flinch the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +1 scimitar of freezing (63, 1, D) a book of Cantrips (68, 1, D) an uncursed amulet of stasis (69, 1, D) the cursed -1 giant club "Schoimp" {freeze, HP+9 Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your health (+9). It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a book of Air (75, 2, D) a +1 robe of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (68, 3, D) a +0 shield (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 rapier (62, 9, D) a +6 ring of intelligence a +6 ring of dexterity the +1 greatsling of the Original Sin {venom, rN+ MP+9} It poisons the ammo it fires. It protects you from negative energy. It affects your magic capacity (+9). (63, 9, D) a +3 mace of draining (70, 9, D) a cursed ring of loudness (71, 9, D) a +2 arbalest of freezing (72, 9, D) an uncursed staff of conjuration (62, 10, D) the +6 buckler of Coronation {rElec rF++ rC+ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It protects you from cold. It insulates you from electricity. (70, 10, D) a +2 dagger of venom (72, 10, D) a +0 short sword of protection (61, 11, D) a +2 long sword of electrocution (63, 12, D) a +0 short sword a +0 buckler (64, 12, D) a +0 long sword a +0 buckler (72, 12, D) a +0 flail a +0 robe (62, 17, D) a +5 giant club (63, 17, D) a +0 robe the cursed ring "Baqypiar" {rPois+ rF+ Str-3 Int+5} [ring of strength] It affects your strength (-3). It affects your intelligence (+5). It protects you from fire. It protects you from poison. It has a curse placed upon it. a +6 ring of intelligence an uncursed ring of magical power (64, 17, D) an uncursed staff of wizardry (71, 17, D) a +0 dagger (72, 17, D) a +2 vampiric rapier (73, 17, D) a +0 hand axe (62, 18, D) an uncursed ring of poison resistance (63, 18, D) an uncursed ring of fire (64, 18, D) a +0 battleaxe of electrocution (71, 18, D) a +0 club (72, 18, D) a +0 flail (73, 18, D) a +0 hand axe (71, 23, D) a +1 great mace of protection an uncursed staff of death (61, 24, D) a +0 morningstar (71, 24, D) the +3 dagger of Imbalance {pierce, +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. (72, 24, D) the +3 dagger of the Dove {flame, Contam rC+ Str+4} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It causes magical contamination when unequipped. (61, 27, D) a book of Ice (62, 27, D) the +2 dagger of Indomitability {flame, +Inv rC++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It lets you turn invisible. (63, 27, D) a +2 hand crossbow of freezing (64, 27, D) a +0 trident (65, 27, D) a +0 helmet of intelligence (71, 27, D) the +1 pair of boots of the Evening {Contam +Twstr Str+6 SInv} It affects your strength (+6). It enhances your eyesight. It causes magical contamination when unequipped. It can be evoked to create a twister. (72, 27, D) a +1 quarterstaff of draining (73, 27, D) a +2 flail of crushing (62, 28, D) a cursed -3 ring of dexterity (63, 28, D) a +2 scimitar of slicing (64, 28, D) a +2 plate armour of positive energy (71, 28, D) the ring "Qeor" {Wiz +Rage MR- Dex-2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you go berserk. (72, 28, D) a book of Necromancy (73, 28, D) Sif Muna's Disquisition on the Assistive Oath Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Enslavement Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 (72, 29, D) a +0 flail (61, 30, D) a +0 trident (72, 30, D) a +0 flail (73, 30, D) a +0 robe (unseen) (61, 31, D) the +2 hand axe of flinch's Peril {flame, rN+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. 8 tomahawks (62, 31, D) a +0 trident (63, 31, D) a +0 trident (64, 31, D) a +0 shortbow 8 poisoned arrows (72, 31, D) a +0 naga barding a +0 mace (62, 33, D) a poisoned arrow (65, 36, D) a steam dragon skeleton (49, 37, D) a +0 dagger (50, 37, D) a +2 shortbow of flaming (51, 37, D) a lamp of fire (52, 37, D) a book of Air (53, 37, D) a manual of Polearms (54, 37, D) the Catalogue of the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Warp Weapon Charms/Translocation 5 (59, 37, D) a +3 falchion of slicing (61, 37, D) the cursed +0 plate armour of Dithmenos' Outrage {rElec rF+ rN+ HP+9 MP+9 Stlth+} It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your health (+9). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (62, 37, D) a plain deck of changes (63, 37, D) an uncursed staff of cold a swamp drake skeleton (64, 37, D) a swamp drake skeleton (65, 37, D) a mottled dragon skeleton (71, 37, D) an uncursed ring of protection from magic (72, 37, D) the Volume of the Lonely Spirits Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 (50, 38, D) the ring "Rioxtyr" {+Blink rC- HP-9 EV+1} [ring of evasion] It affects your evasion (+1). It makes you vulnerable to cold. It affects your health (-9). It lets you blink. (51, 38, D) a +4 chain mail of fire resistance (52, 38, D) an uncursed ring of positive energy (53, 38, D) a +2 rapier of venom (59, 38, D) the cursed -4 robe of the Doldrums {MP+9 Stlth+} It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (60, 38, D) the cursed +1 war axe of Chyik {flame, rF- SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It enhances your eyesight. It has a curse placed upon it. (61, 38, D) a +3 trident of piercing (62, 38, D) an uncursed staff of energy (63, 38, D) the +7 chain mail of Crawling {Contam rPois+ Int+5 SInv} It affects your intelligence (+5). It protects you from poison. It enhances your eyesight. It causes magical contamination when unequipped. (70, 38, D) a +4 war axe of freezing (71, 38, D) a +1 ring mail of positive energy (72, 38, D) the +9 plate armour of Trog's Displeasure {+Twstr rPois- Str+4} It affects your strength (+4). It protects you from poison. It can be evoked to create a twister. (60, 39, D) a +6 ring of dexterity (53, 43, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (unseen) (53, 44, D) a cursed +1 dire flail a +0 robe (52, 45, D) a cursed -2 dagger (unseen) (53, 45, D) an uncursed staff of summoning a +0 robe a +0 dagger a +0 robe a human corpse