feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 plate armour a +5 crystal plate armour +5 gold dragon scales (5, 5, D) a +0 shield (still there?) a +0 shield (still there?) a +0 war axe (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (35, 14, D) a +2 chain mail of fire resistance (35, 15, D) a +2 falchion of holy wrath (35, 29, D) a cursed ring of ice (35, 39, D) a +0 robe (unseen) (36, 1, D) an uncursed staff of death (36, 14, D) an uncursed staff of earth (36, 15, D) a +3 short sword of protection (36, 29, D) a phial of floods (36, 38, D) a +0 robe (37, 0, D) a +4 falchion of slicing (37, 1, D) an uncursed staff of poison (37, 14, D) a +3 shortbow of freezing (37, 15, D) a +0 morningstar of draining (37, 21, D) a +0 morningstar (37, 29, D) the ring of Limitation {AC+3 Int+3} [ring of protection] It affects your AC (+3). It affects your intelligence (+3). (37, 39, D) a +0 rapier (unseen) (38, 0, D) an uncursed staff of power (38, 7, D) a jumping spider corpse (still there?) a tarantella corpse (still there?) (38, 15, D) a +3 great sword of holy wrath (38, 19, D) a +0 morningstar (38, 20, D) 6 large rocks a +4 morningstar (38, 29, D) a book of the Sky (38, 33, D) a +0 robe (39, 1, D) an uncursed staff of air (39, 7, D) an uncursed ring of poison resistance an uncursed amulet of guardian spirit a +2 amulet of reflection the amulet of the Illusory Emperors {Faith Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). +5 storm dragon scales a redback corpse (39, 14, D) a +5 war axe of freezing (39, 15, D) a +2 battleaxe of electrocution (39, 29, D) a +0 war axe (39, 35, D) a +1 demon whip of venom (unseen) (40, 0, D) a +0 shortbow of freezing (40, 7, D) a redback corpse (40, 15, D) a +3 ring of evasion (40, 18, D) 4 large rocks a +0 dire flail (40, 20, D) a large rock (40, 29, D) a lamp of fire (41, 1, D) a cursed -5 ring of protection (41, 14, D) a +6 war axe of distortion (41, 15, D) a large rock a +2 whip of electrocution (41, 19, D) 2 large rocks (41, 29, D) the amulet "Zejad" {Harm *Drain SInv} [amulet of harm] It increases damage dealt and taken. It lets you see invisible. It causes draining when unequipped. (42, 1, D) a crystal ball of energy (42, 14, D) a +0 pair of gloves of archery (42, 15, D) a +3 lajatang of protection (42, 18, D) 2 large rocks (42, 29, D) a +0 fustibalus of velocity (43, 15, D) the cursed +1 robe "Omyet" {rF+ Int+3 Dex-3 Slay+3} It affects your intelligence (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It has a curse placed upon it. (43, 29, D) a +5 short sword of flaming (49, 0, D) an uncursed staff of earth (49, 37, D) a cursed staff of power (50, 0, D) a +0 rapier of venom (50, 1, D) a lightning rod (4/4) (50, 6, D) an ugly thing corpse (skeletalised by now) (50, 12, D) a crystal ball of energy (50, 13, D) a +3 trident of venom (50, 36, D) a fan of gales (50, 37, D) a +4 flail of holy wrath (51, 0, D) an uncursed staff of poison (51, 1, D) a lightning rod (4/4) (51, 12, D) a +0 trident of distortion (51, 20, D) a +2 falchion of flaming a +0 longbow 17 arrows a +0 robe (51, 24, D) a +6 quarterstaff of protection (51, 25, D) an uncursed staff of earth (51, 36, D) a +3 morningstar of protection (52, 0, D) a +2 ring mail of poison resistance (52, 1, D) the +5 quarterstaff "Talec" {venom, *Slow rElec MR+ Str+4 Int+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (52, 13, D) a +2 arbalest of flaming (52, 18, D) a +2 eudemon blade of holy wrath a +0 large shield (52, 25, D) a +2 ring of dexterity (52, 37, D) a +2 large shield of poison resistance (53, 0, D) a cursed staff of earth (53, 1, D) a +2 scale mail of cold resistance (53, 19, D) a +2 flail of flaming a +0 shortbow 19 arrows a +0 robe (53, 24, D) a +2 great sword of flaming (53, 25, D) a scarf of repulsion a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). an uncursed ring of magical power (53, 37, D) a +4 plate armour of poison resistance (54, 1, D) a +2 quarterstaff of distortion (54, 13, D) a cursed -2 ring of evasion (54, 36, D) a +2 vampiric lajatang (55, 0, D) a +6 quick blade (55, 30, D) (unseen) (56, 29, D) +0 steam dragon scales (59, 37, D) an uncursed staff of conjuration an uncursed staff of power (60, 37, D) a +1 antimagic whip (61, 16, D) the +8 short sword "Fuiceoqo" {pain, +Inv Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It lets you turn invisible. (61, 43, D) a large rock (62, 0, D) a +4 dagger of freezing (62, 1, D) a +3 leather armour of positive energy (62, 16, D) a +0 hunting sling of velocity (62, 26, D) an uncursed ring of flight a +0 scale mail a cursed staff of death an uncursed staff of air an uncursed staff of energy an uncursed staff of conjuration an uncursed staff of cold (62, 37, D) a +1 flail of crushing (62, 40, D) a +2 arbalest of flaming 18 bolts a large rock (62, 41, D) a +0 great sword a +0 chain mail a +0 battleaxe a +0 chain mail a large rock (62, 42, D) a cursed -2 long sword a +0 chain mail a large rock (63, 8, D) a +4 bardiche of venom (63, 26, D) a +2 dagger of draining (63, 27, D) 1000 bolts 1027 arrows 1000 sling bullets (63, 36, D) an uncursed staff of death (63, 40, D) a +0 great mace a +0 plate armour (64, 17, D) a +1 plate armour of poison resistance (64, 26, D) a +3 quarterstaff of speed (64, 39, D) a +0 bardiche a +0 plate armour (64, 40, D) a +0 war axe a +0 plate armour a +0 shield (64, 41, D) a +0 war axe a +0 chain mail a +0 shield (65, 26, D) a +5 quarterstaff of protection (67, 0, D) a +1 shortbow of flaming (69, 0, D) a +2 vampiric lajatang (69, 36, D) a +3 war axe of distortion (70, 8, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (70, 36, D) a lightning rod (4/4) (71, 38, D) a +4 war axe a +0 chain mail a +0 mace a +2 shortbow of flaming (71, 39, D) a +0 dagger (unseen) (71, 40, D) a +0 whip (unseen) (72, 11, D) a +0 dagger (unseen) (72, 36, D) a +2 large shield of reflection (72, 38, D) a cursed -3 flail (still there?) a +0 chain mail (still there?) (72, 40, D) a +0 hand axe (unseen) (73, 1, D) a +0 falchion of slicing (73, 11, D) a +0 dagger a +0 robe a +0 buckler (73, 16, D) a +4 dagger of venom (73, 27, D) the cursed +2 fustibalus of the Insatiable Nights {freeze, *Contam rN+++ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 36, D) a +1 scale mail of fire resistance (73, 37, D) a +2 leather armour of poison resistance (73, 38, D) a +0 dagger a +0 robe (73, 39, D) a +0 hand axe (74, 30, D) a +0 dagger a +0 longbow a +0 leather armour (75, 30, D) a +0 long sword a +0 short sword a +0 shortbow a +0 leather armour (75, 32, D) a +0 dagger