobat an uncursed amulet of rage an uncursed staff of energy