flinch the Dungeon (0, 0, D) a +0 trident (-1, 1, D) a +0 spear a +0 leather armour a +0 trident a merfolk skeleton (0, 1, D) a +0 trident (13, 1, D) an ugly thing corpse (28, 1, D) a +0 trident (-9, 2, D) 2 meat rations (-8, 2, D) the cursed -3 plate armour of Mumblety Peg {rF+ rC- rN+} It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (-9, 3, D) a book of Flames (-8, 3, D) a +0 chain mail of magic resistance (-8, 4, D) a book of the Warp (-9, 5, D) the +6 mace of Graup {freeze, rElec rPois+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It insulates you from electricity. It protects you from poison. (-8, 5, D) a lantern of shadows (-43, 6, D) a +2 trident (-42, 6, D) a +2 falchion (-41, 6, D) a +2 mace (-11, 6, D) an uncursed staff of wizardry (unseen) (-43, 7, D) a +2 hand axe (-42, 7, D) a +2 dagger (-41, 7, D) a +2 quarterstaff (-36, 7, D) 10 stones an uncursed staff of energy (-5, 10, D) a troll hide a +0 vampiric short sword a +0 buckler (-43, 11, D) a +2 plate armour (-42, 11, D) a +3 chain mail (-37, 11, D) a +0 robe a cursed +0 rapier a +0 leather armour (-43, 12, D) a +2 dagger of electrocution (-42, 12, D) a +2 hand axe of freezing (-43, 13, D) a +0 long sword of holy wrath (-42, 13, D) a +0 mace of crushing (-38, 13, D) a +0 dagger (-37, 13, D) a +0 whip (-43, 14, D) a +1 quarterstaff of protection (-42, 14, D) a +2 trident of piercing (8, 14, D) a +0 dagger (-14, 15, D) a +0 dire flail a +0 giant club (-45, 17, D) a +0 animal skin a +0 whip of flaming a +2 robe of magic resistance (-45, 18, D) a +0 animal skin a +0 animal skin (-11, 18, D) a +1 shortbow of flaming 26 arrows (-45, 19, D) a cursed +0 dagger (-14, 20, D) a +3 dagger of pain a cursed +0 robe (-43, 21, D) a +0 animal skin (-15, 21, D) a +0 giant club (-37, 22, D) a +0 club a +1 spear of piercing a +0 ring mail (-28, 22, D) a +0 naga barding (-27, 22, D) a +4 scale mail (-37, 23, D) a stone (-28, 23, D) a +4 scale mail (-27, 23, D) a +4 scale mail (-36, 24, D) a stone a +0 flail (-34, 24, D) a +0 club a stone (-28, 24, D) a +4 quarterstaff of speed (-27, 24, D) a +2 scimitar of holy wrath (8, 24, D) 11 stones (-28, 25, D) a +2 morningstar of crushing (-27, 25, D) a +1 broad axe of freezing (9, 25, D) an uncursed ring of loudness (-28, 26, D) a +2 rapier of venom (-27, 26, D) the +2 halberd of Chaos {chop, Contam rN- MR++ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy.