flinch the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (63, 1, D) a +0 helmet a +0 leather armour (67, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (61, 2, D) a +0 trident 4 tomahawks a merfolk corpse (skeletalised by now) (62, 2, D) a +0 trident (63, 2, D) a +0 trident (75, 2, D) a +4 ring mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (61, 3, D) a +1 broad axe of holy wrath 6 tomahawks a merfolk corpse (skeletalised by now) (62, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (66, 4, D) a +0 trident a +0 hand crossbow of freezing a merfolk corpse (skeletalised by now) (67, 4, D) a +0 trident 6 tomahawks of returning (68, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a tomahawk (67, 5, D) 2 tomahawks (10, 6, D) an uncursed staff of energy a crystal ball of energy (66, 6, D) 2 tomahawks (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +3 leather armour of cold resistance (70, 9, D) an uncursed staff of poison (71, 9, D) the ring of Noon {+Fly Str+3 Int+2 Stlth+} [ring of flight] It affects your strength (+3). It affects your intelligence (+2). It lets you fly. It makes you more stealthy. (62, 10, D) a +4 ring of intelligence (72, 10, D) a +6 ring of dexterity (70, 13, D) a river rat corpse (70, 14, D) an iguana skeleton (61, 17, D) a +1 halberd of protection (62, 17, D) the cursed -1 shadow dragon armour "Netapseh" {+Fly rF- rC+ rN+ Str+6 Stlth++++} It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you fly. It makes you much more stealthy. It has a curse placed upon it. (72, 17, D) the Guide on the Volcanoes Spells Type Level a - Fireball Conjuration/Fire 5 b - Ignite Poison Fire/Transmutation 5 c - Ring of Flames Charms/Fire 7 a book of Summonings a book of Power a book of the Tempests a Necronomicon a +0 flail (62, 18, D) the +2 robe "Nuetuapi" {SInv} It enhances your eyesight. (63, 18, D) a +2 robe of cold resistance (64, 18, D) a book of Fire (71, 18, D) a plain deck of wonders (72, 18, D) a +0 flail (71, 20, D) a +0 hand axe the +7 shortbow of Absolution {freeze, -Cast rN+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. It prevents spellcasting. an orc corpse (72, 20, D) a +0 dagger a +0 robe an orc corpse (62, 21, D) a cursed +0 short sword (70, 21, D) a +0 scale mail an orc corpse (71, 21, D) the +6 quarterstaff of Fate {freeze, +Blink +Fly Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It lets you fly. It lets you blink. a +0 flail a +0 chain mail an orc corpse (72, 21, D) a +0 club an orc corpse (61, 22, D) a +0 long sword (62, 22, D) a +0 rapier an elf corpse a shapeshifter corpse (63, 22, D) a +0 long sword an elf corpse (61, 23, D) a +0 scimitar a +0 buckler (63, 23, D) a +0 short sword a +0 scale mail an elf corpse (62, 27, D) a +4 quarterstaff of draining (63, 27, D) an uncursed amulet of resist mutation (64, 27, D) an uncursed staff of wizardry (65, 27, D) a +1 leather armour of cold resistance (71, 27, D) a +0 rapier (72, 27, D) a +3 chain mail of poison resistance (73, 27, D) an ornate deck of wonders (74, 27, D) a black bear corpse (63, 28, D) a +4 ring mail of fire resistance (64, 28, D) a +0 helmet of see invisible (71, 28, D) the cursed +2 scimitar "Utypn" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (73, 28, D) a +1 robe of cold resistance (66, 30, D) a putrefying chunk of flesh (71, 31, D) the cursed -1 trident of Vuluntia {freeze, rN+ Int-2 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+9). It protects you from negative energy. It has a curse placed upon it. a +0 robe (62, 32, D) a cursed +0 falchion (unseen) (71, 32, D) a +0 dagger a +0 robe a spriggan corpse (72, 32, D) a +0 spear a +0 buckler a wasp corpse (71, 33, D) a black bear skeleton (67, 34, D) a putrefying chunk of flesh (69, 37, D) an uncursed staff of conjuration (70, 37, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (71, 37, D) an uncursed staff of fire (72, 37, D) a lantern of shadows (73, 37, D) a book of Frost (70, 38, D) a scroll of holy word (71, 38, D) the +7 hunting sling "Blukhleq" {flame, rC- MP+9 Str+4 Int+4 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-5). It makes you vulnerable to cold. It affects your magic capacity (+9). (72, 38, D) a +1 pair of gloves of dexterity (73, 38, D) an uncursed ring of fire (72, 39, D) an arrow (71, 41, D) 2 arrows (71, 44, D) an arrow