flinch the Dungeon (0, 0, D) a book of Death (1, 0, D) a cursed staff of air (5, 0, D) a lantern of shadows (6, 0, D) a box of beasts (8, 0, D) a Necronomicon (13, 0, D) an ornate deck of escape (-1, 1, D) a +1 ring of strength (1, 1, D) 15 stones (2, 1, D) a book of Callings (3, 1, D) a book of Unlife (6, 1, D) a book of Spatial Translocations (7, 1, D) a Grand Grimoire (10, 1, D) the Reference Book on Shape Shifting and the Compass Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Control Teleport Charms/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Dragon Form Transmutation 7 (14, 1, D) a +0 dagger (-1, 2, D) an uncursed staff of fire (1, 2, D) a fire dragon hide (2, 2, D) a +0 great sword (5, 2, D) 5 arrows (7, 2, D) a crystal ball of energy (12, 2, D) 27 arrows (17, 2, D) 12 sling bullets of flame (-44, 3, D) a pearl dragon corpse (-8, 3, D) a bolt of penetration (0, 3, D) a +0 robe (2, 3, D) the +8 hand crossbow of the Evil Eye {penet, Str+4 Int+4 Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+5). (3, 3, D) a potion of flight (4, 3, D) 20 bolts (5, 3, D) a plain deck of summoning (7, 3, D) a +2 pair of gloves of archery (-47, 5, D) a bolt (-46, 5, D) a bolt (-44, 5, D) a bolt (-42, 5, D) a bolt (3, 5, D) a +0 mace (18, 5, D) a +0 short sword a +0 glaive 97 stones the +0 robe of Trumpets {MR- MP+9 Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (-47, 6, D) a bolt (-43, 6, D) a bolt (-42, 6, D) a cursed +0 arbalest (unseen) (8, 6, D) a +0 great mace a +0 chain mail (18, 6, D) an uncursed staff of power the cursed -3 scale mail of the Enchanted Forest {Str-2 SInv Stlth-} It affects your strength (-2). It enhances your eyesight. It makes you less stealthy. It has a curse placed upon it. an uncursed ring of poison resistance a +0 great sword a +0 chain mail (19, 6, D) a +2 rapier of venom (-44, 7, D) a +0 rapier (unseen) (-37, 7, D) 2 bolts (-17, 7, D) a +2 robe of positive energy (19, 7, D) a +0 whip 45 stones (19, 8, D) a wand of magic darts (25) a +1 battleaxe of electrocution (2, 9, D) a pearl dragon hide (3, 9, D) an uncursed ring of magical power a wand of fire (0) (4, 9, D) a +14 gold dragon armour (5, 9, D) the ring of the Vendetta {rN+ Int+3 Dex+2 SInv} [ring of positive energy] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. It enhances your eyesight. (6, 9, D) a +2 centaur barding of stealth (7, 9, D) a +3 large shield of protection (8, 9, D) the ring "Fepuenue" {rF+ EV-5 Str+2 Dex+2 Slay+4} [ring of evasion] It affects your evasion (-5). It affects your strength (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. (9, 9, D) the ring of Moderation {SustAb Stlth+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It makes you more stealthy. (11, 9, D) a +11 broad axe of chopping (12, 9, D) a +6 chain mail of cold resistance (13, 9, D) the ring of Freedom {rPois+ rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from poison. It protects you from negative energy. (14, 9, D) a +12 storm dragon armour (16, 9, D) the ring "Eraserph" {MP+9 Dex+5} [ring of dexterity] It affects your dexterity (+5). It affects your magic capacity (+9). (19, 9, D) a +0 war axe a +0 trident a +0 broad axe a +0 chain mail a +2 demon whip of flaming (-44, 10, D) 14 bolts (4, 10, D) the ring "Cuud" {rF- rC++ Str+3} [ring of strength] It affects your strength (+3). It makes you vulnerable to fire. It greatly protects you from cold. (5, 10, D) a +9 glaive of flaming (7, 10, D) the +5 executioner's axe "Sompipsoesm" {pain, rC+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from cold. (8, 10, D) the amulet "Hegrowno" {Stasis -Cast rElec HP-9} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It insulates you from electricity. It affects your health (-9). It prevents spellcasting. (9, 10, D) a +10 fire dragon armour (10, 10, D) a +2 naga barding of stealth (11, 10, D) a +4 robe of resistance (12, 10, D) a +4 hat (13, 10, D) the ring "Cuavva Shril" {+Blink rPois+ Slay+5 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It enhances your eyesight. It lets you blink. (14, 10, D) a +14 gold dragon armour (15, 10, D) a +10 gold dragon armour (16, 10, D) the ring of Joitause {rPois+ MR- Slay+5 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. the ring "Clikoafa" {rPois+ Int+2 Slay+3} [ring of poison resistance] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. a +9 giant spiked club (19, 10, D) the +12 mace of Qukebeoss {crush, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. a +0 buckler of protection (-40, 11, D) 7 poisoned bolts (-22, 11, D) a +0 short sword a cursed +0 short sword a +0 leather armour (19, 11, D) a +0 battleaxe a +0 plate armour a +4 hand axe of flaming (-31, 12, D) an uncursed ring of magical power (7, 12, D) a +0 long sword (-32, 13, D) a wand of enslavement (15) the +6 Sword of Cerebov {flame} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (-27, 13, D) a quicksilver dragon hide (11, 13, D) a +0 dagger a cursed -2 cloak (19, 13, D) a +0 battleaxe a +0 dagger an uncursed staff of summoning (19, 14, D) the +8 war axe "Diyx" {venom, Str+2 Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). a cursed +0 plate armour (19, 15, D) a +0 war axe a +4 chain mail of fire resistance a +0 large shield (-13, 17, D) a +0 arbalest 15 bolts (-3, 17, D) a +0 pair of gloves a +0 cloak a +4 rapier of electrocution (-56, 18, D) a +5 scimitar a +0 chain mail (-13, 18, D) a +0 arbalest 28 bolts (-12, 18, D) a +3 arbalest 4 bolts of penetration (-3, 18, D) a +2 large shield a +5 scimitar of holy wrath (14, 18, D) a +2 demon whip of venom (15, 18, D) a +2 chain mail of magic resistance a +0 cloak a +3 halberd of chopping a +0 long sword (-55, 19, D) a +2 halberd a +0 chain mail (-44, 20, D) a +3 ring mail of poison resistance (-43, 20, D) a +0 ring mail (-26, 20, D) a +0 plate armour (-25, 20, D) a +0 war axe (-2, 20, D) a +0 large shield a +3 scimitar of holy wrath (-1, 20, D) a wand of flame (25) (-56, 21, D) a +0 hand axe a +0 robe (-25, 21, D) a +2 trident of piercing (-56, 22, D) a cursed -2 dagger a +0 robe (-55, 22, D) a +0 dagger a +0 robe (-20, 22, D) 3 large rocks (-18, 22, D) 2 bolts of penetration (-2, 22, D) a +0 buckler a wand of magic darts (32) a cursed +3 flail a wand of frost (20) (-1, 22, D) the ring of Secrets {rPois+ MR- HP+9 Str+3 Dex+2 Stlth+} [ring of poison resistance] It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your health (+9). It makes you more stealthy. (14, 22, D) a +2 demon trident of venom (15, 22, D) a +3 demon blade of electrocution (-56, 23, D) the +7 scimitar of Nightmares {venom, Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). a +0 chain mail a +4 halberd of pain a cursed +0 chain mail (-33, 23, D) a +0 trident (unseen) (-31, 23, D) a +0 spear (-18, 23, D) a bolt (-17, 23, D) 2 bolts (16, 23, D) a +2 cloak of magic resistance (-56, 24, D) a +0 long sword a cursed +0 robe (-55, 24, D) a +2 great mace of flaming a +0 chain mail (-54, 24, D) a +0 war axe a +2 chain mail of positive energy (-37, 24, D) a +0 arbalest 20 bolts (-34, 24, D) a +0 dagger (unseen) (-32, 24, D) a +4 trident of venom (unseen) (-56, 25, D) a +0 war axe a +0 plate armour a +0 dagger a +0 robe a +0 great sword a cursed -2 chain mail (-48, 25, D) a +0 great mace a +0 chain mail (-26, 25, D) an uncursed staff of fire (-25, 25, D) a +2 falchion of holy wrath (-18, 25, D) a +0 long sword a +0 scimitar (-17, 25, D) a +0 robe (-56, 26, D) a +0 dagger a +0 dagger a +0 robe (-54, 26, D) a +6 ring of strength (-53, 26, D) a +6 ring of strength (-47, 26, D) a +0 dagger a +0 robe a +0 arbalest 7 silver bolts (-32, 26, D) a bolt (-31, 26, D) 3 tomahawks a +0 spear (-25, 26, D) a book of Maledictions (-1, 26, D) the ring "Hytysi" {+Inv Str-4 Int+4 Dex+1 Stlth+} [ring of dexterity] It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+1). It lets you turn invisible. It makes you more stealthy. (0, 26, D) the amulet "Orhyfet" {Ward -Tele rF+ rN+ HP+9 Int-2 SInv} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It affects your health (+9). It enhances your eyesight. It prevents most forms of teleportation. (1, 26, D) the ring "Neyd" {Contam rF++ MR+ Str+3 Int+2 Dex-2 Slay-4 Stlth-} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. (2, 26, D) the amulet of Yschuts {Stasis rPois+ Str+3 Dex+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. (-56, 27, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +2 battleaxe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 great sword 18 stones a +0 chain mail (-55, 27, D) a +0 dagger a +0 robe a +1 helmet (-54, 27, D) a +6 ring of protection (-53, 27, D) an uncursed amulet of regeneration (-52, 27, D) a +1 robe of magic resistance (-51, 27, D) the +9 scimitar "Ohapats" {flame, rF+ rC+ rN+ Str+2 Int+3} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It protects you from cold. It protects you from negative energy. a +4 quarterstaff of speed (-50, 27, D) a +9 scythe (-41, 27, D) a +0 rapier of holy wrath a +0 robe (-30, 27, D) a +0 demon whip a +0 arbalest 32 bolts (-29, 27, D) a +2 great sword of electrocution a +4 ring mail of poison resistance (-18, 27, D) a +0 mace (-1, 27, D) the amulet "Kopli" {Spirit +Inv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you turn invisible. (0, 27, D) the ring "Onuen" {+Fly rElec rF++ Str+5 Dex+3} [ring of flight] It affects your strength (+5). It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. It lets you fly. (1, 27, D) the ring of the Twelve Ghosts {MP+9 Stlth+} [ring of magical power] It affects your magic capacity (+9). It makes you more stealthy. (2, 27, D) the ring of Leproeh {rN+ Str+5 Int-2} [ring of positive energy] It affects your strength (+5). It affects your intelligence (-2). It protects you from negative energy. (-56, 28, D) an uncursed ring of protection from fire (-54, 28, D) an uncursed ring of protection from fire (-53, 28, D) a +6 ring of protection (-52, 28, D) a +2 spear of venom (unseen) (-51, 28, D) a +7 chain mail (-50, 28, D) a +6 battleaxe (-49, 28, D) the +6 broad axe of the Hummingbird {elec, +Blink rF++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It lets you blink. (-46, 28, D) a +4 long sword of holy wrath a +0 large shield (-35, 28, D) a +0 cloak a +0 long sword (-33, 28, D) 18 bolts a +0 arbalest (-30, 28, D) a +1 battleaxe of freezing (-29, 28, D) a +0 mace (-27, 28, D) a cursed +0 chain mail a +0 battleaxe a +9 blowgun (-25, 28, D) 2 bolts (-23, 28, D) a cursed -1 halberd (-18, 28, D) a +0 scimitar (-56, 29, D) a +2 vampiric long sword a +0 chain mail a +0 great mace a +0 plate armour a +0 dagger a +0 robe a +0 war axe a +0 plate armour (-55, 29, D) a +0 halberd a +0 chain mail a +0 dagger a +0 robe 4 scrolls of enchant weapon (-54, 29, D) the +0 scale mail of Okloud {rCorr Stlth-} It protects you from acid and corrosion. It makes you less stealthy. (-52, 29, D) a +2 centaur barding (-51, 29, D) a +0 cloak of poison resistance (-50, 29, D) a +1 cloak the +3 giant spiked club "Phieh" {antimagic, MR+ MP+9 Str+2 Dex+4 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (-49, 29, D) a +6 demon trident (-48, 29, D) a +3 executioner's axe (-43, 29, D) a silver bolt a +3 vampiric demon whip a +0 robe a +0 buckler (-38, 29, D) an uncursed staff of fire (-36, 29, D) a +0 trident (-26, 29, D) a tomahawk (-56, 30, D) an uncursed staff of wizardry a +0 robe a +3 scimitar of flaming a +0 chain mail the +12 battleaxe of Distant Shores {venom, -Tele rPois+ rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It prevents most forms of teleportation. a cursed +0 plate armour (-55, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +3 long sword of distortion a +0 plate armour (-6, 30, D) a +2 long sword of flaming a +0 longbow 7 arrows of frost a +0 robe (7, 30, D) a +0 dagger a +0 cloak (-56, 31, D) a +5 demon whip a +0 plate armour a +0 dagger a +0 robe of fire resistance a +0 battleaxe a cursed +0 chain mail a +0 dagger a +0 robe (-55, 31, D) a +2 great sword of flaming a +0 chain mail a +0 hand axe an uncursed ring of protection from fire a +0 dagger of flaming a +0 robe a +0 dagger a +0 robe a +1 great mace of protection a +3 leather armour of positive energy (-22, 31, D) a +0 robe a +0 hand axe (-4, 31, D) a +0 mace (-56, 32, D) a +2 war axe of flaming a +0 plate armour (-53, 32, D) 4 curare-tipped needles (-49, 32, D) 15 sling bullets (-20, 32, D) a +2 quarterstaff of crushing (-19, 32, D) a +1 plate armour of fire resistance a +0 great sword (-55, 33, D) a +0 scale mail (-54, 33, D) a +0 dagger a +0 robe (-53, 33, D) a +2 broad axe of flaming (-50, 33, D) a +0 hunting sling of freezing (-47, 33, D) a book of Ice (-25, 33, D) a +0 plate armour a +5 demon blade of flaming (-18, 33, D) a +0 shortbow a +0 short sword 13 arrows (-53, 34, D) 21 arrows (-52, 34, D) a +3 dagger a +0 robe (-50, 34, D) a +0 hunting sling (-49, 34, D) 17 stones (-48, 34, D) a scroll of immolation (-14, 34, D) a +0 plate armour a +0 war axe (-7, 34, D) a +0 robe (-53, 35, D) an uncursed staff of poison (-52, 35, D) a cursed -1 dagger a +0 robe (-49, 35, D) a +0 dagger (-48, 35, D) a cursed +0 robe (-47, 35, D) 18 arrows (-20, 35, D) a cursed +0 plate armour (still there?) a +0 chain mail (still there?) a +1 great mace of pain (still there?) a +0 demon whip of draining (still there?) (-11, 35, D) a +0 hand axe a +0 robe (-10, 35, D) a +5 broad axe a +0 chain mail a +2 great sword of flaming (-8, 35, D) a cursed +0 arbalest 18 bolts a +0 dagger a +0 robe (-1, 35, D) a +8 plate armour of cold resistance (0, 35, D) a +5 swamp dragon armour (1, 35, D) a +8 storm dragon armour (2, 35, D) the +27 Lear's hauberk (4, 35, D) the +7 battleaxe of Evil {freeze, +Blink rPois+ rC++ Int+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It greatly protects you from cold. It protects you from poison. It lets you blink. (5, 35, D) a +7 longbow of velocity (6, 35, D) a +7 triple crossbow (7, 35, D) the +7 glaive of Vurgh {pain, rF- rC+ rN+ Str+4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (-53, 36, D) a +0 battleaxe a +0 chain mail a +0 dagger a +0 robe (-49, 36, D) 26 bolts (-48, 36, D) a +0 dagger of draining (-35, 36, D) a +2 large shield of protection (-20, 36, D) a +0 plate armour a +4 great mace (-16, 36, D) a bolt (-12, 36, D) a +2 long sword of protection a +0 short sword a +0 cloak (-11, 36, D) a +0 great sword of flaming a +0 plate armour a +5 war axe a +0 chain mail a +5 glaive a +0 chain mail a +0 rapier a +0 rapier a +0 leather armour (-10, 36, D) a +1 long sword of draining a +0 plate armour a +0 war axe of flaming a +0 plate armour a +0 great sword of draining a +0 chain mail (-9, 36, D) a +0 hand axe a +0 robe (-1, 36, D) a +12 plate armour (0, 36, D) the +8 plate armour "Klazang" {Dex+4} It affects your dexterity (+4). (1, 36, D) a +12 storm dragon armour (2, 36, D) a +9 swamp dragon armour (4, 36, D) the +5 bardiche of Okawaru {flame, rF+ MR- Str+4 SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (5, 36, D) the +9 great sword of the Lost Stars {venom, -Tele +Inv MR+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. (6, 36, D) the +7 double sword "Udghiusch" {slice, rF++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from fire. (7, 36, D) the +7 great sword of Duadal Emu {speed, Contam +Blink rC+ HP+9 Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from cold. It affects your health (+9). It lets you blink. It causes magical contamination when unequipped. (-52, 37, D) a +2 short sword of draining (-51, 37, D) a +2 cloak (-50, 37, D) an uncursed staff of death (-40, 37, D) a +0 short sword of holy wrath (-38, 37, D) the +3 falchion of the Candle {drain, rN+ Str+2 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. (-34, 37, D) a +0 hand axe (-32, 37, D) an uncursed staff of conjuration (-30, 37, D) the +5 trident of Vomel {pierce, rF+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from fire. (-50, 38, D) an uncursed staff of poison (-33, 38, D) a +2 rapier of draining (-31, 38, D) a wand of polymorph (10) a book of Flames (-25, 38, D) a +2 halberd of venom a +2 rapier of electrocution a +1 quarterstaff of speed a +2 dagger of electrocution (-13, 38, D) an arrow (-52, 39, D) a +0 dagger (-48, 39, D) 7 javelins (-9, 39, D) a +0 plate armour a +1 battleaxe of flaming (-8, 39, D) a +0 plate armour a +0 great sword a +0 chain mail a +0 battleaxe (-6, 39, D) a +0 chain mail a cursed -1 dire flail (-5, 39, D) a +0 plate armour a +0 halberd (-4, 39, D) a bolt (-3, 39, D) a +2 plate armour of poison resistance a +0 glaive (0, 39, D) a tomahawk (1, 39, D) a +0 robe a +0 dagger a tomahawk (2, 39, D) 2 tomahawks (7, 39, D) a +0 long sword 4 tomahawks a +0 trident (10, 39, D) 4 tomahawks a +0 trident (-11, 40, D) a +1 scythe of venom (-10, 40, D) a +1 demon whip of draining a +0 robe a +0 buckler (-8, 40, D) a cursed +0 plate armour a +0 battleaxe (-7, 40, D) a +0 plate armour a +0 glaive (-2, 40, D) a +0 plate armour a +0 war axe (0, 40, D) a bolt (1, 40, D) a cursed +0 plate armour a +0 great mace 18 bolts a +0 arbalest (2, 40, D) 9 bolts a +0 arbalest (7, 40, D) a +0 cloak (10, 40, D) a +0 leather armour 15 javelins of returning a +2 spear of piercing (15, 40, D) a +0 dire flail (-20, 41, D) a +0 spear of pain (-19, 41, D) an uncursed staff of death (-13, 41, D) a +0 battleaxe a +0 plate armour (2, 41, D) a +0 halberd a +0 dire flail a +0 plate armour (-20, 42, D) a +0 rapier of venom (-11, 42, D) a +3 great mace (-10, 42, D) a +1 executioner's axe (-9, 42, D) a +3 giant spiked club (-7, 42, D) the +3 great mace of Pnatar {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (-5, 42, D) 50 arrows (3, 42, D) a bolt (10, 42, D) 50 bolts (12, 42, D) a +4 plate armour of positive energy (14, 42, D) a +0 helmet (15, 42, D) a +6 chain mail (-20, 43, D) a +0 robe a +0 dagger (-19, 43, D) an uncursed staff of earth (-11, 43, D) a +5 quick blade (-7, 43, D) a +2 mace of crushing (-5, 43, D) 50 arrows (10, 43, D) 50 bolts (12, 43, D) a +2 ring mail of cold resistance (14, 43, D) a +1 pair of gloves (-11, 44, D) a +3 double sword (-9, 44, D) a +3 demon blade of electrocution (-7, 44, D) the cursed +2 morningstar of Truncation {crush, +Rage rElec rPois+ rF+ MP+9 Int-4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (-5, 44, D) 50 arrows (10, 44, D) 50 bolts (14, 44, D) a +4 fire dragon armour (15, 44, D) a +5 plate armour (16, 44, D) a +1 helmet (-54, 45, D) a +2 mace (-53, 45, D) a +2 falchion (-52, 45, D) a +2 trident (-14, 45, D) a +0 plate armour a +0 great mace (-7, 45, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (-5, 45, D) 50 arrows (-1, 45, D) a +0 plate armour a +0 great sword (1, 45, D) a +0 scimitar (10, 45, D) 50 bolts (12, 45, D) the +2 scale mail of Patience {+Inv rC+ HP-9 Str+4 Slay+5} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your health (-9). It lets you turn invisible. (-54, 46, D) a +2 quarterstaff (-53, 46, D) a +2 hand axe (-52, 46, D) a +2 dagger (-47, 46, D) 10 stones (-31, 46, D) a tomahawk (-11, 46, D) a +3 great sword (-9, 46, D) a +1 executioner's axe (5, 46, D) a +0 flail (14, 46, D) a +3 ring mail of poison resistance (15, 46, D) a +0 plate armour (16, 46, D) a +4 ice dragon armour (-31, 47, D) a tomahawk (-27, 47, D) a +0 chain mail a +0 glaive (-26, 47, D) a +0 leather armour a +0 club (-11, 47, D) a +5 quick blade (-9, 47, D) a +0 hunting sling of flaming (-3, 47, D) a +0 short sword a +0 leather armour (3, 47, D) a +0 chain mail a +0 broad axe (6, 47, D) a +0 short sword (14, 47, D) a +6 chain mail (16, 47, D) a +0 chain mail (18, 47, D) a +2 robe of cold resistance a +0 short sword a +0 robe a +0 spear (19, 47, D) a +0 glaive a +0 short sword a +0 chain mail a +0 long sword a +0 scale mail (-55, 48, D) a cursed -1 flail (-45, 48, D) a +0 animal skin (-43, 48, D) a cursed +0 centaur barding 20 poisoned arrows a +3 longbow of flaming (-39, 48, D) a poisoned arrow (-30, 48, D) a +0 shield a +0 chain mail a +2 broad axe of electrocution (-28, 48, D) a +0 long sword a +0 plate armour a +0 dire flail (-27, 48, D) a +0 plate armour a +0 glaive a cursed +0 chain mail a +0 halberd (-11, 48, D) a +5 broad axe (-9, 48, D) a +5 dire flail (-4, 48, D) a +0 dagger a +0 robe (5, 48, D) a +5 halberd of flaming a +0 plate armour (6, 48, D) a +0 broad axe a +0 chain mail (9, 48, D) a +0 long sword (15, 48, D) the cursed -1 ring mail of Lilacs {rF+ Str+6 Int+3} It affects your strength (+6). It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (16, 48, D) a +2 gold dragon armour (18, 48, D) a +1 great sword of flaming (-56, 49, D) a +0 whip (-42, 49, D) a large rock (-37, 49, D) an arrow (-36, 50, D) an arrow (-21, 50, D) a +0 chain mail a +0 war axe (-10, 50, D) a +3 vampiric lajatang (-35, 51, D) 3 large rocks (-34, 51, D) a +0 robe (18, 51, D) a +0 robe a +0 hand axe of flaming (19, 51, D) a cursed +0 rapier (-56, 52, D) a +0 club a cursed +0 leather armour (18, 52, D) a +5 great mace a +0 dire flail (16, 53, D) a +0 plate armour a +0 demon whip of distortion (17, 53, D) a +0 plate armour a +1 war axe (19, 53, D) a cursed +0 scimitar (-32, 54, D) 18 arrows a +0 short sword a +0 longbow (-29, 54, D) a +0 trident (unseen) (-22, 54, D) an arrow (4, 54, D) the amulet "Votadidd" {+Inv Regen+} [amulet of regeneration] It lets you turn invisible. It increases your rate of regeneration. the amulet of Shoed {rCorr rC+} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from cold. the amulet "Muej Eng" {Faith Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). the amulet "Thesm" {Ward rF+ rC- rN+ Str+4 Int+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the amulet "Chiguosm" {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. the amulet of Xom's Ringing Laughter {rF+ rC++ rN+ Regen+ HP+9 Str-3 Int-6 Dex-4 Stlth+} [amulet of regeneration] It affects your strength (-3). It affects your intelligence (-6). It affects your dexterity (-4). It protects you from fire. It greatly protects you from cold. It protects you from negative energy. It affects your health (+9). It increases your rate of regeneration. It makes you more stealthy. the amulet "Assao" {Spirit -Cast rElec rC+ Int+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+6). It protects you from cold. It insulates you from electricity. It prevents spellcasting. the amulet "Warghaup" {Gourm rElec} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. the amulet "Ghimus" {+Rage Str+6 Int+4} [amulet of rage] It affects your strength (+6). It affects your intelligence (+4). It lets you go berserk. the amulet of Fuepn {Gourm rC+ Str+4 Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. (-56, 55, D) a +0 robe a +0 dagger (-28, 55, D) a +0 long sword (unseen) (-22, 55, D) a +0 scimitar (12, 55, D) a cursed +0 plate armour a +1 great mace of flaming (14, 55, D) a cursed -3 battleaxe (19, 55, D) a Necronomicon (-56, 56, D) a +0 club (-49, 56, D) a +2 trident of piercing (-48, 56, D) a +2 long sword of flaming (-47, 56, D) a +3 chain mail (7, 56, D) the ring "Clighota" {rPois+ rN+ MP-9 Int-2 Slay+3 SInv} [ring of positive energy] It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). It enhances your eyesight. (18, 56, D) the Handbook of Torrid Attacks Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (-50, 57, D) a +1 mace of protection (-48, 57, D) a +1 hand axe of chopping (-47, 57, D) a +3 chain mail (-35, 57, D) a +0 scale mail a +0 flail (-26, 57, D) a +0 animal skin (-20, 57, D) a +0 shortbow of flaming 16 arrows (6, 57, D) an uncursed ring of see invisible a +3 ring of protection (19, 57, D) Brughaos' Handbook of Earthen Calling Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Passwall Transmutation/Earth 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 f - Monstrous Menagerie Summoning 6 (-35, 58, D) a cursed +0 robe a +0 trident (-34, 58, D) a +0 mace (-10, 58, D) a +0 dire flail 3 throwing nets a +0 ring mail (3, 58, D) an uncursed staff of energy (5, 58, D) a +0 long sword a +0 chain mail (19, 58, D) a book of Spatial Translocations (-55, 59, D) a +0 club (-22, 59, D) a +0 animal skin a +1 whip of flaming a +0 robe (-21, 59, D) a +0 animal skin (1, 59, D) an uncursed staff of power (7, 59, D) a +0 dagger a +0 robe (14, 59, D) a +0 cloak (19, 59, D) Lehudib's Incunabulum of Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Fireball Conjuration/Fire 5 f - Bolt of Fire Conjuration/Fire 6 (-48, 60, D) a +0 short sword (-30, 60, D) a +0 short sword (-23, 60, D) an arrow (19, 60, D) Sif Muna's Papyrus of Aid Spells Type Level a - Infusion Charms 1 b - Sure Blade Hexes/Charms 2 c - Flight Charms/Air 3 d - Ozocubu's Armour Charms/Ice 3 e - Warp Weapon Charms/Translocation 5 (-39, 61, D) a +0 centaur barding (-38, 61, D) a +0 naga barding (-2, 61, D) 10 stones (19, 61, D) a book of Death (-48, 62, D) a cursed -2 shortbow 19 arrows of flame (-38, 62, D) a +3 plate armour (-6, 62, D) 13 stones (-5, 62, D) 17 stones (18, 62, D) a +0 ring mail a +0 rapier (-48, 63, D) an arrow of flame (-38, 63, D) a +2 dire flail of protection (-4, 63, D) a +0 robe (1, 63, D) a +2 robe of cold resistance a +3 demon whip of draining a +5 blowgun a +2 swamp dragon armour a +0 whip of venom (3, 63, D) the ring "Curyihih" {rPois- rC+ MR++ HP+9 Str+3 Int+3 Dex-3 Stlth+} [ring of protection from cold] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your health (+9). It makes you more stealthy. the ring of Uqaban {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It enhances your eyesight. the ring "Gruoh" {rF+ rC+ MR+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. the ring of Heaho {Ice rPois+ Int-2 Dex+3 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. an uncursed ring of protection from fire a +3 ring of protection the ring "Wilis" {rF- MP+9 AC+6 Str+2} [ring of protection] It affects your AC (+6). It affects your strength (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). the ring of Amogh {Fire rElec rN+ Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. the ring of Oenomania {+Inv MP+9 Stlth+} [ring of invisibility] It affects your magic capacity (+9). It lets you turn invisible. It makes you more stealthy. the ring "Getuosh" {rElec MR+ HP-9 MP+9 SInv} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your health (-9). It affects your magic capacity (+9). It enhances your eyesight. (19, 63, D) a book of Maledictions (-54, 64, D) a +0 club (-39, 64, D) a +2 vampiric scimitar (-29, 64, D) a +0 giant club a +0 giant spiked club (-50, 65, D) a +0 dagger 2 stones (-49, 65, D) a +0 glaive a +0 scale mail a +0 trident (-39, 65, D) a +2 war axe of freezing (7, 65, D) a book of Cantrips (8, 65, D) Sif Muna's Incunabulum of Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sure Blade Hexes/Charms 2 c - Tukima's Dance Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 (9, 65, D) a book of Conjurations (11, 65, D) a Grand Grimoire (13, 65, D) a book of Debilitation (15, 65, D) a Grand Grimoire (16, 65, D) a book of Geomancy (17, 65, D) a book of Geomancy