feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) the amulet "Coyckiz" {Reflect Int+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your SH (+2). (50, 37, D) a cursed staff of cold (51, 37, D) the ring of Wekafryv {rElec rF++ rCorr Int+4} [ring of resist corrosion] It affects your intelligence (+4). It greatly protects you from fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (52, 37, D) the ring "Xyeth" {rPois rF+ Str-2 Int+2 Dex+2} [ring of intelligence] It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (53, 37, D) a +1 hand axe of chopping (60, 37, D) an uncursed staff of power (60, 41, D) a necrophage corpse (61, 0, D) a +7 plate armour of ponderousness (61, 8, D) a +0 trident (61, 9, D) a +0 vampiric scythe (61, 10, D) a +0 trident (61, 16, D) an uncursed staff of poison an uncursed staff of wizardry an uncursed staff of death (61, 26, D) an uncursed staff of power an uncursed staff of conjuration a +0 pair of gloves of dexterity (61, 37, D) an uncursed staff of poison (61, 40, D) a hell hog corpse (62, 1, D) a +3 ring mail of poison resistance (62, 8, D) a +4 halberd of pain a +0 trident of freezing (62, 9, D) +2 acid dragon scales (62, 17, D) a +4 glaive of flaming (62, 27, D) a +0 dagger (still there?) a +2 longbow of velocity (still there?) (62, 30, D) a +0 glaive of venom (62, 31, D) a +3 hand axe of chopping (62, 37, D) a +8 dire flail of protection (63, 0, D) a +1 plate armour of magic resistance (63, 3, D) a +0 hand axe (unseen) (63, 8, D) a lamp of fire (63, 9, D) a +0 trident (unseen) (63, 31, D) a +0 long sword a +0 ring mail a +2 scimitar of draining an elf skeleton (63, 37, D) a +3 longbow (64, 26, D) a lightning rod (4/4) (64, 31, D) a +0 long sword a +0 ring mail an elf skeleton (68, -1, D) a +0 long sword an uncursed staff of energy a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (70, 40, D) a +0 dagger a +0 hand axe a draconian skeleton (71, 7, D) an uncursed staff of death an uncursed staff of cold (71, 16, D) the cursed +1 lajatang of Animal Spirits {chaos, rC+++ Int-3 SInv Stlth+} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-3). It renders you almost immune to cold. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a +3 glaive of flaming (71, 26, D) a +0 scimitar of holy wrath (71, 41, D) a +0 hand axe of venom a +4 hunting sling (71, 42, D) a +0 war axe a +0 short sword a red draconian skeleton (71, 43, D) the +1 whip "Mudicad" {flame, *Rage rC+ Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It may make you go berserk in combat. (72, 9, D) a +0 battleaxe of flaming (72, 37, D) an uncursed amulet of the gourmand (72, 41, D) a +0 whip a draconian skeleton (72, 42, D) a +1 mace of crushing a red draconian skeleton (73, 16, D) a lamp of fire (73, 26, D) a +1 rapier of venom (73, 27, D) a +1 ring of evasion a cursed ring of wizardry a +4 ring of protection (73, 42, D) a +0 flail a draconian skeleton (75, 1, D) a +2 chain mail of cold resistance